Play game
TRUST NOO̶N̶E̶IR's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does the game fit the theme?
in this cyber-noir mystery every clue points to a different truth. Investigate a murder, question the suspects, and trust no one.
What code and assets did you not make from scratch during the jam (if any)?
Most of the pixel art, audio and music.
Since i am a solo developer i used some asset pack for the sprites.
I did all the coding and game design. My girlfriend helped me on the logo and the character design (also adapting the sprites when needed)
How many people worked on the game?2
Leave a comment
Log in with itch.io to leave a comment.




Comments
I loved the visuals and story! Also, the wordplay of the game title was really smart!
The art is great! The gameplay isn't really gameplay and is more like a visual novel, but still great.
This game is super cool I like the twist at the end. the art style is so beautifully done! amazing work guys.
A super cool polished game! So many small details, like birds flying away when you walk by, train in the background. Very immersive!
This game's story left me speechless at the end. The visuals, audio and the story just make everything stand out and immerses the player into the game's world. Keep going with it, it's a really well crafted game.
It is very cool but ı am too lazy for playing :D
the pixel art city is gorgeous, all that neon and parallax does a lot for the noir mood, and the glitchy title is a great touch. walking and talking to people felt smooth too. nice work
Stunning visuals and really cool theme theme.
The only issue is that the text in dialogue box could be bigger.
Great game!
This is a really cool entry! The environment, lighting, animations, and polish all looked good. I'm not quite sure how I feel about the narrative but it was an interesting twist. A few issues I had were the dialogue text being a bit small, and the X button on the settings menu didn't close the overlay. For QoL, I think a sprint would be nice since there is a lot of walking around.
This is a really good one for a jam game!
"What did you find in the camera footage?"
"Nothing important"
mmokay yeah sure >:l
The art looks stunning, and the fact that this is your first game jam is unreal, man!
Very cool visuals and impressive VFX. The music also fit very well, the atmosphere was solid and polished.
I appreciated the attention to the little details and the choice of VSTs.
A very nice game overall!
visuals is so good and the plot too!
Oh my god, love the visuals! Sooo good! The game was interesting too! Crazy!
Really COOL Game!! i wasnt expecting that much but this is way more fun than i expected! like investigating and stuff and the most important thing which is trusting no one! it was pretty fun so good job to you even as a solo dev!
Wow that was an awesome game! Plot twist was really cool too :)
The visuals were the best that I've seen in the game jam yet. I saw that you (or maybe that was the other guy you worked with that wrote that?) got the buildings/cars/... whatever from assets online, but still, the world was very well put together and it looked awesome, really fit the theme too. The lights and bats (?) flying around etc. also really made it look very awesome and immersive.
I really enjoyed it, even though it was short (but what can you expect for a 7 day game jam ofcourse lol). It felt more like a story than a game, which I personally don't mind at all, a lot of games are like this. Maybe in the future, if you make similar games, you could make it more "choice based" as in your choices influence the game, but this isn't stuff that you could or should do in this short game jam.
Nothing was really bad about it so don't have much feedback, something I PERSONALLY felt like is that the text could have been more easy to read (maybe larger, or different font (even though this one was fitting),...), but that's just me :)
Also, changing the resolution or clicking fullscreen wasn't possible for me it seems like
Hi, thank you so much for the feedback!
I was thinking about making a prequel to the game, maybe adding some action scenes with QTEs and multiple endings based on the player’s choices. I’d definitely want to spend more than just one week working on it this time.
Regarding the text, I agree. After replaying the game and having some friends test it, I realized it was still one of the weaker points. In the end, though, I decided to focus more on fixing bugs rather than trying to rework it further. Also, some special characters are missing from the Italian dialogue.
Anyway, thank you again so much for the feedback! I’ll definitely keep it in mind and try to learn from it.
P.S. I had to disable fullscreen because of a bug that caused it to reset every time the scene changed.
I loved the game's art style! All the assets worked perfectly together, and the gameplay felt like playing through a movie scene.
Wow, that twist was dark!
Wow, buddy, this is just awesome! You’ve got great taste, the whole game looks really "juicy." I’m blown away that you made this in just a week, you clearly have talent. I hope to see more of your work—keep it up! I look forward to seeing you succeed in this tough industry!
P.S.: Try setting up controls that don't require the mouse, it feels like the gameplay would be more dynamic without having to move the cursor back and forth. And physics on the trash? Seriously? You’re awesome, man!
Hey! Controller support is present. I originally added support for various controllers, but the web version kept throwing errors, so the only solution was to roll it back and use only a generic Xbox controller setup.
Thank you so much for the feedback!
wooow i was not expecting the plot twist at the end , its a really good game especially the visuals!:D