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October updates on indexing

A topic by leafo created 15 days ago Views: 3,318 Replies: 52
Viewing posts 1 to 20 of 21 · Next page · Last page
Admin (7 edits) (+33)

Hello everyone! Just wanted to give an update for the indexing issues many have experienced. We know it’s the most frequent pain point new developers have publishing content on itch.io. We’re sorry it’s taken so long to fully address.

Our “needs review” internal flag system was originally designed to be very cautious. We have a series of classifiers and heuristics that run on every published and edited page to see if there’s something about the page that would require a human to review it before it can be eligible for indexing.

We get a lot of scammers and spammers uploading every day. Unfortunately, the way we’ve tuned and maintained the scanner over the years has created a lot of “false positives,” legitimate projects that were stuck waiting for review, and we didn’t have the staff resources to clear out those queues manually.

We’ve spent the past week updating and tweaking our classifier rules substantially, including finding a handful of bugs along the way where pages would unfairly get tagged for review. We’re also changing our philosophy on how games get queued as well. We feel we have better secondary detection mechanisms now for malware, spam, etc. so we’re making our review requirements much less strict.

This is kind of an experiment. We’re hoping opening the floodgates doesn’t lead to a bunch of malicious pages showing up, so we’re keeping a close eye on things and will continue to tweak on a daily basis.

That said, in the past week we’ve released about 215,000 project pages that were previously blocked from being eligible for indexing. That now puts our total number of indexed pages well over 2 million. 🎉 Over the same time period we’ve suspended and banned over 10,000 accounts attempting to distribute malware and spam.

I know the next issue many people have with this system is lack of communication to the developer about their indexing status. I hope to address that soon as well. Once we get a bit more comfortable with the current set of rules, we want to make the specific reasons why a page might not be eligible to be very clear. Unfortunately there will always be a bit of mystery to how the system works, as we have malicious actors every day trying to reverse engineer our systems to figure out how to get their spam and malware to show up in front of real people.

Given the state of the world with AI and LLMs, this type of problem is only going to get harder. Bad actors have access to more resources and more sophisticated systems to circumvent protections. I just wanted to mention this to ask for your patience as we deal with this stuff. Our indexing system is by no means perfect, this is only only step towards trying to make it better. Ever since I created itch.io, it’s always been my goal to ensure that developers can freely publish pages. (Did you know Steam Greenlight was the original motivator?) I know many people discussing the indexing issues online often float around the idea that we should charge for publishing like Steam. We will not be doing this.

Thanks, if you have any feedback feel free to leave it in this thread. Please do not post any requests to review your account for indexing eligibility in this thread, support requests should be sent to support or you can post in Questions & Support.

(+2)

Huzzah!


Indexing requests are by far the biggest complaint I've saw about Itch,  and as a dev I've felt always a bit uneasy with the creation of new projects if there was a chance those might've been more hidden, happy to see more tinkering on that side!

(+2)

Thank you, this is wonderful. Does this mean games won't take weeks to be indexed anymore?

Admin(+3)

Since the total volume of stuff queued for review is much smaller now, humans should be able to get to stuff faster so there hopefully should be less delay for those pages that still need review.

(+3)

very good news

(+3)

i can finally see my projects when searching, i am so happy

(4 edits) (+1)

So I have a question about this, based on my past experience with a deindexed game (this update might have fixed it, which is very cool). Specifically, I had a game that was (probably) detected as malware, which I later realized was probably because of two factors: it was embedded pck + was (by default) making requests to the itch API to show a version info box.

I'm wondering if, in the new system, in scenarios like this, is it worth uploading a new version of the game that fixes the suspicious features (i.e. drops the network request, etc)? I hadn't bothered at the time as it didn't seem like there was any reason to expect it to make a difference, but it seems like maybe that will be at least worth a try in the future (even if it doesn't always work out).

Admin(+2)

Making requests to the itch.io api isn’t considered suspicious and it’s very unlikely it had any connection to the restriction on your page.

