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Little Red Riding Paranoia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #33 | 4.250 | 4.250 |
| Innovation | #43 | 3.958 | 3.958 |
| Overall | #53 | 3.882 | 3.882 |
| Enjoyment | #99 | 3.875 | 3.875 |
| Gameplay | #157 | 3.625 | 3.625 |
| Audio | #162 | 3.625 | 3.625 |
| Visuals | #283 | 3.958 | 3.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game, believing or not believing what you're told shapes the world. But every refusal feeds your paranoia. Trust no one long enough, and the last person you can't trust is yourself.
What code and assets did you not make from scratch during the jam (if any)?
- All musical themes
- Certain sound effects
- All environment sprites
Details on the game page
How many people worked on the game?1
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Comments
Really cool concept!
The map filling with areas you can choose is neat and the way the game changes visually when the deception meter goes up is really cool and i wasn't expecting it
Cool game and a great take on the theme! I really liked the paranoia mechanic which was super original and made the game strategic and interesting. The game as a whole was incredibly polished and well constructed. I was confused for a bit when I got items like the axe but then could not use it on trees, but that became clearer when I got to a cutscene. The night also felt a bit short but that's just my personal opinion. Overall really great job!
Fun and interesting game loop. I like how when the day progressed to night, and my paranoia level went up (I always chose the paranoia option in dialogue) the music and visuals got more twisted and corrupted. I thought selecting which screen the next one will be gave it sort of a sandbox feel, which was empowering in a way but also didn't set clear rules for the map. I wasn't able to get to grandmother either, but had fun exploring and seeing what would happen next.
Great game, I love the paranoia effect, with the increasing chromatic aberration and the different font. Couldn’t find grandma, but loved the vibes and the idea of choosing what to believe and how that affects the world around you
I think I got a good ending. I really liked the shader effects and I was getting stressed as my paranoia got worst. very nice game I am glad I came across this, short sweet and sticks to the theme :D how many endings are there?
I’m happy you enjoyed playing it! 🙂 There are 5 different endings in total: 2 good ones and 3 bad ones 😅
This was very fun. The paranoia shader was pretty creepy, as well as the screen getting darker. Even though the graphics are very cute it managed to be pretty creepy. The art was really good too! I like how you sort of choose how you generate the map. A fun game overall.
This is undoubtably my favorite entry of the jam ive played! Its thoughtful and creative to the max! Its subversion of expectations with the shaders is effective and not heavy handed and adds alot to the cozy but mysterious world and then the font changing at max paranoia was peak! Full 10/5s for all marks! Hope this one is podium! Excellent work <3
Ohhhh, your comment is so encouraging to me!! ♡♡♡ Thank you so much! I’m really glad you enjoyed the game!
I forgot to mention it on the game page, but I created the “paranoia font” using this free tool:
https://www.pentacom.jp/pentacom/bitfontmaker2/ BitFontMaker2
It’s a really cool tool for quickly creating your own personalized pixel font!
Ooo thats awesome gunna have to save this link for later !
Very nice looking and sounding game! I wish it would've been a bit clearer how the game worked mechanically. I didn't really know where I was supposed to go, and the way I gained paranoia and the way it worked didn't really reveal themselves to me. But maybe keeping it a mystery was part the intention!
I love the concept! The dialogues were fun to read, and I love that the player chooses how to generate the map. The art is cute, and you picked some nice music. The ending I got was killing the grandmother by mistake, LOL!
Critiques: At first I didn't even notice the map in the top right. making it more obvious would help. I also couldn't understand the paranoia effect at first (cool effect, though), after reading other comments I got it, but I wish it were clearer in-game.
Great job either way!
This was an incredible experience! The effect / shader with paranoia and how it makes you unable to use the map in the top right was awesome. It made feel lost but in a good way since I was able find my way to the right places. With the sound design it made the game feel really uneasy and unsettling!
The amount choices and how they actually make a difference was also amazing! I found 3 different endings and there is probably more that I missed. The shined in the writing and dialogue. To be honest I cant think anything I would change or improve on. Great job!
Thank you so much for playing and for taking the time to leave a review! It’s really encouraging to hear your thoughts, and I’m especially glad you tried the full loop multiple times. There are 5 endings in total (2 good and 3 bad).
Have a wonderful day, and thanks again!
The game was so beautiful! I really loved the idea. Great job!
super fun lil game!! i loved the paranoia mechanic :3c nice replay-ability too! lovely cohesive style from UI to art to music to gameplay- overall a very solid experience :D
The game is very intriguing! The instanity effect was very good, and the entire game induced a feeling of paranoia with the confusing paths and untrustworthy people.
I almost gave up on finishing the game honestly, but then I noticed the map on the top right lol. I still think it's a bit confusing that the orientation of the map and the environment is not the same. I got the "good" ending, but honestly I'm not sure how believing and not believing affect things
In my game I also have a trust meter than have a hidden effect, and I'm not wondering if people don't understand what it does either lol
Anyway, great game, and amazing pixel art!
Hey! The way I built the game’s logic is that whatever you believe becomes true. So if you believe the bridge is destroyed, it will be. If you don’t, you’ll be able to cross it, but your paranoia level will increase.
I think one of my mistakes was not making this clear enough to the player during their first decision.
Thank you for your review! I’ll definitely try your game ;)
very nice graphics and art, great tale!
Love the visual effects as you progress further in, very fun map generation too, was really interesting to path it, and the endings are great!
Fantastic twist on a classic tale! I love how 'procedural' the map is, leaving the player the agency to create a map. The only gripe I have is because of the maddness filter, the map grid get illegible pretty quickly, losing the ability to navigate. While partially the point, the character gets lost anyway upon some stage, so it could be improved. Is there an ending where we actually meet the grandma tho? Or is she always the wolf.
Thank you for your feedback! Yes, the progression from the normal state to paranoia is a bit too fast.. And yes, there are Grandma endings. the wolf or Grandma is randomly chosen at the end of each run (but the clues you get during the game indicating which one it is are meaningful)
I really liked the non linearity of choosing how the world connects. I also enjoyed the endings. very cool 👍👍👍