The art was really good! I would have personally liked if the player / butterfly would have always been dead middle of the screen. That could enable more difficult platforming since controlling / eyeballing where the player is going would be easier. But great overall and I would have continued if the level was longer!
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Trustfall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #178 | 4.148 | 4.148 |
| Enjoyment | #214 | 3.667 | 3.667 |
| Overall | #251 | 3.574 | 3.574 |
| Audio | #293 | 3.444 | 3.444 |
| Theme | #370 | 3.704 | 3.704 |
| Gameplay | #405 | 3.296 | 3.296 |
| Innovation | #505 | 3.185 | 3.185 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player has no way of telling which platform to trust.
What code and assets did you not make from scratch during the jam (if any)?
Sound effects and music
How many people worked on the game?3
Comments
The art, hand-grabbing animations, and lighting are gorgeous—the overall ethereal, dreamy atmosphere combined with the eerie music creates such a strong vibe! The surprise behaviors of the hands and that ending leave a really lasting impression.
A few platforming and QoL tweaks that would make the movement feel just as polished as the visuals:
- Hitboxes & Coyote Time: Align the hand platform collision boxes more closely with the sprites (players are slipping off earlier than visually expected) and add coyote time for jump recovery.
- Invisible Wall Bug: Fix the bug where players get stuck on an invisible platform and can't jump or restart.
- Controls: Slightly tighten up the floaty physics so tricky jumps feel a bit more precise.
Short, sweet, and memorable! If you get a chance, I'd really appreciate your feedback on my jam project as well: /jam/brackeys-16/rate/4953523
Hi !
The art is beautiful <3 The music and sfx fit well too. Your gameplay is smooth and works well, except maybe sometimes we fall too easily from the hands but it visually gives the feeling we could go a bit further (not a big issue however). I like the way the hands surprise us with their various behaviors. The end got me T_T
I wished the game was longer !
The visuals are really beautiful, especially the hand animations and the particle effects. I like the various challenges and the theme integration was cool
I think the hand collision is not ideal - I kept falling way sooner than the sprite suggest, and I think the game doesn't have cyotee time so you can't really recover
The length was good and the ending was perfect.. Avoda tova!
now why did it have to end like that </3
i liked the vibe it gave me, the artstyle is just splendid, fabulous, beautiful and all the good stuff
i wish it was longer tho i rlly liked it
I'm obsessed with the visual style of the game, the lighting is beautiful. Cool concept and I enjoyed playing it.
This was such an interesting take on theme, great work! The style of the art was beautiful.
I really love the idea and the visuals fit the vibe perfectly. Great submission :)
What a beautiful game! I loved the ethereal feeling the music added and the overall dreamy atmosphere. I hit a weird bug where I got stuck on an invisible platform and couldn't jump or restart to get off of it, so I had to reboot the game. However, this is a game jam. Overall, I loved the innovative and tricky ways the platforms interplayed. The game is such a creative puzzle. Really enjoyed it!
Lovely game! At first I was irritated by the floaty controls, but they're obviously part of the whole experience. Definitely fits with the dreamy vibe of the visuals and audio (which are both great!). Went through it a second time just to see if I could get past the final obstacle (and check if there was a hidden ending!)
great music and experience, i liked the hands animation of grabbing


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