(+1)

my game is finally getting the views its deserved but never really gotten thanks!

(1 edit) (+2)

flabbergasted that it took this long and that it is even being fixed, the tragedy has ended but I'd much preferred this didn't happen to begin with.
the casually dropped "yeah just 200k yk small mistakes whoopsies", you don't miss this without some intentionality.

(+1)
Given the state of the world with AI and LLMs, this type of problem is only going to get harder.

Oh yes.

There is even bots talking in forum. You might want to make /docs/creators/quality-guidelines#avoid-uploading-excessive-amoun... more clear and also include bot operated accounts specifically. I mean, actually the cloudflare protection asks, if a user is a bot, so ai agents already violate rules when accessing Itch at that point.

Notifying publishers about this rule with a little popup when they upload a lot, might be a good idea to discourage the honest ai enthusiasts from spamming and botting. So that it is easier to detect the bad actors.

There is a bot account with over 500 indexed projects. Now that Itch staff has more time, they could focus more on weeding out bad actors like that - without waiting on reports. Unless of course, this is the type of content creator Itch wants on the platform. Mass uploaders are easily findable and if they do not have a good reason for mass uploading, they are probably a bad actor and should be scrutinized.

We feel we have better secondary detection mechanisms now for malware

Fingers crossed. I saw over 1000 malware uploads. That were malware uploaders that were indexed. It made me sick, and I had to stop.

(2 edits) (+2)

I know the next issue many people have with this system is lack of communication to the developer about their indexing status. I hope to address that soon as well. Once we get a bit more comfortable with the current set of rules, we want to make the specific reasons why a page might not be eligible to be very clear. Unfortunately there will always be a bit of mystery to how the system works, as we have malicious actors every day trying to reverse engineer our systems to figure out how to get their spam and malware to show up in front of real people.

I think it would be extremely helpful to have an “indexed / not indexed” status tag on the project page alongside the green “published” tag, along with the reason for non-indexing and steps to resolve it independently. This would reduce a lot of frustration and significantly decrease the volume of support requests and forum posts.

I know many people discussing the indexing issues online often float around the idea that we should charge for publishing like Steam. We will not be doing this.

Does this also apply to the “refundable deposit” model I proposed and discussed in this thread? Just so I know, so I avoid bringing it up again in the future. Thanks!

Admin(+6)

No plans to charge anything for publishing a game, even if it’s refundable.

(+1)

As I mentioned in the thread linked in my previous post, my proposal isn’t about publishing, but indexing and precisely because I fully understand the desire to keep the core assumptions of the former unchanged. However, I believe these two aspects are different and could therefore be handled differently. Of course, this is just a simple suggestion, but I do think it has some merit.

Admin(+6)

Indexing eligibility comes free with publishing in my mind, assuming the page meets our indexing requirements.

(1 edit) (+1)

Believe me, it’s not that I don’t understand your point of view, in fact, I agree with it in principle. The issue is that I believe (and I don’t think I’m the only one, quite the contrary) that it would be appropriate to put up a dam against the tide of slop and shovelware that (unfortunately) manages to get past what should be the checks designed to prevent its indexing (or at least, I assume that’s the intent; I have no reason to assume otherwise, but I could be wrong, and as far as you guys are concerned, the problem might not even exist).

The point would be to create the best possible conditions for developers of high-quality software and to limit slop as much as possible. This would help them and it would help you too, since high-quality products that are easy to find create a good overall impression and, consequently, good sales.

Keep in mind that I’m speaking as an entrepreneur of 35 years, so my perspective is perhaps a bit too business-oriented, whereas you might prefer a more “anarchic” approach (in the best sense of the word, obviously). If that’s the case, then things change, though I’m not sure to what extent being flooded with low-quality products can ever be a competitive advantage, and there’s a real risk of being submerged by the tide, especially today with AI (which, when used thoughtfully, is a great tool, but unfortunately is often used recklessly).

