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A jam submission

Go Go Kobold!View game page

The hoard is too big, as the Kobold it is your job to sort it out based on the dragon's whim.
Submitted by Achie — 15 hours, 8 minutes before the deadline
Rated by 80 people so far
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Go Go Kobold!'s itch.io page

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How does your game meet GBJam's theme
Takes on a double meeting. Old Gold could refer to treasure from the old times, which this game revolves around, and Old Gold, because we want to throw out the old, unwanted stuff.

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Comments

Viewing comments 49 to 30 of 49 · Next page · Last page
Submitted

That was interesting!

As a bit of feedback, maybe having the items arrive a bit slower at first would be good, to give the player more time to understand what they are supposed to do.

Once you get into the flow of things, it gets pretty fun :)

Good entry!

Submitted

Fun game! After understanding how to play, I enjoyed it a lot!

Submitted

Always a fan of your stuff on any platform, man. 

Go Go Kobold! is pretty fun and kinda got addicting for a bit. I felt like the mechanics are great, the controls are pretty responsive. Sorting games are always so simple to grasp and difficult to master, it's the perfect short session gaming. My only complaint is that the dragon's preferences flash by a bit too fast for my brain to register. I often found myself going "wait, what did she say?"

Graphics are fantastic, your art is so friggin' cute. The dragon is the most adorable face melter. The green and gold palette is a color combination I really like, it's beautiful and sets a good vibe.

Sound and fx are good, nothing standout but also nothing grating.

Gameboy Soul is found here, this thing would have totally been on my GBC and I would have died a million times in the backseat of the car as I played. 

Quirkiness is here too. While sorting games have always been a thing, this one somehow felt like a fresh take on it. I didn't want to disappoint the dragon!

Secondary theme: There is gold, it's probably old. Check and check.

Submitted

Really fun game once you get the hang of it!

Submitted

Hectic!  But I managed to finish it after a few tries.  A fun gameplay loop, where my main issue was forgetting which types of treasure are banned in *this* playthrough of the game and not in the *previous* run.  I really liked the music, too.

I couldn't get the web build working, but the downloaded version worked fine.  (Might just be me, nobody else seemed to have that issue judging by the other comments)

I am actually  pretty surprised that with a theme of "old gold", very few people made dragon-centric games.  Congrats on being one of the few! :D

Developer

Thanks for the kind words! Funnily enough i just stumbled about 2 others today on stream :D

Faulty web is interesting, what did not work on the web? I contribute to the engine it was made in, so would love to hear some deets on that (browser, os, keyboard/controller) and if you could check devmode terminal for an error message in your browsers that would be lovely!

Submitted

The game wouldn't start at all.  Just a black screen.  I'm on a Windows 11 laptop, using Firefox.

But I just tried again to see what error message I got, and today it's working, so maybe I just needed to restart the computer.

Developer

Thank for checking, appreciate it! Will keep in mind for the future!

Submitted

While the idea is okay, The game is quite fun! Oh and also, nice job on the graphics and soundtrack. I know you can do that!

Submitted

While the idea is okay, The game is quite fun! Oh and also, nice job on the graphics and soundtrack. I know you can do that!

Submitted

Jealous of how elegant this idea is. Like a more stressful, old-school Wilmot's Warehouse. I don't think I'll have any feedback you haven't already gotten, and it all feels very intentional. I would probably add a score counter somewhere, and maybe take a page out of Wilmot's book and have a small break right before/after a new rule is introduced. But this is seriously polished. Great job!

Submitted

It’s a charming game about sorting to please the temperamental lord ahahah

The only issue I had was the pickup mechanic, which felt kinda awkward. Maybe a proximity-based approach would make picking things up easier, but nonetheless it’s a fun experience overall

Added this to my favourites :D

Submitted(+1)

So, it’s an interesting idea.

There are a few issues, though:

1) The pickup point is really awkward. I often placed the item in the wrong spot, and missed even more times while standing right next to the object. It was pretty frustrating.

2) As time runs out, the dragon gets constantly agitated; it really sucks to die simply because there are no items left to bring him. And from what I gather, this happens no matter what.

3) It’s not entirely clear where to put the wrong items or where the "correct" zone is. I tried setting the wrong items aside—away from the dragon—about four times, but he’d smack me for it because it counted as an interaction. I only found out about the hole later; before that, I thought it was just a weird-looking wall.

On the plus side:

The game is quite addictive, with pleasant visuals and music/sound effects that fit the atmosphere perfectly.

Good job.

Developer(+1)

Hi, thanks for the feedback! I’m glad you enjoyed it even through it’s faults! Few questions answers:

1, Pickup is indeed a bit janky, I left it in as a callback for old janky controls of games, learned my lesson the hard way.

2, You cannot die to not being able to bring the dragon no items. It only gets agitated if you misplaced an item (good into hole, bad to him), or if items pile up without sorting after a certain number. Items you do not get an answer for from the dragon are not placed correctly, which probably happened to you. Will try to figure out a way to signal this better

3, The inside menu rules state that you have to throw the items into the hole. To me there is no real other option other than the hole looking thing. How would you advise signaling it better, as someone who struggled with it? Would love to fix it, but not sure how, so if you have any ideas I’m open for it!

Submitted

Thanks for the reply!

That’s exactly what I thought—that the high difficulty was intentional, designed to capture the atmosphere of old-school games. In any case, the game turned out great!

Submitted(+1)

The small detail of the dragon eyes following the character really elevated the feel of this for me. HE IS WATCHING I MUST BE CAREFUL. Great litte game, awesome job especially with the art.

Developer

I’m really glad you enjoyed that detail, it was worth to add it then!

Submitted

Had a rough start when I was trying to give the dragon what was shown in the picture..
Then I figured out that was was shown needed to be thrown away ^^"
I think this game has strong art and quirkiness, sounds feels stable as well.
Would have liked some sort of scoreboard to have an incentive to keep playing, now I just
kinda guessed if I did good or bad.
Good job!

Submitted

What a cool game, simple but effective! At first I thought the list was "what you can store", but after a few failed attempts I figured out it was a blacklist, not a whitelist. After that I really enjoyed it! Good job :D

Submitted

So cute!  I love the character design.  A lot of fun despite some balance being needed on the difficulty curve... Great work on this, I'm impressed!

Submitted

Took a little bit to figure out the controls/rules, but once I did, it ended up being a neat little sorting game. The only complaint I have is I've never played dnd where a dragon thought something didn't belong in their hoard :P

Submitted

FORBIDDEN! loved getting absolutely roasted by this guy

Submitted(+1)

Solid! The kobold is very cute, the grab mechanic felt a bit unintuitive at first until I noticed the little dot infront of the kobold acts as your cursor thingy. Hard to master as the guy below me mentioned

Developer

Thanks for the kind words! I forgot to explain that in the menu screen, and you are not the first one getting confused on it, so it is definitely on me! Will try to look how I can fix than in a follow up patch!

Submitted

simple concept, easy to play hard to master

Submitted

Easy to understand and simple, yet addictive. I get nervous when there are already 4 or 5 forbidden items and I forget which ones I’m supposed to deliver xdd. I had a lot of fun playing it!

Viewing comments 49 to 30 of 49 · Next page · Last page