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How does the game fit the theme?
It contains a mechanic where some people you let into your base are infected, so you cannot trust that everybody isn't infected.
What code and assets did you not make from scratch during the jam (if any)?
Two of the songs are from freesounds.org and opengameart.org. they are the menu and daytime tracks respectively.
How many people worked on the game?2
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Comments
Interesting game, I did find the font quite hard to read but the music was really cool.
Enjoyed. Really good start to a game. Good loop. Solid game.
We only had a week so not judging and just pointing out, but the things that bug me the most is the ux, when i select something to build, the menu should get out of the way. Also i had no clue what the mechanic was that told me what the nightcrawlers were. other then that really solid. just needs more time to add content and polish everything.
A game similar to yours that might give you some inspiration. Gnomes on steam has a similar vibe.
This game is really nice, reminds me of Infectonator the World Dominator! Although it would be nice to have some sort of ending
The music is very cool but I have dificulty reading that font
Oooh cool concept and on brand for the jam. Cozy music and liked the over all gameplay loop! I just am not that into base building games but your execution was great! Thanks for also reviewing my game :).
Wow great game…. Please rate my game
https://devdevil20.itch.io/glitch-runner
I like how you took a stab at a base building game and with an interesting spin.
Check out our game as well, you might like it. It's a building/4x strategy game with real multiplayer.
Wow, this is a great game! it was fun to play and easy to pick up, and the visuals are great too!
Nice game, well done !
Nice game, well done !
Cool game, really similar to the one we've created for this jam. Love your artstyle too, great job !
This is one of my favorites in the entire jam thus far, its already very good and keeps you going and has a lot of room to grow for a full release (which i'd be very excited for)
even just adding more monster types and (maybe tone down a bit the almighty ORB) to add more defenses or even new resources) would create more build variety and in general complexity.
(only minor nitpick if i had to say is the tutorial its not really well done if you do not follow it you can get softlocked)
This being your first game jam though very good job!
Thank you so much! your game was great too :)
I think you'll be happy to hear that im thinking of turning this into a small steam release! There are a lot of things i can fix or improve (like the tutorial XD) and a few ways i can expand as well.
Really cool concept with not knowing if you can actually trust the new survivors!
The only problem is that my trust issues never got tested because the very first (and possibly only?) zombie on Night 1 decided to annihilate my entire existence every single run. I managed to craft a tent, two logs, and three fences, but a tower was way out of my budget. I definitely must have missed something?
A couple of quick quality of life notes:
You're supposed to build the archer tower right after building the tent and letting in one survivor, like it says in the tutorial, and nothing else beforehand (the material cost for the stuff you said you got to place adds up to above the cost for a tower)
but that's definitely my bad for letting players do that XD sorry