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Better Left Unsaid (J)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #646 | 3.053 | 3.053 |
| Audio | #673 | 3.026 | 3.026 |
| Enjoyment | #772 | 3.053 | 3.053 |
| Overall | #966 | 2.873 | 2.873 |
| Visuals | #1053 | 2.895 | 2.895 |
| Theme | #1134 | 2.789 | 2.789 |
| Gameplay | #1196 | 2.421 | 2.421 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can’t blindly trust what characters tell you. The NPCs give information based on their perspective, the player has to interpret clues instead of following instructions.
The protagonist can't fully trust himself either. The world and its characters are tied to parts of Atlas that he suppressed or misunderstood. Even the title plays with the theme. Better Left Unsaid reflects Atlas’ initial belief, but it may not be the right choice...
What code and assets did you not make from scratch during the jam (if any)?
- Dialogic system: the dialogues are managed by this Godot addon.
- Inner system made for other games that could be reused in this project like the Audio management or the interactions.
- Shaders(transition, outlines)
How many people worked on the game?4
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Comments
Short and sweet, but nicely executed for a jam project. I loved the visual effect changing the tiles towards the end of the game
Really interesting concept! The mouse was such a cutie. I found the italics with the font was a bit hard to read, but otherwise great job!
Thank you for your feedback :D
Pretty cool game. I like the art style at the beginning where you combined the pixel-art characters with photograph backgrounds. 😎
Some things are better left unsaid....
Well the fact that this game has a strong message is not one of them! I like the topic of dealing with an "internal turmoil" caused by being thrown around despite being the nicest person alive and coming to the conclusion that it really is better to just talk to someone about it.
Bottling negative emotions and not talking to people (let alone psychiatrists) about it is sadly a very common thing nowadays, with myself included.
Great stuff! I wish it was a bit longer though
Thank you for taking the time to write this feedback!
I'm happy the message resonated with you. I wasn't sure what you meant by "The fact that this game has a strong message is not one of them", could you please expand on that :3?
The game story was supposed to be a little longer(maybe not just a little 😅) but unfortunately for the jam things had to be cut out.
Thanks for playing!
I guess the joke is a bit confusing: But the compliment shouldn't be left unsaid, but instead, well, said!
That's all!
That was an amazing pun 😁I remember you to rate if you haven't yet :D Thank you for your kind words!
Good job on getting this game out there! The story setup is interesting - our poor purple is too selfless and deserves better.
Some feedback: the long windup to the walk was quite frustrating and it made me at first think I couldn't move. Additionally, your itch page forgot to mention 'Mouse' as part of the controls.
The game ended surprisingly short, I'd want to see more of it and hope to see the world expanded upon further!
- Alette
Thank you for taking your time to write this feedback!
The movement has been improved in the post-jam game version to be more responsive. I'm pleased the game sparked interest in you :D
Thanks for playing!
I’m a fan of the art style of the comic at the start and the end of the game. I found it funny how you used a random real life photo with lots of blur for the background.
It’s an interesting take on the "Trust No One" theme. It’s a shame it’s so short, I liked it.
The only thing that bothered me was the pace of the comic at the end of the game. I could barely keep up with the text (well, English isn't my native language 😋). I’d have liked the game to wait for the player to tap the screen or press a button, before moving on to the next screen
Hi, thanks for playing the feedback!
Yes the backgrounds are just, as you said, blurred images 😅 Time was getting in the way so instead of learning on the go to make them, I just did it this way. Turned out to be great though 😄 About the text being too fast, I see why and most definitly will look into it post jam.
Thanks for playing!
I always tend to skip over the story and go straight to the gameplay, but in this game the story really takes center stage. From the decisions to the various "tasks" I was invested the whole time. I thought the walking felt a bit sluggish, but maybe because it was a dream, hence the movement choice. The shader transition out of the dream was cool. Nice job!!
Hi, I really appreciate your compliments! We're happy we could get someone that usually skips story hooked into ours :D
Thank you for playing!
So sweet, loved how the story turned out in the end :>
I really liked the sound and visuals also, but sometimes footsteps sound could get a bit off, like there's multiple people walking at same time... for the sprites, it's weird you get "under" the npcs sprites also. But I still got an amazing experience, it's a creative and emotional game, congrats to the team :)
Hi, thank you for reporting those problems, we'll move to solve them post jam :D
Thank you very much for playing!
A short, bittersweet story. I actually wished there was more content because I really related to the main character in the premise and was ready to get emotional. :D Congrats on getting the submission done!
Thank you so much for the kind words! I'm definitly going to add further content for the game. If you want to support the project, I invite you to follow my profilo for future updates! :D
Very relatable story, I liked the world you created! There's definitely potential here and it would be cool to see it developed further into a full game!
For improvement, I think the movement animations could use some fine-tuning (for example, walking left or right looks awkward because the character's torso is completely still. Having his torso move as well will help it feel more alive!) as well as some font errors that caused characters to not load correctly.
Overall though, great job!
Hi! Im happy you found the story relatable, we'll definitly look into updating the game further! So if you'd like to, I invite you to follow my profile to get updated on future game development :D
Thanks for taking the time to write this feedback!
Liked: The art is cute and the story is nice and comforting.
Could improve: Honestly not much. It does everything it sets out to do.
Additional Comments: It's a short and sweet game where you don't let the world around you bring you down to it's level. You're allowed to feel but that doesn't mean you have stop being kind because of it. At least that is my take away. Good Job!
Hi, thanks for the kind words! Your interpretation is really close to the message we wanted to express :D
Hello! I really enjoyed the opening scene and liked your take on the theme. My main critic would be about the clunky movement, it feels like or looks like it accelerates at first and felt kind of weird. I wish there was a bit more to the story but obviously this is a game jam so it's hard to blame you!! Did seem like the end came a bit too soon but I do think you have a pretty good narrative idea here and I could see it being developed well!! I must say the intro humanoid art is weirdly charming haha :)
Hi! First of all thanks for playing!
To the movement it has been added acceleration intentionally, though it's my first time doing top down view so It might have added to the clunkyness. I'm happy the story idea was appreciated :D Yes, with the time constraints it had to be ended a bit abruptly but looking into continuing it post jam :D
I really liked the mix of the two art styles, and the story felt really nice. The music was good as well.
It would have been nice if the world felt a little more built out and had some ambient terrain.
Great job on completing this!
Thank you for the kind words :D
I'll definitly look into polishing up the world post jam; Since you liked the game, I invite you to rate it if you haven't already, it would really help out :)
Thanks for playing!
Ha ha, thought that I already had. I did it now though