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2048: Uncertain Ones's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #124 | 3.818 | 3.818 |
| Innovation | #128 | 3.675 | 3.675 |
| Gameplay | #164 | 3.610 | 3.610 |
| Overall | #175 | 3.658 | 3.658 |
| Audio | #320 | 3.416 | 3.416 |
| Theme | #371 | 3.701 | 3.701 |
| Visuals | #427 | 3.727 | 3.727 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Tiles Containing a 1 in this 2048, might have unexpected side-effects
What code and assets did you not make from scratch during the jam (if any)?
Music, SFX and UI are from asset pack bundles.
How many people worked on the game?1
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Comments
Great adaptation of 2048! The game is fun and super polished, with plenty of well-thought-out negative and positive upgrades even if some are really punishing and info on them can be hard to come by.
Great job! :D
blast from the past from coolmaths when i was at school lol
This twist was actually well implemented and made the gameplay alot more fun. I feel like the ones ended up increasing the longevity of my matches than being a foil to my plans. Than again the goal is to get a 2048 and not to survive as long as possible. My only complaint was that the music was a bit loud when starting but luckily I was able to turn it down in-game. Excellent work!
Really juicy and satisfying! I used to play 2048 a lot and after exploring this games new mechanics for a bit they didn't really change the way i played at all. I managed to win on my first try by basically just ignoring the twist, which was a bit disappointing. I feel though that there is something cool to be explored in the core idea of complicating 2048!
Fun game, is there a way to get more magnifying glasses? I found that a good strategy was just winging it, it seems that when merging it will most likely be a good tile and then get a ton of good effects. Overall I enjoyed the game
Maybe the concept is not for me cause I just want to merge the numbers as quick as I can... However, the artsyle is very cute and the effects are very pleasant. Cool entry!
Great concept! I had never actually played 2048 before, and it took me an embarrassingly long time to find the control scheme in the options menu because all my mouse inputs had no effect.
The upgrade mechanic is a fantastic addition. If this combination doesn't exist yet, porting it to mobile devices would make it practically release-ready. Extremely well executed!
I really like the concept. Its turning a fairly simple game into a more action pack one where you need to find suspicious tiles. Really good job!
My 1024 tile grew and instantly won, good.
Really interesting idea! I killed so many tiles and then I died because there were invisible tiles? I don't know if it is intentional or not.
very cool game! the thrill seeker in me really wanted to gamble the negative effects 😳
Very cool! Really interesting way to fit the theme into a standard puzzle game. I did encounter one pretty bad glitch where a tile I shot became non-interactive, but I could still see it, so it confused my game quite a bit. But other than that this was excellent.
Very cool (and clever) take on the theme
Cool game! im bad at 2048 so im worse at this one
This was an awesome take on the theme in the most original way I've seen yet. Great job!
Couldn't win but I loved playing it! I like the way magnifying glass doesn't give you the powerup directly just a hint
Wow the game is super good, i was playing until i found myself with the wining screen. I love it very creative!
Really creative take on the theme! Hitting those positive effects feels really good.
A 16 stole my lunch money
So far, this is the best game I’ve played at this game jam. It features pleasing graphics, fun gameplay, and solid execution; the concept of adding interesting new mechanics to a simple game is always great and allows for plenty of creative possibilities. All these factors combine to create a game that would be impressive even outside the context of the jam! However, I have to point out that, in my opinion, the theme wasn't fully realized; the game would have benefited from a new other mechanic for identifying "evil" and "good" cells—perhaps where any given cell could turn out to be evil or smth like that. That would have made both the theme and the gameplay itself more engaging. Nevertheless, I’m confident this game deserves to place in the top ranks.
P.S. Sure, there are some bugs, but what kind of jam would it be without them?