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Pawn Hub – The Art of the Steal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #49 | 3.856 | 3.856 |
| Enjoyment | #88 | 3.907 | 3.907 |
| Overall | #102 | 3.761 | 3.761 |
| Innovation | #143 | 3.653 | 3.653 |
| Theme | #194 | 3.932 | 3.932 |
| Audio | #346 | 3.390 | 3.390 |
| Visuals | #366 | 3.831 | 3.831 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Buy and sell a bunch of junk inside your own pawn shop. But look out for scammers - you can't trust anybody!
What code and assets did you not make from scratch during the jam (if any)?
Fonts:
- m5x7 by Daniel Linssen (https://managore.itch.io/m5x7)
- Karmatic Arcade by Vic Fieger (https://www.dafont.com/karmatic-arcade.font)
- Shader from https://godotshaders.com
How many people worked on the game?3
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Comments
All around a really solid vibe I really enjoyed.
Thank you! Great to hear you had a good time in the pawn shop!
Oh my days i didnt know that scamming people could be this JOYOUS, I really enjoyed the game, the game play loop and stuff, i even scammed 1 guy for $1000 LOL
Nothing beats a good scammin'!
Thank you for your comment :>
Really fun concept! I liked the idea. The gameplay loop is simple but entertaining, and upgrading the shop gives you a nice sense of progression. Great job!
Thank you so much for the nice feedback. The core loop and making it fun was the most important part for us.
Thank you! Sticking to the simple gameplay loop without adding too much to it allowed us to really focus on different aspects like enhancing the haggling, or adding in achievements and upgrades.
Really liked the game. It has a nice art, good sound design and interesting gameplay. I also liked that after each day I could buy upgrades which led to better income. Overall the idea is not that unique as I saw multiple other similar games but this game is really well made and polished. Good job on the game!
Thank you very much for the nice review. Yeah I think there are a few popular settings/genres this setting and the pawn shop was apparently one of them :). We are happy the polish makes it stand out for you anyway.
Played this one for a loooong time it is crazy how this game is complete, I scammed a grandma for thousands by selling teapots then she scammed me back by selling me a legendary water pipe that was indeed a trash water pipe 5/5 lol. the polish is really good and it is very nice that we have many characters with different personalities. also the arcade console idea is sooooo cool. congrats!
Thank you so much for the nice review. And just fyi that grandma scams everyone, including us the developers ;). To make the arcade usable for the player was a rather late easter egg idea of our single programmer and he bascially also surprised the rest of the team overnight with the polish of it :)
This game taught me a lot about scamming people, thanks!! Great art and really satisfying game feel:)
Thank you very much for the nice feedback :)
willy valentine and that grimy shop with the chalk outline on the floor is such a strong look, and customers wandering in with a teapot over their head and a patience bar ticking down is a great hook for a haggling game. the pawn bible with a customer directory and awards makes it feel like a full game, nice work
Thank you for the nice review. Makes me personally happy how you are picking up on the scene we were setting. We had a bit of a brain storm session even with the name of the player character for that exact reason :)
I really enjoyed this one and can see it on my steam deck one day.
I enjoy unlocking NPCs and the bargain mechanic, you have a strong loop in there. The graphics and sound goes well together and reminded me of clay fighters / Monkey Island.
Very fun and with room to be extra chaotic.
Thank you for the high praise. Monkey Island was a core inspiration for our style so the fact, that you saw the resemblance is incredible high praise. We are beyond happy to see that you and others enjoy our game in all its facets. We had hoped to make an experience that felt complete and polished but of course you never know until others get to experience it with fresh eyes.
This game is incredible and has one of the most satisfying gameplay loops of the whole jam. The artstyle is quirky and cool as well which I like
Thank you so very much. Your words on our art style are especially high praise for us because I loved the style of your title screen so much.
Absolutely love the main mechanic! It feels really good to buy something for dirt cheap and sell it high ^^
Thank you so much. That was our main concern to make the core fit the theme and still feel fun to play.
Haha great take on the theme, and good execution. Easy to understand and pick up!
My only critic would be on the audio, maybe have ambient sounds or something to make it more immersive.
Apart from that, great game!
Thank you for the nice feedback. Yeah none of us are experts when it comes to sound. One of us did the 3 different tracks you hear in the background of the main game and we think they sound and fit great, but yeah no dedicated composer between the 3 of us so far - so definitely a department we can get better in :)
The idea was really funny and cute! I really enjoyed it, and I loved the sound design too. Great job!
Thank you very much for the nice feedback. Glad you enjoyed our game. :)
I did enjoy my time playing this! very good idea
Thank you for your nice feedback
The UI could use some additional polish, but overall this is a fun game. I enjoyed playing it!
Thank you, always glad for feedback. Could you be more specific what you missed while trying out our game? Hope you had fun besides that :)
Played for way longer than I intended to. It has a really great gameloop and is kind of addicting. clicking the characters is just a little annoying, because they move so fast
Thank you for the nice feedback. Yeah we thought about the walking speed of the customers too. You are right that they are quite quick sometimes. We chose the hustle and stress feeling over convenience in that situation but I get, that it might not work perfectly always. Hope you had fun anyway :)
Had a blast playing this! Unfortunately I am prone to getting scammed. Love the game and the art great work!
Thanks for the nice feedback and don't worry we as developers also got constantly scammed, especially by the old lady ;)
"I really love PAWN HUB! ⭐️"
First off pixel art is 5/5 - the main character's posture, the customers, the color scheme, and the sketchy shop design that already make me feel disgusted.
Gameplay concept is cool as well. This is the second pawn shop game I've rated today, not that I'm complaining, who doesn't love ripping off shady customers?
Lowballing items only to sell them at the highest price is always satisfying. It kind of takes me back to the time when I trading on MMORPGs and wonder if I should have increased the selling price a notch just to extract a little bit more cash.
Good decision on making the timer stop when talking/negotiating mid-jam, I was able to figure out the patience meter after a while.
The achievements feature was a nice touch as well.
Great entry and one of my favorites in the jam so far!
Thank you so much for this in depth review of our game. We are very happy you enjoyed our game. In our first version the timer did not stop when dealing with customers. We debated for a while which is better. Keeping the timer running added an urgency and hustle to the game but like you mentioned it took away the possibilty to engage with the art and the scaming system. We stuck with stoping the timer for default but in the options you can switch to the original idea and hustle your way through customers and items :)
thank you for the kind words. Our programmer came up with a great formula for the trading of it all and the rest was tweaked until the final day of the jam to make especially the start of the game feel rewarding. I will check out your game now as well.
Hi, cool concept! It took me a while to figure out how to sell items (as I thought I should wait for people to pick it up from the desks), but once I figured it out it was quite enjoyable!
I get that. Some things feel so natural if you spent a week on them as a developer. But you are of course right, in real life it would probably be more like you approached our game. hope you still had fun when you figured out the selling and buying part :)
Great game! Consistent visauls, sounds, progression, in-game rewards. That feels like a completed game on its own, well done :)
Thank you so much for your kind words. We had hoped it would feel like a complete experience after we just tried to polish everything for the final 36 hours of the jam.