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A jam submission

Defects, Rejects, and DungeonsView game page

Hire some very qualified and well adjusted adventurers to make your way through a perilous dungeon!
Submitted by Doger, Syggy, bigdwhitefan22 — 7 minutes, 15 seconds before the deadline
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Defects, Rejects, and Dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#553.8333.833
Enjoyment#573.9723.972
Audio#723.8333.833
Visuals#1714.1674.167
Overall#2423.5833.583
Innovation#7892.9172.917
Theme#11362.7782.778

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The adventurers that you hire have character flaws that they hide from you until it directly affects combat.

What code and assets did you not make from scratch during the jam (if any)?
N/A

How many people worked on the game?
3

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

It may be cause I'm a scrub but I died fairly quickly in all my runs. Yet it was truly still addictive & fun. Honestly this game could easily become a full game without the theme mechanic, though my honest to god one worry after removing that would be people seeing it as generic, if you were to remove the weakness mechanic and add in either something mechanical, story-based or art-related that would feel really unique and or new you would have an incredibly solid game on your hands, screw the jam, I'd love to see this game become a full fledged game and have a release on steam, honestly I'd help with programming for free just cause I really liked some of the mechanics here. this screams potential to me

Submitted(+1)

It was a bit addictive, hard to stop playing :D Well polished entry. My only concern is the music would be mutable.

Developer(+1)

The pause menu is the first priority after the jam is over, thanks for playing the game!

Submitted(+1)

The visual style is quite good. I’d like a thicker font, and the blue was hard to distinguish because it’s so light. A button to speed up the enemies’ turns would also be nice. The concept is well implemented. Thanks for playing! ^^

Developer(+1)

Thank you, and yeah we should probably change the color for the Empower text and add a toggle to speed up enemy turns if we continue to work on this. We appreciate the feedback!

Submitted(+1)

The art is so cute and the visuals are very cohesive! The gameplay is pretty solid as well, but I did feel the theme implementation was working against me more than it was something I could utilize. Maybe I say that cause I kept dying though xD. Pretty polished overall, good job!

Developer

I'm glad you liked the art and UI, we spent a lot of time thinking on how to make it easy to read. As for the theme implementation, that was actually something that we were concerned about when coming up with the different liabilities. Some of the earlier liabilities that we came up with were just straight up stat debuffs lol. We instead went with it being something that made you change the way you played, or something that had both a positive and negative effect. Thanks for the feedback!

Submitted(+1)

Cute game, it would be cool if you had a shop or some sort of option to camp, to try and replenish the team's HP between enemies. Also love the cursor being a sword!

Developer(+1)

Hi, I'm glad you enjoyed the cursor, it was a last second addition lol. As for the camp/shop, we wanted to make it a point for the player making the choice between committing to a party member with a liability that you already know or gambling on a full HP party member with a worse liability. If we were to keep working on this, we might consider changing that up though. Thank you for the feedback!

Submitted(+1)

I really liked the concept! It’s got a *Darkest Dungeon* vibe—really cool! Great work on the mechanics!

Submitted(+1)

I enjoyed it very much. Well done . Very solid project.

Submitted(+1)

The art and the game concept were nice. It's a beautiful game that I really enjoyed. Great job!

Submitted(+1)

a really impressive variety of classes and abilities that all feel unique and fun, to pull that off in just a week of development is something you should be massively proud of :)

Submitted(+1)

I really loved the idea of this! I found all the Liabilities super funny

Developer

Thank you! We're glad you thought the liabilities were funny :D

Submitted (1 edit)

I like the game a lot and the I love the art style! It doesn't feel like it hits on the theme super hard, feels like it could play as a typical rpg so maybe the debuffs need to be stronger or more obvious.

Developer

We're glad that you liked the game and the art! We agree that the debuffs weren't super obvious when they're revealed. If we had more time, we'd probably have added a more obvious indicator or added a tutorial that explains the system better. Thank you for the feedback!  

Submitted

What a great experience is to play a turn-based RPG in a gamejam!!!
The music, skills and art are great, loved how simple, yet engaging was the UI.
As constructive criticism I'd wish the game had a menu of some sort, no options and no start menu makes me feel like the game is not completed.
But aside of that, please keep developing this, I want to play the full game. :)

· Umbra ·

Developer

Thank you! We spent a pretty long time refining the UI, so we're glad that it ended up engaging and easy to read. We wanted to have a pause screen and settings menu, but we were really strapped for time on this project, so we weren't able to implement it. We appreciate the feedback though, and we're glad you enjoyed the game!

Submitted

Great visuals and really cool idea! Fighting 2 undeads with 2 rangers where one is undead-sympathizer, another is hugely debaffed when healed by an allie...that was harsh :D

Well thought gameplay - different skills, different debaffs, simple fightning, but so fun! Great work :) 

Developer(+1)

That does sound rough lol, some of the debuffs we added can be REALLY bad when combined with one another. Thanks for playing, we're glad you had fun with our game!

Submitted

I feel like the game is a good candidate for the steam after some rounds of upgrades!

Submitted(+1)

I'm definetely going to take inspiration from this game's visuals for my next game. It looks super appealing with very little, specifically the characters and how they're standing in this empty blue box with shadows under their feet. SEE, when I write it out it sounds so simple, and yet it looks awesome. I'll probably bookmark the page.

The game itself looks like it'd be fun, but it really isn't my genre.

Developer

I'm glad you liked the visuals, I'm really happy that you'd take inspiration from it for a future project! It's unfortunate that it's not your type of game, but thank you for your feedback!

Submitted

Wow this game was very addicting! Kinda reminds me of a mix of darkest dungeon and slay the spire? Really awesome artstyle and the attacks are so satisfying! The difficulty does ramp up quite nicely and the audio is also pretty fitting. I feel like this game also has a lot of replayability value making it so easy to just come back and do better and better which is awesome! Great work!!!

Developer(+1)

We did take a lot of inspiration from Darkest Dungeon and Slay the Spire, since those are some of our favorite turn-based combat games. We're glad the increase in difficulty didn't feel jarring or unfair, we didn't actually get the opportunity to thoroughly playtest the game before we released it lol.  Thanks for your feedback, and we're glad you liked it! 

Submitted

A nice experience that was easy to learn, I really like the visuals and the music is super nice as well.

Developer(+1)

We're glad it was easy to pick up, and thanks for your feedback!

Submitted(+1)

Such a fun game! Every aspect of this game is really well made, it's an enjoyable game with good charming art and audio design. Great work all around, gotta tip my hat!

Developer

Thank you so much! I really enjoyed your guys's game too!

Submitted(+1)

Really enjoyable darkest dungeon like. Nice art, sound, animation and putting them together.

Submitted

Really cool art, a solid and complete gameplay loop, and great music and sound design. The gameplay gave me a bit of a Darkest Dungeon vibe, which was pretty cool.

Id love to see this expanded with character progression — instead of starting with all four skills, you could level up, unlock them, and make choices along the way — plus more build variety and a couple of bosses. 

Are you planning to continue development after the jam?

Developer

I'm not sure if we'll continue working on this project, but if we do adding more variety in characters and enemies would probably be our first priority (apart from generally polishing the game). Regardless, thanks for the feedback, we're glad you liked the game!  

Submitted(+1)

The portrait art is amazing and has so much character :D. The gameplay is really chill but there lots of things to strategise. For me the game was hard / the enemies seemed though but it might be a skill issue on my part. Looking forward in case you continue this project!

Viewing comments 29 to 10 of 29 · Next page · Last page