Thanks for the discussion, in any case.

(4 edits)

Fingers crossed. I saw over 1000 malware uploads. That were malware uploaders that were indexed. It made me sick, and I had to stop.

Yes, if I’m not mistaken, I read elsewhere where you brought up this issue, which is undoubtedly one of the most serious and pressing ones to address. In my view, they should tackle this on two fronts:

  • Proactive: by implementing automated checks that are as strict and effective as possible, to nip the upload of compromised files in the bud (whether intentional or not, since sometimes a virus or malware can creep in without any malicious intent from the uploader, but the end result remains the same and should be prevented).

  • Reactive: by creating a privileged, dedicated support channel for these types of reports, as well as for other equally important ones (for instance, I read about a user who repeatedly reported child sexual material “hidden” inside an indexed NSFW program retrievable via search, without success).

I hope this aspect will be addressed as soon as possible.

You seem under the impression that your two points are not already in action. But they are.

Itch prevents malicous things to be published / indexed. If unclear it gets in quarantine. And Itch takes down things that need to be taken down.

Problems are, that staff has a lot to do, and some cases are opinion based an staff might disagree with a report. Plus the things I saw obviously tricked the system, else they would not have been indexed in the first place.

This update hopefully improves all this a lot in multiple ways. Malware I reported sometimes took 3+ weeks to be taken down after a report. And some of the things I saw were so blatantly that an old school filter would have cought it - if the filter would have been adapted in time. 

I am aware that, on paper and in theory, this modus operandi is already in place, but it seems evident to me that (as you yourself confirm with your experience) it isn’t working properly and a lot, perhaps too much, still manages to slip through and get indexed/published.

The issue of an understaffed team seems so obvious to me that there is no need to reiterate it further. Given the massive amount of content currently available and continuously being added, expanding the staff to the extent required for the necessary manual checks isn’t economically viable. Therefore, the best approach would be to put greater friction and automated entry barriers in place.

This would then allow for a prompt response, which is critically needed in these circumstances, to reports such as the one I brought up regarding child pornography content. Such content should be removed immediately, the associated account permanently banned, and, if appropriate, reported to the relevant authorities as well.

Admin(+1)

> child pornography content

You keep making this claim as part of your argument but I have no evidence of knowledge of this page, can you please share more information about this? If you were aware of this did you report it as well?

As I mentioned at the beginning, I read about the issue in a thread opened by another user while I was browsing the forum and reading various discussions. I didn’t save the link because I didn’t think I’d be discussing it with you, and also because the user mentioned that they had reported the issue to support several times without success. Anyway, I’ll take my time to check my browser history to try to find it and post it here.

Alright, the link to the discussion is this /t/6852885/hidden-contents-in-game-file-that-violate-tos-request-number-393153

I should mention beforehand that I have not personally downloaded or executed the file in question because I do not want that kind of garbage on my PC, nor do I even want to open its page. However, the issue still seems to be open, at least according to the original poster.

When I spoke about a dedicated channel, this is exactly what I meant. Support should be able to respond and intervene promptly in situations like this.

Admin (4 edits) (+2)

Thanks for sharing the link. I see that it's an anime game. We get a wide range of reports for explicit anime content. There's definitely a lot of questionable material there, but CSAM content is a very specific case that is handled with extreme priority and I would not consider this example that. In this example, I can see that the image that the person was trying to report is still freely accessible directly on Steam, so Steam appears to not have taken any moderation stance on it either. When someone is offended by a piece of content, they often come up with the most extreme language possible to describe it. That's part of the struggle of processing user reports for fictional or drawn content. As a reminder, any imagery of real humans in sexual situations is explicitly prohibited and will result in an instant ban by our team.

Regardless, we'll review these pages to see if they're in violation of our terms of service.

Thanks for sharing the link.

