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How does the game fit the theme?
The game describes a conflict between the 1's and the rest of the number. The player is not aware of the truth behind the number's side of the story. The player is considering if to trust the numbers, trust the 1's or trust no one.
What code and assets did you not make from scratch during the jam (if any)?
The shop icons and most sounds are from a previous game. The rest, including all code and assests are made from scratch for this game.
Background music by vaitsez, licensed for free by pixabay at
https://pixabay.com/music/trap-game-gaming-trap-music-570137/
How many people worked on the game?1
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Comments
kept dying to 11
Thank you very much for playing!
I whould love to here about what upgrades you had during that level and if you tried to farm some point to get better ones.
Its my first time making a game like this so balancing is pretty hard for me, and might be a bit off/
Very cool idea for a vampire like. The level itself get little boring after a while. Cool would be to get upgrades on the fly while in a level (maybe some math operations or something, sin function as laser weapon) and the enemies get progressively more over time.
But still very cool was fun to play :)
Thank you very much for playing! I had so much ideas for cool stuff but didn't have a lot of time
111111 1111 111100 1 1111 111 111 111 111111110 1111 1111 111 111110 -Translation: really COOL Game!! i like the art and graphics. Your Team did great!
Thank you so much for playing, you made my day!
I love this kind of games, with more polish and maybe some more math concepts trown in there this could be really cool. Keep it up!
Thank for playing! maybe I will in some future updates!
Nice game. I love roguelikes.
Simple and straightforward game. I enjoyed the gameplay, but I agree that it needs more power-up mechanics.
hey, thank you for playing!
I had so many ideas to add but i was very short of time!
(healing overtime, magnet for the coins which i ended up giving for free, "divide by 0" which gives inifinite damage and hp for a couple seconds)
Hi, nice idea! I'd suggest though making the map borders more defined, and adding some temporary power-ups, like the Arkanoid power-ups that give you a timed or momentary boost, because the second level was really hard.
Thanks for playing!
I will try to slow down the curve a little bit, I got that feedback on level 2 a lot
Great game…… please rate my game glitch runner https://devdevil20.itch.io/glitch-runner
Very nice game, I got really hooked! I love games with such huge upgrade paths! :)
Thank you very much for playing!
I could never make it past lvl 2 but i feel the game has a good concept, I dont know how to get past but its okay.
Btw interesting visual style.
hey, thanks a lot for playing the game!
After level one you should buy the "3" upgrade and the "power by 2" upgrade that pushed your character to strength of 9 (3^2). you should then clear the boss in about 13 hits. you can even farm some points and buy the "4" upgrade and get strength 16 and it will be easier.
Still thanks for trying! visuals were made in the very advanced PowerPoint for windows 11.
Funnier than I expected ! There's unfortunately a reproducible performance issue in the browser around levels 8-9 for me, where the amount of enemy + particules + updates causes lags and ultimately loss of the run. Good game however!
thank you very much for the feedback! i have now reach that level for the first time in the web build and its actually laggin pretty hard. i'll try to fix it tommorow
Admittedly I had a bit of a hard time with the controls but the story is really fun and I like the literal interpretation of the theme! Good idea to have the king use an integral sign for a staff haha
thank you for playing! do you think the controlls are too slippery/slow or is it another thing?
Oh, what an interesting interpretation. I really like the idea!
I want to shoot “level 1” from the UI)))

Peak, i kinda suck ngl, controls kinda slippery
Genius take on the theme and also just banger game. Huge props