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Proceed with caution's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #435 | 3.625 | 3.625 |
| Gameplay | #437 | 3.250 | 3.250 |
| Visuals | #458 | 3.688 | 3.688 |
| Enjoyment | #469 | 3.375 | 3.375 |
| Overall | #512 | 3.281 | 3.281 |
| Audio | #637 | 3.062 | 3.062 |
| Innovation | #1010 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
So basically this is a platformer game, and the gameplay is there are some advice and warning on player way and they can be fake or real, so player need to choose to trust it or not
What code and assets did you not make from scratch during the jam (if any)?
background music, UI assets, sfx
How many people worked on the game?1
Comments
I enjoyed getting to the end. I didn’t even mind most resets, even though I’m not much of a rage game player. The one thing for me that was a bit awkward was the platforming controller and/or the collisions against spikes and other traps. I felt like the tolerance there was too precise and I had to awkwardly jump then press forward most of the time. So almost never got into a flow there.
Play-through with more comments:
Thanks so much for playing all the way to the end! I'm really glad you enjoyed it. I totally get what you mean about the controls and spike collisions, having to awkwardly jump and press forward all the time can definitely be frustrating. I'll keep this in mind for future updates. Thanks again for taking the time to play the game and share such detailed feedback!
Nice game! The amount that the narrator lied was really well balanced and the levels were well designed. I also really liked the art style. I thought that the background music was a bit repetitive. Well done on this!
I gone through the entire game without raging! Also the credits scene was amazing!
I really liked it, haha. I know there's a similar game, but in terms of concept, I feel it was very close. I loved the work, the minimalist and simple style. I think less is more, and you've applied that to your project.
While I do think some of the colliders are a bit exaggerated, I believe it's still advantageous for the game.
The warnings are so well thought out that the ability to quickly see and understand the environment, and then use that understanding to avoid getting lost, seems to me to be the main objective of the game: to exploit your reaction skills as quickly as possible. Excellent!
Thank you so much for playing and for the kind words! I'm really glad you enjoyed the game. And thanks for pointing out the collider issue, I actually used two different sprites for the spike traps, which might be why some of them have bigger colliders than they should. I really appreciate your support!
I love the main character and the minimalist art style! Great work!
I could swear some of the spikes have bigger hitbox and are not just copy pasted I they would seem based on their sprites. But that might be me having skills issues.
I liked a lot that almost all the traps and concepts were only used 1 or 2 times! A single trap would have gotten annoying in 2 levels.
Oyun çok güzeldi.
Tek sorun zıplama tusuna bastığımda bazen algılamıyordu.
Onun dışında her şey çok iyi.
Eline emegine saglık
This is a very unresponsive game with some cool ideas that I think get muddied a bit by being frustrating for unrelated reasons. The jump feels very finicky at the best of times, the music is 8 seconds of chiptune that doesn't loop properly (the issue may be within the audio itself, or it might be that it needs to be a .ogg or .wav, not a .mp3) and the spike hitboxes feel a little too close for comfort, but sometimes the game is pretty entertaining despite that, although some traps felt pretty one note despite being used well over one time. A good concept though! I like a platformer that doesn't just explicitly tell me what to do.
I really enjoyed the game. One frustration was that sometimes you could get killed so fast you don't even have time to read the text, but the fact that levels are so short and restarts instant made that a non issue. Overall very fun, reminds me of super meat boy.
It always warned me, but my reaction speed failed to react.
I really like the controls and the art style!
Real clean game.. This die-n-retry game is not really my type but I had good fun, and some of the traps where really funny. I think I would've liked the controls to be a bit more responsive, since you can't predict the traps (the tiny time delta before the jump killed me a thousand times). But cool polished game and well addapted to the theme, bravo !!
Really like the clean look with just the black and yellow. Some fun diabolic levels as well.





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