And thank you for considering it. It was the least I could do after raising the issue, I’m not the type to throw a stone and hide my hand. If I make a claim, it’s because I know I can back it up with facts.

I see that it’s an anime game. We get a wide range of reports for explicit anime content. There’s definitely a lot of questionable material there, but CSAM content is a very specific case that is handled with extreme priority and I would not consider this example that. In this example, I can see that the image that the person was trying to report is still freely accessible directly on Steam, so Steam appears to not have taken any moderation stance on it either. When someone is offended by a piece of content, they often come up with the most extreme language possible to describe it. That’s part of the struggle of processing user reports for fictional or drawn content. As a reminder, any imagery of real humans in sexual situations is explicitly prohibited and will result in an instant ban by our team.

Allow me to be frank and straightforward without beating around the bush. I hope you will take this as constructive feedback rather than empty criticism for its own sake, as my intention is to make a positive contribution to the platform. Having experience with what it takes to run a sizable organization, I certainly understand your position and the objective difficulty of evaluating fictional or drawn content in certain artistic styles.

As I mentioned, I have no intention of personally verifying the content in question because I deeply abhor and detest these themes. I refuse to view them even for the purpose of condemning or reporting them, unless I encounter them accidentally, in which case I definitely would.

However, regardless of whether the specific report turned out to be a false alarm or if the user described it in extreme terms, the main point remains: support should handle these kinds of reports with absolute priority and address the merits of the case as quickly as possible, even if only to clarify the stance and reassure the community. These issues are far too serious and sensitive to be left hanging or open to interpretation for extended periods.

Furthermore, a thread involving allegations of this severity should see a direct intervention and official response from an admin or staff member, rather than relying solely on a community moderator, who is certainly not at fault here, stating they can do no more than forward the report and that staff usually does not offer direct explanations. Clear and timely communication from staff is essential to protect the reputation of the platform and maintain user trust.

Again, I apologize for my bluntness, but this is precisely the opposite of what should happen, and I do not believe this is an unreasonable request, quite the contrary. Once again, I hope these words are received in the spirit they were intended, rather than as criticism for its own sake.

Regardless, we’ll review these pages to see if they’re in violation of our terms of service.

Thank you for taking the time to review the pages and for listening to my perspective. I really appreciate it.

I am aware that, on paper and in theory, this modus operandi is already in place

You talk inconsequential, like an ai. You make a suggestion to implement A and B and now claim, that you are aware that A and B are already in place. This makes no sense.

The proper suggestion is to improve A and B. What this change in the October update will hopefully have as a consequence.

As for your cp allegations for the sake of shock value in argument, I think I know what you talk about. And if you would have looked closer, instead of just citing headlines to make your argument look important, you would know that 1) the project was reported 2) the request already was forwarded to admins 3) the project is in quarantine, which brings me to 4) professionals already are handling the case. 

I believe my posts are clear. If you enjoy creating pointless controversy and using sophistry just to be right, which I have already noticed you like to do, that is a different story. I know a contrarian when I see one online. Nothing personal, but I do not particularly appreciate this kind of attitude.

You talk about shock value and bring up AI to implicitly accuse me of replying through a LLM. Now that is a subtle way to discredit the person you are talking to.

Regarding the issue I read about, it was definitely not resolved, as the thread remained open and unsolved. Therefore, it is likely a completely different case altogether, as I assume it is not the only one that has ever come up. Anyway, as I mentioned above, I am currently looking for the thread and will post it here if I find it.

Either way, I do not quite understand your stance. You yourself are aware that malware is rampant, you have written so repeatedly across multiple threads, and that stricter controls are needed. Yet, the moment I supported your own claim, you started arguing against me. Go figure.

(1 edit)

You do it again. You argue inconsistently with not insights. Sorry for accusing you of using an ai, but that is how it looks.

it was definitely not resolved
as the thread remained open and unsolved

This is not a tech support forum. That is the kind of thing I talk about. You have no insight. You talk like an AI that knows something about support forums, but not like a person that has been on Itch for many years.

