I really enjoyed definitely coming back to it!
Play game
Thieves of Evant's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #333 | 3.366 | 3.366 |
| Visuals | #567 | 3.537 | 3.537 |
| Overall | #622 | 3.171 | 3.171 |
| Innovation | #677 | 3.000 | 3.000 |
| Enjoyment | #754 | 3.073 | 3.073 |
| Audio | #764 | 2.927 | 2.927 |
| Theme | #874 | 3.122 | 3.122 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Your travels are cut short by a crumbled bridge. To move on, you must gather resources for the people in nearby town of Evant so that they can rebuild your passage.
Collect resources, fight goblins, trade with dishonest merchants, upgrade your character and talk with the townsfolk as you explore this uncaring place!
The question is: can you trust anyone in this gods forsaken town?
Feel free to leave any feedback you have, it is very appreciated.
WARNING: For better experience it is recommended to play the downloaded version!
What code and assets did you not make from scratch during the jam (if any)?
Code:
- SceneLoader from Queble's tutorial
Assets also mentioned in the game credits:
- Tilemap and UI - Hypnobius
- Icons - Maeve, maciaz
- Character sprites and animations - Zerie
- UI Inputs - Kenney
- Cursor - Celyanae
- Audio - Pixabay, OpenGameArt
How many people worked on the game?1
Comments
Very nice game. The mechanics are well implemented. One thing I would suggest is to make the merchants' pricing different so that there is strategy in your collection and selling, and also to reduce the time for money collection; like if I sold wheat to the baker, I would get much extra, so selling items to their perfect match would yield the money in two rounds or so. But obviously, well thought out. Good job :)
Well done. The scope for the game is impressive given that you were solo. The sword audio and visuals were great.
This is really great. Well done.
The movement controls are really nice, which really makes or break a simple game like this. The concept of being scammed in an otherwise 'normal' rpg is awesome, and everything is nicely polished. Great job.
You should absolutely expand upon this and make something more of it if you have the time/motivation. All the ingredients are there for something unique and interesting.
I like atmosphere in this game and the fake coin mechanic.
I sold like 100 breads and got 550 fake coins, what a scam!
This town economy is doomed for sure haha.
that’s way too Polished than i presumed!!
I am pleasantly surprised!!
art is fantastic! really nice to play, game is very polished! Keep updating after jam!
Thank you for your feedback!
I am working on an update after the jam ends, this time I'm using an asset pack with house interiors so since you're the second person that mentioned trying to explore buildings I might seriously consider giving them proper interiors...
This is very helpful, thank you once again:)
The art is gorgeous! Everything felt smooth, controls, sounds, etc, great job! Everything is put together very well and overall it was a fun game :)
I found a bug :P If you stand on a collectable item and just press E without moving, it let's you pick it up over and over again til you hit max 99 capacity soooooo I was able to beat your game much faster than expected hahaha. I think I would've had more patience with it if there were some speed upgrades? Not just loot 2x more but movement speed or not stopping when you're attacking? A minimap would be useful too. It's frustrating adventuring to the corner of the map only to find there was nothing waiting for you so the minimap or just map could prevent a lot of that :)
Fun game! It looks very good, and the gameplay feels very smooth. personally, one thing I would have liked to see would be some way to get less fake coins, or maybe to get one merchant that gives less fake coins than the others? I sold roughly the same amount of forage to the 3 merchants and they all gave me almost the same amount of fake coins. Other than that, great work!
Super fun! It took me forever to get 2000k gold. I killed soooo many goblins.
I'm sure there was another way out, but i feel like i went up and down the whole map without finding it.
Anyway, well done!
I'm sorry to hear that, you can collect forage from the forest and sell it to the merchants (they can also scam you for money) - you can also buy upgrades from the wizard which makes collecting money much faster. Huge respect for playing till the end from just killing goblins! I'll keep in mind to make the gameplay mechanics more clear in my future games
Oh, I also collected and sold things. It just seemed like it'd be faster to kill the goblins, since those seems to be an average of like 10 gp per goblin, where the foragables seemed to not sell for much, when considering the fake coins. I did get the inventory upgrade from the wizard, but when I went back to him, there wasn't an option to buy anything else.
Really nice game ! I like how it looks and the cozy vibe !
It wasn't clear to me at first that I might even need to fight, maybe the starting area could have something to kill as well and some signs to the "Goblins treasure" or something like that, to direct the user to take action. It might have also been the case only for me since I found an exploit and didn't need to really kill anyone :P.
If you keep spamming the "E" button you will keep collecting that item until you have had enough for the bridge. Bread worked the best for this.
Overall it was a enjoyable game, the "combo" on attack spamming was a nice addition - could have more of these combination moves in the future to make the gameplay more "advanced".
Good job!
The art is very nice. Combat plays well. I kinda found gathering coins to be a bit slow. Overall it's a great submission, especially for a solo developer.
Very polished game! It had a very Stardew Valley vibe with the gathering of items. The loop was simple, as I see it: gather items, slay monsters, sell items, buy $2,000 ticket - it was very cozy, and enjoyable. The world map was charming and sized perfectly for the jam. I wanted to go into the houses in the town, but understand it's probably just decoration due to the timing and scope. Loved the art direction! Overall, very nice entry!
love it!! the game feels so polished (big fan of any rpg-like game) i like the style and how consistent is looks (even tho you used assets i didnt notice any inconsistencies which is good)
also the mechanics are fun







Leave a comment
Log in with itch.io to leave a comment.