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Work In Progress's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #430 | 3.261 | 3.261 |
| Audio | #491 | 3.217 | 3.217 |
| Innovation | #518 | 3.174 | 3.174 |
| Enjoyment | #536 | 3.304 | 3.304 |
| Overall | #607 | 3.188 | 3.188 |
| Theme | #841 | 3.174 | 3.174 |
| Visuals | #956 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game you play a simple adventure game, but it turns out you can't trust the developers. Because the game is still a 'work in progress', the devs change the game as you progress.
What code and assets did you not make from scratch during the jam (if any)?
Used songs from Karl Casey, Vespidaze and IHateTuesdays
Used some tilemaps for the houses and other props
How many people worked on the game?3
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Comments
I liked this concept a lot and it was quite fun!
I got a bit stuck on the rhythm game since it was pretty long but it felt good aside from that.
Really elaborate game for being made for a Jam and being intentionally made to look unfinished. I think that was my favorite part of the visual style, how all of the camps still used the grass pattern, and the humor, both from the game itself and the devs working on it, was pretty hilarious too. I specially liked the running gag that the devs would want to include stuff just because they were playing a game recently that they liked, because that is way too common. What I didn't like was the rhythm game, which was way too punishing and didn't sync too well with the music (also the sword animation was too slow for it to work well. I was also wondering, is the fact the game has no ending intentional? And the bug about pushing the boulders into the walls? I feel they are, but I figured the devs in-game would have made a joke about that themselves.
Thank you so much! You are not the only one that had a hard time with the rhythm game sadly. The game having no ending and the bug with the boulder pushing were due to the time limit, but it would have been funny to implement a little dialogue to explain that yeah
Nice, but I wish it was easier to swing a sword, it was hard to hit the enemies, and the enemy hitboxes were huge
yeah the hitboxes are pretty scuffed, thank you for playing though!
Cool game! I can tell a lot of effort went into this.
Thanks! We spent a lot of time on it indeed, so it is nice to see you notice
One must imagine me with a giant grin playing through this game. Lots of personality and easter eggs in this one. I laughed out loud multiple times.
That boulder puzzle I did not understand (solved it by furiously slamming my keyboard and mouse together but there ought to be a better way).
And the rythm section was very challenging, but I prevailed!!
Haha good to see you enjoyed it! The boulder puzzle is still a bit janky, so I get that you struggled with it.
One could even say... The boulder puzzle is still 'work in progress'.
Interesting idea!
I would have like a shorter first part, so having to repeat it does not take that long. Besides that, graphics, sounds and feel is very good.
Thank you! Maybe it would've been better if we added a checkpoint before the first boss indeed
Agree, you can add that one as one of the things that get added by the devs, after X amount of deaths.
This is epic, well done
Thank you! Glad you liked it
Haha glad to know we weren't the only ones thinking of "game is work in progress" for our entries. So much personality in this one, loved the idea of devs switching things up mid adventure, especially the FPS section. Great work
Haha yeah we were really surprised to see a game with almost the same name! Thank you!
An impressive world, especially for a game jam. It was fun exploring the locations and meeting the inhabitants, and I really got immersed in the story! I was clicking 'E' like crazy because I couldn't tell what was interactive and what wasn't, haha.
The concept is cool; it feels like a full-fledged game that’s genuinely fun to play, great job!
P.S. The collision detection was a bit jarring at times, it wasn't always obvious, but that’s normal; a bit of polish will fix it right up.
Yeah we made some hidden interactables haha. We indeed have some weird colliders and stuff, but we did not have enough time to fix that sadly
I must be tone-deaf or something, because I have a really bad skill issue when it comes to rhythm games. I spent like half an hour on that part alone, and with the three spiders in a row, it felt like I couldn't physically swing the sword fast enough with the cooldown and had to do nearly frame-perfect inputs to get it. I think a checkpoint or heal when you get to the boulder part would probably help a bit.
Other than that, it was super fun overall, and probably one of the best games of the jam. I still enjoyed the rhythm part a lot, even if it made me rage more than Getting Over It lol. Awesome job!
Believe me, we had a lot trouble aswell except for the person that made the rhythm part haha. We should probably have playtested that a bit more.. Thank you for playing!
What really makes this game great is that you can tell the developers put alot of passion into this game despite it's flaws. It really made me smile and even laugh during many parts of the game. I'd argue that the weird collisions and resized sprites actually contribute to this game feeling unfinished and still a work in progress. Despite what it looks like on the surface, this game deserves a chance. It has personality.
Haha glad that it is noticible :). There are indeed a bunch of flaws and bugs but I guess that adds to the work in progress part indeed! Thank you for playing!
Absolutely interesting game. Classy rpg style. Sounds definitely add to the vibe. Has great potential to unfold into a pretty unique rpg.
Thank you!
Really cool idea and fun game. I really liked the sounds effects and the pixel art of the devs appearing out of nowhere in the middle of a fantasy pixel battle was pretty funny.
Thank you!
The whole "devs fixing stuff while you're playing" idea was super funny and fit the work in progress theme really well haha. I liked how the game leans into that instead of just using it as a joke in the description. Movement and attacking felt nice, though I did get a little confused during some of the on-the-fly changes... still a very fun jam entry :D
Ahh thank you so much!
Very silly game, gotta say it. The devs intervening in the gameplay is top notch xD
Thank you for playing! Nice to see you enjoying it
Very interesting concept of the game being changed on the fly as the player plays. Love the art style too. Great work!
Thank you so much!
Very fun. It feels really polished for a jam game.
Well done!
Thank you!
Very cute. Love the concept.
Thank you!
Absolute banger, devs are a bit strange though...