The only resolving thing that was done and that will be done within forum posts on Itch, is forwarding of the ticket number to admins - which was already done long ago.  Threads do not get resolved. Your argument's premise relies on threads getting resolved and arguing from the view point that since that thread was not resolved, Itch staff would not act on reports.

the moment I supported your own claim, you started arguing against me

That is not quite what I was repling to, nor what I answered. You made the suggestion that Itch should implement and create a proactive and reactive response.

To which I replied that those are already in place. There is no arguing "against you" in that reply.

But when you backpaddled out of this, by claiming you already were aware of that, and when you brought up again that thread you saw, as a fact that Itch does nothing, only then I argued "against you".

---

pointless controversy and using sophistry just to be right

Oh, the irony, oh the drama. Always interesting how some people accuse others of the very things they do. I had to look up sophistry. It means using fake arguments. What did I do? Point out incsonsistencies and false premises in the arguments (like suggesting to implement something that is already done and later claiming it was meant to be a suggestion to improve things, or using a bad and very controversial subject  of an allegegly unresolved thing as an example for urgency, while it already was resolved). That is the opposite of sophistry - it is pointing out sophistry.

Too many people cannot argue. They go emotional and if someone points out that their "argument" is wrong, they get personally offended. I am offended, therefore I am right and I will cancel anyone that disagrees. /rant

(1 edit)

This is not a tech support forum. That is the kind of thing I talk about. You have no insight. You talk like an AI that knows something about support forums, but not like a person that has been on Itch for many years.

The only resolving thing that was done and that will be done within forum posts on Itch, is forwarding of the ticket number to admins - which was already done long ago. Threads do not get resolved. Your argument’s premise relies on threads getting resolved and arguing from the view point that since that thread was not resolved, Itch staff would not act on reports.

I already replied to Leafo about this point yesterday. My answer remains the same for you, so I won’t repeat it again. If you’re okay with it and want to finally understand the point, great; if not, that’s fine too.

That is not quite what I was repling to, nor what I answered. You made the suggestion that Itch should implement and create a proactive and reactive response.

To which I replied that those are already in place. There is no arguing “against you” in that reply.

But when you backpaddled out of this, by claiming you already were aware of that, and when you brought up again that thread you saw, as a fact that Itch does nothing, only then I argued “against you”.

As I said, it doesn’t matter much whether systems like that are currently in place or not; what matters is that they clearly aren’t working as they should, including the biblical wait times to get a response from support. So fine, they exist, but they don’t work, meaning they should be properly implemented so it doesn’t look like the opposite. Is that clear enough now, or are you going to split hairs this time too? I guess you will, since that seems to be your modus operandi.

This is not a tech support forum. That is the kind of thing I talk about. You have no insight. You talk like an AI that knows something about support forums, but not like a person that has been on Itch for many years.

I’ve been a member for several years, but I had never really participated. I started getting active a couple of weeks ago when I published my project. That’s when I started becoming aware of how things actually stand.

P.S. Since I’m honestly sick of interacting with you, given how pointless these arguments are and your constant veiled accusations that I’m using AI to reply, I’ve blocked you, hoping the option applies to the forum as well so I won’t have to read your posts anymore. In case it doesn’t, let me say in advance that I’ll leave you with the last word (which I assume you’ll want to have) and I won’t reply to you again in the future (and I’d appreciate it, though I know I can’t enforce it, if you’d extend me the same courtesy). Thanks, and all the best.

(+1)

Thank you so much for always looking out for us and keeping this place free for all, Leafo! You're the best! 🥰

thanks for continuing to keep the page alive and healthy as the webpocalypse descends on many servers

i love hosting my games here. my biggest fear is itch going offline because it is the sole repo for so much creative effort. as time goes on I would love to see additional archival efforts in addition to indexing, since this is basically a treasure trove of creative effort that will surely never be duplicated.

thanks again!!

