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How does the game fit the theme?
We thought about a parasite manipulating a host, killing their shelter companions. Therefore, anyone could be infected, and that's the premise: trust no one.
What code and assets did you not make from scratch during the jam (if any)?
Everything was created during the jam
How many people worked on the game?3
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Comments
Dude holy cow the art!!!! Amazing.
Wow, sounds and visuals are really cool and create nice atmosphere! well done :)
Honest review:
The atmosphere is great. The art and music is well done. I've also played with diegetic UIs in a previous game, so I definitely appreciate it.
The gameplay definitely works well, although I'm not so sure about how it fits into trust no one. Perhaps if there were some deception mechanic?
The time limit is quite harsh and it's hard to see how much time is left. A numerical value would have been better.
The character number doesn't seem to change.
Really cool atmosphere and the pixel art looks fantastic — those portraits and CRT effects nail the post-apocalyptic vibe. The parasite deduction idea is unique and satisfying once it clicks. Took me a bit to figure out the controls and exactly what I was supposed to be matching, so a clearer tutorial and some better highlighting on interactive elements would help a lot. Still a very polished and enjoyable jam entry. Nice work!
Oh I feel like I played some pixel-style thriller! Agree with guys below, it is not easy to figure out fast here, but atmosphere is really cool! Nice job
Very cool graphics and atmosphere but I was having a hard time actually figuring out what to click and do?
very unique art!
5/5 not much to say
I found out how to win the game when it was almost ending, but time was up so I lost (it was the suffocator). I'd apreciate if you played my game if you didn't already.
Well done. Took me a few tries to figure the game out, but I managed in the end.
I got stuck. I could change characters, turn hints on or off, and get info on the parasite, but that was it. Shame, because the concept sounded great, and the art and sound were spot on.
Oh, I’m really sorry! Did you try pressing the arrow buttons on the keyboard on the screen? They’re used to switch between information, symptoms, and elimination.
Quite a small hit box, so when I randomly click all over the keyboard, I somehow miss moving over the keys.
The apocalyptic atmosphere, gorgeous pixel art portraits, CRT screen effects, and Phasmophobia-inspired parasite deduction mechanics make this game a total masterpiece for a jam submission! The music and visual polish create a top-tier post-apocalyptic shelter vibe that instantly pulls you in.
A few tutorial, UI, and QoL adjustments for your post-jam update:
- Tutorial & Mechanics Clarity: Pause or slow down time while the tutorial is open so players don't lose survivors on a static screen, and explicitly clarify that a survivor must match *both* symptoms of the identified parasite to be the host.
- Interactive Affordances & Controls: Highlight or outline clickable monitor elements, arrows, and keyboard buttons so players know what can be interacted with right away, and add two-way navigation buttons.
- Inspection Logic & Death Feedback: Disable checking symptoms on dead characters to avoid confusion, and add a quick audio/visual notification whenever a new victim dies.
Genuinely incredible production value and execution! If you get a free minute, I'd really appreciate your thoughts and rating on my solo jam project as well: /jam/brackeys-16/rate/4953523
Amazing game. Its a great idea the UI and scene are very good. Love the pixel art, screen effect, lighting. Well done!
Me gustó mucho, sobre todo la estética que obtuvieron, fue bastante apocalíptica. Quizás lo único fue que no terminé de entender si eliminé o no al virus, quizás un poco de mayor claridad con los controles, peroooo muy buen juego, solo cuestión de detalles.
DAMN, artwork is gorgeus, I adore the artstyle, pretty cool gameplay too nice job guys.
This game was a challenge! Took me a couple tries to get the hang of it, but once I did it was great! Atmosphere was a 10/10
How do I start?? I closed the tutorial tab but nothing ever happens...
Awesome art!! love this games vibe
The art and sound design is marvelous. You have managed to create a really good atmosphere.
I'm not really good at this type of game but I think it has a good balance between too many and too little clues.
Some points I think could be improve is to give better feedback when things change, specially when a new person dies. Also, at first I thought that the game screen with the tutorial open was a static screen and I lose 3 people before realizing. I think the game needs a short introduction to "set things up".
I really liked the visual style, although the clickable objects should have been made more readable. I didn't realize right away that the keyboard keys could be pressed. It would have been better to switch screen modes using two buttons right next to the screen for scrolling forward and backward. The idea is cool. I even got hooked. But I think the game is broken. I tried playing about 10 times, and not once did the symptoms match the actual parasite
Yeah, I definitely didn't explain the concept well enough in the tutorial, so I can understand the confusion!
The idea is that a parasite takes control of one of the characters and forces them to kill the other survivors in the shelter. You first have to figure out the parasite's identity by looking at the pattern of the victims' deaths. Then, among the survivors, you have to determine who is infected by looking at their symptoms.
All characters can have random symptoms, but only the character carrying the parasite will have both symptoms associated with that parasite.
So if you were trying to match a single symptom to the parasite, that would definitely make the game seem broken 😅. Thanks for the feedback! I really should have explained this mechanic much more clearly in the tutorial.
genuinely one of the best well polished games i ever played in this game i love the visuals so much very well done