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Lich Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #110 | 3.850 | 3.850 |
| Audio | #124 | 3.700 | 3.700 |
| Innovation | #195 | 3.550 | 3.550 |
| Gameplay | #200 | 3.550 | 3.550 |
| Visuals | #226 | 4.075 | 4.075 |
| Overall | #345 | 3.483 | 3.483 |
| Theme | #1537 | 2.175 | 2.175 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Choose the dungeon that the adventurers need to pass through, but you cannot be sure that will happen.
What code and assets did you not make from scratch during the jam (if any)?
Dong SFX is from https://www.freesoundeffects.com/. Other than that, we made the rest in-house <3
How many people worked on the game?2
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Comments
Very fun battler incremental! The writing was peak (I clocked the Kiss da Homies nod), and the game loop was enjoyable. Music was fun too. Great job and nice entry!
Speechless!! Super fun and really innovative. 5/5! Excellent work!!
absolute cinema
This was very very very VERY Fun and FUNNY. I love how goofy the hit sounds are and the art style is really good too. Very nice! I also really like the music but I do think the game lacks some screen shake and maybe some blood splatter.
hey! thank you so much for taking the time to give it a shot! now that I think about it I actually can't believe that I forgot to add screen shake! just a simple thing to add to the camera and just slipped my mind LOL
it's always little details like that, shake, particle effects, that really give a game serious polish.
Good eye! ❤️
Yeah screen shake is very important. Could you play my game too?
Absolutely. I always return a rating for anyone who rates our game! I'm at work at the moment, so I won't be able to give you a fair look for about 6 more hours - but you have my word it will come!
This was a really fun one! I really enjoyed the progression of each night and watching the dungeon grow! The vibe as a sort of super evil villain lord is SPOT ON due to both the really nice and clean art as well as the music! I love simple games like this that iterate on a simple concept like this (heh could you tell by my team's game) and I really love the game y'all made.
HONORED y'all took the time to play ours! I spent WAY too much time playing yours. I remember telling my wife that I was in awe of like, HOW THE HECK did this developer make "move forward" SO GOOD.
Like the puzzles ramped up in difficulty SO SMOOTH. You sparked a deep dive in YouTube game theory trying to understand that frustration vs simplicity flow state.
Only 5 star gameplay I've given a game this jam!
I enjoyed the vibes of this game and being the villain, the humour was good!! It is clear that the game is decently polished and I enjoy the cute animations of the heroes. There was a pretty big difficulty spike at the end, might just be because I don't play these types of games normally? But I had fun!
P.S. the full screen screwed up the cross placement haha, no time to make the dungeon? XD
Game balance is not my forte lol. After playtesting a bunch since submission we already patched one bug that messed with the scaling but i still think the curve is too steep and its because upgrading your units never made it into the final cut.
So by the time you're up against guys w big hits and big HP you just have a couple more lvl 1 units lol
But post jam - oh post jam i got something nice cookin' 🫡
The game was well polished, the dialogues are also funny, I can see the game being expanded after the jam lol. Didn't make past the 4th run, I guess that's a skill issue. As you know, the difficulty needs some tweaking but overall a well made game!
Thank you so much for taking the time to play! If you don't mind me asking (i think i know but curious to hear) what did you find most frustrating about the difficulty around day 4?
For me, the enemy have healers which stomps all of my units on day 4, and my units are not strong enough to fight back, even with traps. I'd say my units stats needs some tweaking when choosing which units to take at the start of the round.
Fun concept, loved the art style and the jokes. The difficulty ramped up very fast, so I had to try multiple runs to get the hang of it, but had a lot of fun with it. I see a lot of potential with this idea, adding passive and active abilities can make this a very replayable game. I will be watching this closely. Great job!
interesting game concept, nicely polished. Not sure If i entirely understood how the game loop
you're not the only one lol. TY for taking the time to play.
i clearly have some communication to player expectation type stuff i need to work on.
so many people thought they were the heroes lol
Man what a fun game, one of my favourites! :))
I didnt really get what the gold is for though, like you can spend it on your rooms but youre never close to running out, do the enemies get stronger when they clear more rooms because they gained gold?
Great work and Id love to see it as a full game!
Let's start with a premice: There were 17k entries, only 2300 submitted and you're one of them. That's already top 10% of the dev. The idea is really cool and the dialogues are my favourites, that minion has some character I might say! So, initially I wasn't sure who's gonna attack me and that feeling remained through the replays; seems like the player doesn't really have much knowledge over who attacks, just with the defense, life and attack points it's really hard; I'd suggest a more visual hint like a graph from top to bottom of the strenght of who attacks. Or rather a progress bar type of thing showing how much force relative to the max amount that enemy has. The other thing I kinda expected from this game was having the possibility to change the mobs position. amount and strenght myself. Now it's probably about having enough luck to get the best minions; though I'm not sure which. because a lot of them are really similar in the characteristics. So I'd suggest let the player do all or some of these things: Manage the order of the rooms, moving the minions positions or having the possibility to choose from all the mobs(or the ones you might unlock with levels or souls) with the money. While the game was kinda easy at round 3, at round 4-5 you can barely do anything because they are more than 3/4 and the mobs pretty much remain the same amount; the mages are probably the most over powered because they can heal indefinitly and having 3 at the same time makes an already difficult enemy pretty much impossible(might be skill issue though). The keyword here is probably control; letting the player have the choice over which minions, how many and where they should be. Overall was a really intriguing game, the sounds and the art style was pretty good and polished. Good luck with your game dev journey!
Super cool game idea! Loved the vibe, loved the art and loved the music! I gotta admit that I was vibing :D
Also I found a bug in main menu - just look what happens when you click fullscreen haha
"Your Sliminess" has got to be my favourite line hahahaha. That poor minion deserves every good night kiss he gets!
Love the concept of dungeon crawling turned around, pretty cool game, and i adore all the nice feedback and game feel!
woah, back tf up for a second. Are you THE artist from Darkest Dungeon???????
Awesome game, I love it, try multiple times, but the fifth level is pretty hard. The warriors are insane XD. Idk how well it fits to the Theme, but it is fun.
Yeah the warriors need a nerf. We did a bug patch td but i think those bois are still a little too crazy. Their armor reduces a ton of damage lol
As an avid Dungeon Keeper fan, I think this is really cool, I just wish it fit the theme a bit more. Congrats anyway, it's great, and I loved the art and animations, also the initial dialogue is super fun!
But, if you think about it. The Theme is Trust No One. So like, if you can't even trust the devs to stick to the theme, did we not actually NAIL the theme? 😂
Great style, Great gameplay, HILARIOUS dialogue. Loved it! will come back to play more after jam for sure. My one critique is that the difficulty ramps up FAST
GREATLY appreciate your kind words! We already dropped a couple bugfixes that should have you getting quite a bit further in your runs. And the traps actually work now! Hooray!