rly cool art and i enjoyed the combat
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How does the game fit the theme?
We tried to match it as much as possible
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?5
Comments
Unbelievable art and project overall! All this in one week is unreal!! :D
I liked the fighting style
And the cardboard aesthetic is very cool
The fight is a bit repetitive and I never found the way to attack the enemy first, it was always an ambush for me :(
The script was written well, the narration was funny. Audio SFX fit the game perfectly and I absolutely loved the artstyle. The game felt very polished. I feel like it doesn't really match the theme but as a game I really like it!
Interesting idea to combine 3D first person exploration with card based combat... really nice visuals and atmosphere too. The fights got a bit repetitive sometimes, especially when several happened right after each other, but I still had fun with it. Cool concept overall and nicely done.
Interesting idea to combine 3D first person exploration with card based combat... really nice visuals and atmosphere too. The fights got a bit repetitive sometimes, especially when several happened right after each other, but I still had fun with it. Cool concept overall and nicely done.
Fantastic! The setup is really funny (love the "bored GM"-vibe of the narrator and cardboard enemies), and everything is so well done, from the graphics to the sounds to the gameplay.
I really loved the art and the combat was cool, the UI could use some work but not a big deal. Good job guys!
I really like the turn based combat and the enemies on cardboard. The mechanics felt really polished and its a lot of fun to play. Really Great job!
I really love the art style. Paper mario, danganronpa, etc. Their facial expressions are also super evocative, nice job!
Wow that looks ambitious. I wonder how far you can go till the game is finished. It felt huge and was written in a funny way.
Wow I really like the artstyle! It's rare to see both 3d and 2d done very well. Very good atmosphere and cute drawings that really felt integrated. This one really could use full screen button.
I also did a turn based game and I know it can be hard to explain all the systems. It seem like you impemented a lot of things, but honestly I just chose the big attack each time lol. Also I'm not sure I figured out the dialog system - sometimes I clicked through it and nothing would happen.
I did finish it and it kinds of just ends, which make sense because you mention it's a demo. Could be cool to explore with a little more polish :)





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