Play game
Losing Your Edge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1023 | 2.667 | 2.667 |
| Enjoyment | #1087 | 2.690 | 2.690 |
| Audio | #1131 | 2.500 | 2.500 |
| Gameplay | #1170 | 2.452 | 2.452 |
| Overall | #1275 | 2.458 | 2.458 |
| Visuals | #1489 | 2.214 | 2.214 |
| Theme | #1498 | 2.226 | 2.226 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Player starts to accept what is happening to them and slowly begins to trust the mysterious voice. (see end screen for more info)
What code and assets did you not make from scratch during the jam (if any)?
- Game retrofitted from a submission for another game jam a month ago. (code, assets reused)
- Sound effects and tracks are not mine. (see credits in the main menu)
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.






Comments
The hard part it's not kill the virus. haha But i like the concept! I will let's my friend try it hahaha
thank you!
I really liked the art style, especially the rainbow shader/material of the enemies' lasers! The environment/setting and the idea of losing my edges was reminding me of Flatland: The Movie, which I really enjoyed.
Gameplay-wise I struggled. I got to the level where I looked like a flat plane, or maybe a rectangular pyramid(?). I ended up stopping because I felt that I could not defeat the enemies. I'm not sure if it was intentional or not, but at some point my decoys weren't working anymore (not spawning), and my rate of fire felt slower or equal to the enemies. As a result, I felt like every time I shot at an enemy, my laser would mainly hit their laser or it would hit the enemy and I couldn't tell if it did damage or if it did not work. Some feedback to the player here would be great! And lastly, a couple times I got pushed by multiple enemies and fell through the floor. Every time I died, I appreciated the quick restarts!
Regardless of all my gameplay struggles, I am very interested in the world you created! And I am super curious about the ending and who this mysterious voice is and what their motivations are. I loved the concept of losing my edges, and seeing my character change.
Ooh yeah the levels get progressively harder to the point where you cannot move as much and your abilities begin to fade away (press the keys a lot of times and it'll still work); that was intentional. It is the player getting weaker and weaker until .... wait that's spoilers. Just spam and memorize the obstacle patterns in your way (I found circling the viruses work to press my lasers enough to eradicate them). I appreciate you pointing out the necessity of feedback to player when enemy is hit; will make note of that for the future. As for falling to the void....yeah that's a bug.
As for the mysterious voice, keep trying the levels to find out who they are! (unless you want me to spoil it; in that case, just reply to me)
Much appreciated for the feedback!
I like it. reminds me of the old starship arcade games.
thank you!
Cool concept, I like how when the player gets weaker it changes to a different shape. Doing less damage while having more enemies is a little annoying. Maybe different shapes can give you different abilities, if there are some varying mechanics between levels, the gameplay would be more fun, since it gets repetitive towards the end.
thank you for your feedback! I love to hear from commenters. I will note that the player getting weaker and weaker is part of the design and integrated in the story, and the frustration is intentional.
I like the movement mechanics. It takes a second to get used to, but that's ok. I got passed the first level (after several deaths), but gave up on the second. It's definitely a hard game. or maybe i'm just ... losing my edge hahaha. Anyway, great job! I'm sure it was a lot of work.
lmao nice use of the title. Thank you for the reply!
I like the little cylinder guy.
tysm <3
Interesting interpretation of the theme!
thank you!
Very cool concept, it did lag a bit for me due to my potato pc but I liked the game overall with the well written dialogues. the mechanics and all...great work mate !
Thanks mate!
This is a cool game. I liked the dialogue and the visual variety between each of the different scenes. I was able to skip the last level by walking around the outer wall, I'm not sure if I was intended to be able to do that or not. Also one piece of feedback I would give is that I think some kind of damage indicator for the enemies, such as having them flash red or play a sound, would have made it easier to tell that the enemies had taken damage. At first I thought my shots just weren't registering on the enemies. Overall though, I like your interpretation of the theme, and I think you did a good job.
thank you for the in depth reply!
nice concept. Camera movement can be improved.
thank you for the feedback
Really fun game!! I really liked the mechanic where you can only change direction after hitting a wall! Once I got the hang of it, the game became really fun to play!
It was really hard to fight back when the enemy balls rushed at me and pinned me against a wall XD I would start panicking and couldn't turn in the direction I wanted at all!!
But overall, it's a really cute and fun game! I'd love to see more levels and more abilities in the future!!
Thanks for the reply! You can actually change direction using the arrow keys (see main menu for directions).
Cool concept, the graphics feels a bit rough but overall good entry !
thank you!
Cool and weird game in a good way. I had a bit of a hard time with the controls, mainly because the collision felt a little buggy at times. I think a mouse-pointing control scheme could make the movement feel much smoother and more intuitive. The story was fun though.
thank you for the feedback. A lot of people also had issue with the controls; I will make it better for my future games!
Super intriguing story and that ending was definitely worth pushing through for! The camera spinning and wall collisions were pretty janky at times, but really cool depth and concept overall.
thanks for the reply!
cool game
thank you!!!!!!
This was a fun time! the wall collision were definitely buggy, but other than that the story was interesting, well done!
thank you!!
I enjoyed it! for some reason the first time I played it didn't let me move though, but after that it was great!
thank you!
This is a rather strange game. I didn’t really understand its point. I was moving around near the walls and somehow exploiting the game’s bugs. Is the point to somehow jump using a bug and get into the portal? Or how do I get there if I can’t jump? I moved a plank and almost managed to fly using it. But unfortunately, this game is too difficult; I guess I’m just an inept bug user. But it’s a cool idea when the whole game is built around exploiting bugs even the gameplay style hints at that. Rate my game too
Preface: this is not an insult or a complaint on you personally, but I do wish to write this out somewhere somehow. I really thought I made it clear in the main menu that the player should kill the enemies and move the plank and get through to the blue portal (which is hinted at with "get to the other side"). Are people just not reading my main menu, or is my writing just not clear enough? I am quite frustrated people don't fully understand the point of my game when they can't even get past levels becauase they don't understand the rules.
As for the bug thing, there are not intentional at all--I'm just bad at coding.
Thank you for writing your feedback, I will be sure to rate your game too!! (I'm sorry if the above came out harsh, it is not directed at you in any way)
this is a decent start! I think mouse controls would be nice, the wasd and arrow keys felt a bit odd to me, when you run into wall its pretty glitchy with the camera, you might know this. some enemies get stuck in the wall and dont move. the number 11 was in the top of my screen and when i beat all the enemies nothing else happened I wasnt sure if I was at the end or what.
oh! you were supposed to move the wooden plank out of the way and jump in the bleu portal!
the enemy pushed me into wall and i stuck hehe
yeah beware of that!