Interesting. Very interesting. I'm fascinated about the enemy AI. I could see how this would be integrated beautifully. The NPC interaction is very interesting. Well polished. This added a little depth to the original game.
Play card game
Shuddap's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #9 | 4.125 | 4.125 |
| Enjoyment | #17 | 4.175 | 4.175 |
| Theme | #23 | 4.325 | 4.325 |
| Overall | #30 | 3.971 | 3.971 |
| Audio | #56 | 3.875 | 3.875 |
| Visuals | #239 | 4.050 | 4.050 |
| Innovation | #416 | 3.275 | 3.275 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A spin on the card game Bullshit where talking is part of the game. Players can question each other, bluff, lie, and manipulate what everyone believes, so you can never fully trust what anyone says.
What code and assets did you not make from scratch during the jam (if any)?
I downloaded some textures from Polyhaven and some sfx from Freesound.org.
How many people worked on the game?3


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