awesome beets
Play game
Cat Catastrophe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #390 | 3.795 | 3.795 |
| Innovation | #436 | 3.250 | 3.250 |
| Enjoyment | #560 | 3.273 | 3.273 |
| Audio | #608 | 3.091 | 3.091 |
| Overall | #710 | 3.098 | 3.098 |
| Gameplay | #869 | 2.773 | 2.773 |
| Theme | #1404 | 2.409 | 2.409 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Cats you summon can turn on you.
What code and assets did you not make from scratch during the jam (if any)?
The music.
How many people worked on the game?3
Comments
I agree, cats cannot be trusted. This is a fun bullet hell game where you create your own bullet hell to save yourself from a different bullet hell. As such, I wasn't able to progress too far in it, and I didn't like how slowly you could summon cats, but the gameplay loop otherwise is pretty engaging and it's quite satisfying to kill a bunch of rats at once to them use their corpses to summon a bigger cat. It's a shame the feeding system didn't work as planned judging by the description, but even without it the game is quite enjoyable. I also love the graphics and the designs of the rooms of the castle, they're pretty inspiring
thanks! most major systems were finalized just hours before submission, so there wasnt a whole lot of time to polish gameplay sadly, but given the time we had, im glad we got out what we could
im glad u enjoyed the room designs! the 4th floor (the church hall) was probably the toughest out of them all, i felt mean afterwards for making it so cramped, but too late now!
Really cute little summoner idea with a cosy Game Boy vibe. When I first tried it, I had that moment where I cast the ritual and nothing happened, and I thought the game was broken. Then it clicked that I had to wait, and suddenly the whole loop made sense. After that I was summoning cats left and right and the whole thing turned into a funny little bullet storm with tiny pixel chaos everywhere. The art style is great, the audio fits nicely, and the idea of using corpses as fuel is hilarious.
I did wish for a clearer indicator for the summoning timer and a proper reset when I died, because I ended up stuck with no way to restart. The cat regeneration also felt slow compared to how fast enemies pile up. But even with those rough edges, I had fun watching my cats explode the entire screen and sometimes explode me too. Good work from the dev. (pls play my game)
Cute game and an interesting idea! Might be good to have some sort of indicator for the summoning ritual, or a way to not spam it to avoid confusion. It would be nice to have some sort of reset / end game so that I can try again when I died!
Cool game, tho having even a small text tutorial would be nice, first few tries I thought my game was bugged cause nothing was happening when I casted, then it came to me that maybe I had to wait. I really liked the audio tho, even tho I'm typically not a fan of pixel art this one looked kinda cozy.
The concept and the graphics are really interesting. The only thing I didn't like is the cat regeneration. I feel like it's too slow compared to the number of enemies that appear.
I love the idea of summoning cats with fish, and the Game Boy retro aesthetic is spot-on. Summoning with corpses makes it even more fun!
A few points of feedback:
- Hitboxes could use some fine-tuning.
- Enemies lack collision with the environment, which feels a bit odd.
- Summon times would benefit from a visual indicator (like a progress bar filling up).
- Players should have some way to direct or control the summoned cats.
Thanks for playing! I agree with the first three points, and I actually did have a system in mind to control cats by throwing food around, but I unfortunately barely made it to 6 hours til deadline before falling asleep. The main point I would have liked to implement was proper enemy behavior, but since this was my first time working with it I barely cobbled together what little exists in game. If we ever come back to make a full version the enemies will not phase through walls (hopefully).
Getting nostalgic for good old Game Boy Color games over here. I'm not sure about the theme of the jam but the visuals are great!
Really funny how it quickly get's to a bullet hell phase. I liked it, good job! :D
The game was nice, at first I didn't understand the gameplay but as soon as I got a grasp on how to summon it became really fun, the idea is pretty cool as well !
Great job to you 3, I love the visuals !!
The game was nice, at first I didn't understand the gameplay but as soon as I got a grasp on how to summon it became really fun, the idea is pretty cool as well !
Great job to you 3, I love the visuals !!
BROOO 😭 We saw the name and the cats and had to do a double take 😂 Catastrophe gang!!
Jokes aside, this was really fun! I love how the “Trust no one” theme is built directly into the cats themselves, especially with the risk of them turning on you. The more sacrifices = stronger cats but more danger was a really cool touch too. The whole thing gets SO chaotic once you have a little cat army running around lol.
Also respect for the shoutout in the description 😂 Great job you two!!
Catastrophe gang! Glad you like our game, but, uh... you're not actually gonna send hired hitmen after us, right? Catastrophe looks absolutely stunning, we're honoured to have coincidentally picked twin names with such a beautiful game. As a bonus fun fact, we originally intended to have one more cat variant when four or more food items are sacrificed, the greedy cat Fatso who rolls towards mice (and the player if not fed VERY frequently). We also intended to have different sprites for tiers of cats and mice but personally I think it's pretty funny just to have slightly bigger cats shooting storms of fireballs.
Love from Canada,
Boog
as a cat lover myself this might be my favorite game in this jam, meow-velous
Had fun time playing! I was a little bit confused at the very beginning, before I read the description. Once I understood the main mechanic it was easy for me to create a huge army of cats haha
Lots of fun. I might have gotten very lucky as I never had any cats turn on me. It took me a while to realize I needed a sacrifice to spawn a cat but got pretty far non the less. Great job.
Fell in love cause it has cats, I must admit. Gameplay is a little rough around the edges, it took me a while to figure out how it exactly worked, but the style and theming more than made up for it! I'd love to see this project extended post jam to work out the mechanics a little more. It was fun how it sort of turned into a strategic casting bullet hell though at some point! Awesome job, especially with just two people!
- Alette
I died and my cats still proceeded to extreminate every mouse in the level lol, I think the gameover condition is not triggering for me.
A lot of bugs but also a lot of fun concept + there's not enough summoner games in general! Super chaotic and super fun to play, friendly fire turns this into a real bullet hell pretty quickly XD Great job! ☆
(Love the giga-cat)
the artstyle is really good, I think it’s the best one i’ve seen so far !
I really like the gameplay! at first i did not know that you could summon cats with the rat corpses





Leave a comment
Log in with itch.io to leave a comment.