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Littlest Suspets's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #60 | 4.205 | 4.205 |
| Gameplay | #65 | 3.795 | 3.795 |
| Overall | #80 | 3.811 | 3.811 |
| Enjoyment | #154 | 3.773 | 3.773 |
| Audio | #179 | 3.614 | 3.614 |
| Visuals | #243 | 4.045 | 4.045 |
| Innovation | #263 | 3.432 | 3.432 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Littlest Suspets honors the theme by providing an atmosphere of distrust and deduction as to the identities of the characters inside the game, urging the player to identify characteristics which may accuse certain pets of being aliens rather than others. Different modes of play intensify or relax the threats the player may experience.
What code and assets did you not make from scratch during the jam (if any)?
Every asset and code sample was produced by the team during the time period, except: in-game font, noise and mask textures used in VFXs, 2 sound effects which were sourced and modified for in-game usage.
How many people worked on the game?3
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Comments
HOLY CRAP THEY SCARE THE HELL OUT OF ME! I think this could be a very big game if you intend on adding more stuff to it. Maybe like FNAF, or BanBan!
WOW this game is amazing! Extremely polished for a game jam. If I saw this randomly posted while scrolling on itch, I would've assumed it took at least a month to finish. You guys really put in the elbow grease.
I loved the main menu and the web-based tutorial. I was able to understand the situation from the site alone, but the in-game audio tutorial was great too.
ALSO I LOVE THE LOADING SCREEN, I WOULDVE MADE IT LAST FOR MINIMUM 5 SECONDS.
The gun and blackout mechanic was really well done. The subtle tells the animals could give mixed with the pitter-patters during the blackout really creeped me out. At one point I was telling the animals to "SHUT UP" because I'd listen for sound cues and hear "MEEEEOWWW." I was really considering glocking down some of the loud ones regardless of if they were evil or not.
I was able to beat the game first try, but replayed it to see what would happen if you ran out of ammo or if you got caught at night.
That leads me to my two points of order. To clarify, these aren't CONS nor complaints, just bullet points. First:
This game is very good i really enjoyed it I some how found the suspects by shooting random npc the graphics are very good grate work
First of all!! This game looks so cute but somehow manages to be genuinely creepy. The longer I stared at those rabbits, the scarier their eyes became TT
I wasn’t really sure how to inspect everyone at first... On my first try, I climbed onto the cat tower (I assume that’s what it’s for? XD) and stared at everyone forever, but I still couldn’t tell who was suspicious TT Somehow, after randomly shooting four of them, I actually won XD
On my second try, I decided to actually use Inspect... and then, on one dark and stormy night... I locked eyes with a rabbit...
Overall, this was a really fun game!! I feel like there’s so much potential to expand on this idea, especially with multiplayer, more maps, and more little hiding spots to explore. I’d love to see what this could become with even more content! XD
HAHAHA such a fun experience you had, I'm glad!
During testing we actually got scared many mannyyy times, and sometimes shot innocents just because they were so close to our faces hahaha. Never foget, they might be cute, but they are also deadly 👀
We surely will epand the game and make it multiplayer with a rotation of maps and how things are placed and what weapons you have available! So stay tunned!
This is one of the best game's i played in this game jam. graphics , sound effects and the art is terrifying, Overall Good !
Wow I'm really happy to hear that! I'm glad you enjoyed and thank you so much for the feedback!
The visuals and animations are impressive. I really like how you guys fit both the creepy and cute elements into the game. Interesting mechanics, too. Overall really polished and enjoyable!
Our 3D Artist really worked his *** off during this Jam haha. He was always wanting to add new stuff, animations, easter eggs (👀), so it really got us where we wanted to be with the final product for the time we had to make the game. Glad you enjoyed and thank you for the feedback!
Kinda creepy and sorta follow the five night at Freddy's artstyle so i get the vibe completely...the game is well made with nice mechanics and smooth gameplay...great work indeed !
Thank you for the feedback! We wanted to mix the "cute but deadly" style and make a gameplay that would make the player be aware of the surroundings. Glad you enjoyed! <3
Really liked this one! There is a good blend of cute and creepy here. I like the introduction monologue i thought it was voice acted well! I thought the animal noises were adorable and I felt a little bad killing them lol
Love the FNAF type achievements I can tell there is some inspiration taken form some of the more modern horror games, I managed to get all 5 stars and I tried the skins for fun.
At first I wasn't sure what I was looking for but it turns out I just had to be more patient and to look more carefully, once I learned the typical signs it was significantly easier to spot the impostors. Standing on the tubes made for an easy strat to survive and to tell which of them was charging was me, tho I like that it still wasn't always obvious due to the the darkness
Thank you so much for the feedback. You got exactly the point, at the beggining, the p,ayer is kinda like "ok animals, impostors, but now what?", but that is the whole point, to be patiente and look carefuly, so that you start getting the signs and the strange behaviours of the impostors. The tubes we are going to change that because it really is like a "always win" situation where you can't die cus the animals don't reach you, but I'm glad you enjoyed the game! <3
The game is very well made, and the sound effects and visual effects do a great job of building the atmosphere. It also fits the theme really well.
