That was pretty fun. I got to a point where the enemies spawned in a solid ring around me and I had nowhere to escape XD. It would be nice to stagger their entry times or something. Good work!
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How does the game fit the theme?
You can't trust the horde - they all must die!
What code and assets did you not make from scratch during the jam (if any)?
Everything was created from scratch other than the background music. Proper credit given on the game page for the music.
How many people worked on the game?1
Comments
Very fun loop, i can see this being a nice little game, off topic for the theme though, but sound design and player juice was nice, as other said enemy variety could've been better, but nice system for the roguelite progression, can see this being a fun incremental with the right art and twist to the gameplay
I liked the game’s music and sound effects. I don’t think the game really fits the theme. It would have been more fun if there’d been a greater variety of enemies. Still, overall, I enjoyed the game.
Fun game! You definitely need to add some enemies with less predictable movement to spice up the challenge. Also, the game starts with Damage Lv. 7 and Movement Lv. 6. Either that's a text bug, or you're really giving us some nice base progression :)
Seems like I started with some base progression, was that intentional? Definitely fun gameplay loop, very geometry wars vibes. I found after upgrading a bit I could just let the enemies come at me and stay in a spot, and I'd heal enough from their drops to not die. Would be nice post-jam to see some more variety in enemy types and such.
Great game. I don't like how the theme is incorperated though.
This game is SO addictive, congrats!
The gameplay is so good, I wish there were more powerup options, other than just rapid shots. Even though, it was amazing to play, and the sound+music felt incredible. Wonderful!
very addictive game. It could be even more satisfying if the enemies had a little knockback and hit feedback(flashing color) if i hit them with a bullet. Overall great submission!
Solid little game for a jam. I don’t get the trust no one theme, but it was fun.
Appreciated having a nice little survivorslike. The gameplay loop was solid, the sounds and visuals went well together. Also props for a non godot/unity/unreal engine. I didn't really feel the theme together with it. Maybe if some of the loot pick ups or something couldn't be trusted and would turn out to be enemies? Not sure, honestly. Still, a satisfying little game jam game.
Great game! Love how you made it all come together so well, which is not obvious with such minimal approach. And it keeps you in the loop, literally :) Audio and visuals are immersive and fit together with the gameplay. Does it end? I didn't find out, as on the 3rd run, with all purchases maxed, I got a power grid outage somewhere after 30th wave, but it seemed I could go on and on...
Very solid audio and very impressive for something built with Pygame! I would have loved some more gameplay variety and stronger connection to the theme, however.
I wasn't sure how this would go for me playing on a laptop trackpad without a proper mouse, but the controls still worked well once I got coordinated. I'm not really seeing the tie-in to the theme, and leveraging some of the great free assets out there could have given it some polish, but I had fun! The gold might be a bit too plentiful at the moment as I was able to max out 2 (nearly 3) of the categories after my 2nd run. I also liked that it became more important to selectively pick up drops as the levels get more chaotic to help get through the larger waves.
Well done for a game engine-less submission!
this game needed better art, and it also didn't quite fit the theme, sounds were great though


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