(+1)

Has the feature that allows games to appear in the Recently Updated list by updating the game and publishing a major devlog also become bugged?

Back in 2024 and 2025, almost every time I released an update, my game would appear in the Recently Updated list. Over the past year, I haven’t really changed anything about how I do things. I still actively promote my itch.io page on Twitter, and almost every promotional post gets over 1 million views. My game is also indexed again, yet it no longer appears in the Recently Updated list at all.

I’m really confused about why this is happening.

Moderator

Can you link to one of the major-update devlogs you mean and the exact Recently Updated listing you’re checking?

During 2024 and 2025, whenever I updated my game and published a major devlog, it would usually appear on the first page of this list.

/games

And my game hasn't appeared on the first page of this list even once over the past year. By the way, the game was randomly deindexed in July. Although it has since been reindexed, its daily traffic is still down by 80% compared to before.

https://nlch.itch.io/demo

Same here, can't get on most recent at all after several major updates / devlogs, and can't get anyone to take a look at the issue either.

https://sosdev.itch.io/sprouts-of-sin/devlog/1733422/new-03-free-version-on-itchio-

Agreed. same as me. I think the feature on Recently Updated is bugged

Admin

This update has no effect on how recently updated and devlogs work. That system has different rules for eligibility .

I'd love to have my game show up on the first page of most recent too please. It has been a full month since it was published and it has never gotten this opportunity that so many others seem to get so freely and repeatedly. I released it in its finished and polished final state, and did only one update one day post launch to address player requests and add quality of life features, so I'm not even eligible for the refreshes that others get, because I completed the game before publishing it.

"by no means perfect" sure, but it feels very unfair like this. I imagine it can only mean the actual queue for manual review must be much much larger than those 215,000 that were mentioned to be released because I'm still in it with that month ago project, and another one as well from a couple weeks ago.

Can it be made so that projects that are neglected for so long, upon being indexed, get the refresh?
With the current rate of projects published on itch increasing rapidly due to AI, at this amount of time to be indexed, I will never be anywhere close to the first few pages of most recent even with a couple tags added to the criteria. I'd like to not be punished for launching with a completed game please thanks!

(1 edit)

Hey leafo, 

A feature request: a "Most Recent"eligibility timer on the creator dashboard. Each game shows whether it's listed, how long until it can return after an update, and a bump button when it's ready. Right now it's guesswork for devs, and a visible timer would save support questions.

Thanks for building itch!

Admin(+2)

We aren't trying to encourage developers to make unnatural "update" posts to try to game the algorithm. Thanks

hmm,okay that perspective makes sense 
Best regards,

Deleted 6 days ago
Admin(+1)

This thread is not for making requests to review your account, from the original post.

Please do not post any requests to review your account for indexing eligibility in this thread, support requests should be sent to support or you can post in Questions & Support

Thanks

(10 edits)

Thanks for the update! Have you considered a Verified role system? The verified roles is like x system. "User Name" ✔ [Verified Developer]. So you can protected the users from malware, and reduced your workload.

A user becomes “Verified” after meeting basic criteria, for example:

  • Account is at least XX days old
  • Clean track record (no reports or violations)
  • Has published a few pages that people actually downloaded or played
  • Their game is already available or promoted on other trusted sites

Then the flow is simple:

  • Verified user → auto-approved for indexing. No manual work for admins. BUT IF IT GOT CAUGHT CHEATING, PERM BAN
  • Not verified → goes to the review queue. Admins check if the game or app looks legit. Obvious spam or malware can be auto-rejected.

For extra filtering, unverified users could contact support if their game isn’t indexed, using a quiet support channel rather than a public announcement. This way, only people who really need help would reach out.