Great job!
Thank you for your feedback! <3 I'm glad you enjoyed the game!
Very spooky. I had a strat of hiding in a corner and then one of the NPCs pushed me off the map and I fell out of the world D:
It was intense since I was scared to find the imposters but I also had no other choice haha. Managed to win once after several tries. Must've got the trigger happy achievement like 5 times lool
Oh I'm sorry that happend, I think it's the first time it happens cus we tested the limits and colliders so much to prevent that, maybe it was a force push but I will look into that! Great job with the achievement haha! Glad you enjoyed and thank you for the feedback :)
Good idea for a theme! Love the gun animations and shooting. Game gave me chills and VHS effect really helped. Good job!
Thank you for your feedback! I'm glad you enjoyed the game! :)
Got all the achievements! Really liked the style and gameloop here. Reminds me of an older game I used to play called Deceit (maybe an inspiration?).
My only complaint is that the time between blackouts seems way too long than needed. And I found a pretty easy exploit that if you stand on a taller surface you can never get caught and can easily spot the impostors.
Overall love it, nice work!
OMG actually Deceit was not one of our inspirations for any kinds but now that you mention it really gives me the vibes, I loved that game!
You are probably the first person to get all the chievements so CONGRATULATIONS!
Regards the complaints, thank you for pointing that out, we actually have noticed for a while now the "never get caught" spots/exploits and it's something we will fix on further patches. The time, we have some people saying the other way around, that the lights on/out is too short, but we will try to get some statistics and feedback on that one point to have a more stable in between point for how long it should last, I actually agree that It's too long and not too short, but it sometomes depends on the person testing and what kind of gameplay they prefer or expect.
But anyways, Than you for the feedback it was really helpfull!
It's really fun, I like the fact that it looks like it's displayed on an old screen, it really adds to the atmosphere of the game !
Our VFX Artist really stood out on that one, we managed to keep the whole vibe around the VHS style and the "old childish but scary" movies/series. Thank you for the feedback! :)
This is one of the best submissions i played till now
WOW I couldn't be more happy to hear that! Thank you so much!
The gun explosions were really great, even shooting the innocent ones felt satisfying (I'm a monster). It is really challenging to spot the fakes and the darkness and the weird sounds the monsters make bring out the tension. Really well done!
I'm loving all the people going mad with the gun and just shooting everything and everyone hahaha, It's part of it, having fun!
Thank you for the feedback and I'm happy to hear that we managed to give you the right vibes and atmosphere!
It was so satisfying to shoot I might or might not have gone insane with the gun (really sorry to the 9 chibi cuties I killed before I found how to identify the imposters [still died a lot, the night is too short] TvT) This game is very polished and the art style makes me want to play it again and again. The concept was simple, but the execution was really well done! The audio sfx gave me goosebumps. I really really really really love the visuals. This game gave me fnaf vibes
Hahaha no worries on going insane with the gun, the point is to be confusing, adictive, and creepy, seems like we checked it all! Thank you for the feedback and I'm really glad you enjoyed the game. For this submission, we tried to make the time spaces a bit shorter so that the players could playtest without wasting too much time, but we will surely have an eye on that for further changes!
It's simply insane! The graphics and sound effects of this game make me have nightmares every night. The art is terrifying, and it's a perfect game! The gameplay of finding substitutes is also very innovative. However, at the beginning, some characters would twitch, which confused me a bit. I wonder if this was designed to confuse the players?
Thank you for the feedback! You actually got a very rare event in wich the impostors twitch their heads and limbs! They are supposed to only do that in a 0.1% chance.
There are behaviours during lights on and off that if you pay attention and sort of memorize the movements that are more constant, you can find the imostors, tho it's not the best or recommended way cus there are also movements for the innocent that might happen once in a while differently.🎭
the visuals and models are really nice, the concept is simple but pretty well done!! nice entry!!
Thank you for the feedback, I'm glad you enjoyes the game! :)
Absolutely fantastic! The visuals, graphics, models, SFX, and overall presentation are incredibly polished. Everything feels very professional, and I genuinely loved it.
The concept is simple, but it’s executed really well, and the game is just a lot of fun to play. There’s honestly very little to criticize, and most of it comes down to small details. One thing I noticed is that when you die, the camera rotates in a way that makes it a little difficult to understand what happened, who got you, or where the attack came from.
Other than that, I had a great time with it. Really impressive work!
Thank you so much for the feedback! I'm more than happy to hear that you enjoyed the game.
Thanks for pointing the "camera rotation" part, it was something I tried to implement at the end of the deadline and we tought "maybe we could make the player be sent flying since the enemy explodes to kill the player" but I forgot the prt where we should maybe lock the camera to the enemy that killed us at least when initially sent flying across the map haha, surely will fix that!