Admins would then spend their time only on risky or unknown accounts, trusted devs get indexed right away, and publishing stays free for everyone. And Itch io will be leading market. I think steam is doing like this

If you dont trust, you can copy and paste to the claude my text, what good and bad for this rules happen, what best should i do to reduces staff workload, and reduces users from malware. make the scenario

Admin

We already do have the concept for verified roles for developers but it is for very specific cases and not something we'll offer to the average dev. Thanks

While reading Haremsoft’s post, I was actually thinking that, for instance, Double Fine must have had (and rightly so) some kind of “priority lane”, and I imagine other high-profile developers did too. It also seems pretty normal to me, after all, just as it makes sense not to extend this possibility to absolutely everyone.

Fair point, @Simpl_pseudocode, and I agree a priority lane makes sense for studios like Double Fine.

I’m just curious how “high profile” is defined in practice. Is it audience size, or is it trust (clean history, verified identity, a track record of safe downloads)? Raw traffic alone can be gamed, and it would leave out small developers who are perfectly safe but simply new.

@leafo, if there’s a written or even rough criteria, it would help developers understand what to aim for. If it’s case-by-case, that’s understandable too. Thanks for the clarity either way.

I think it’s rarely down to just one single metric like raw traffic or account age. Rather, it’s a confluence of multiple factors: established reputation, track record, legal/corporate entity status, and overall history across the industry.

All these elements together demonstrate that you’re dealing with a serious, consolidated entity rather than just an individual account. The main issue with automated or purely threshold-based verification (like “X downloads” or “clean history for Y months”) is the risk of a “Trojan” scenario: a bad actor could build a legitimate presence with a few small projects just to gain automated access, and then slip something malicious through once manual reviews are bypassed.

For a team like Double Fine, the reputational and legal stakes are massive, making the risk profile completely different. So I imagine Itch’s criteria are inherently holistic and handled case by case.

(+1)

Hi! Thanks for the update on the indexing changes.

I wanted to report a problem I've noticed with some of my projects. Three NSFW games that are correctly categorized and set to “No payments” are no longer appearing in itch.io search results, even when searching for their exact titles.

I've already contacted support about the individual projects, but I wanted to mention it here as well in case it helps identify a wider indexing issue.

Has anyone else experienced something similar since the recent changes?

Thanks for your time!

(+2)

It happened to one of my games as well. I’ve been on itch for over 5 years and I never had any issue with indexing until this update. I’ve contacted support as well so it’s wait and see.

(+1)

Hi, the same thing happened to me. After being indexed for two years, my game has suddenly disappeared from search results.

I'd really like to see itch.io adopt a review system similar to Steam's. Games are reviewed before publication, and if there's a problem, the developer is told what needs to be fixed. They can then address the issue and resubmit the game for review. Once everything is approved, the game can be published.

But on itch.io, there's not even a basic notification system to tell developers something like: "Hey, your game is no longer being shown in search results because our system flagged it. Here's why, and here's what you can do to fix it."

Being left in the dark without any explanation makes it incredibly difficult to understand what's wrong or how to fix it.

Admin (1 edit)

This isn't the place to come asking for a review of your account, please be mindful of the original post. This is not a customer support thread. Thanks!

Please do not post any requests to review your account for indexing eligibility in this thread, support requests should be sent to support or you can post in Questions & Support.

This is the news I've been waiting to hear!
First of, thank you for for giving me this opportunity to post games here free. For over 8 years I've been using the website, I've gained so much experience and so many friends, but the past 2 years have been difficult and I've felt lost, because of the indexing issue and flagging of my page. I'm glad this issue is being worked on and hopefully, maybe with my next game it will show up again in the most recent. 
As an advice gesture to people, who might be reading this and the OG post author, I did go way beyond the rules to be acceptable for the page - I've changed password, started using itch.io application and I've enabled 2 factor verification. It is very important to follow rules and never give up! 
Thanks again and good luck to all!

Does this have an effect on deindexed games or requests to be reindexed? There are still several games that have been unfairly deindexed since last year, such as justacarrots' "Our Wonderland", so it would be relieving to know if progress is being made on that front.

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