The art in this game is very simple but charming. I felt bad every time I killed the little guy :( But I found the deaths and the death text very humorous! At first I struggled to understand how to get the dialogue working but then I figured it out. Very fun game to try and figure out where to exit.
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Zeno's Escape [Brackey's Game Jam 2026]'s itch.io pageRate this game
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How does the game fit the theme?
The game is a logic puzzle with some exploring. As a prisoner, you must question the other prisoners about how to escape. All will lie except one, so you can trust no one's answer. I found this theme hard; it took me four days to come up with a reasonable idea that I could complete. I wish the game had a more in-depth questioning system, but the limited time meant I had to keep the scope small, so only a superficial clue system was implemented.
What code and assets did you not make from scratch during the jam (if any)?
Art assets: about 75% were created and extended my existing Black-and-White Dungeon Tileset. All animations, except for the main player (which reused existing animations), were created for this jam. The tileset was mostly redrawn and extended with 50% new tiles; I was fixing issues with the previous tileset I had created.
All art and animation were created using Aseprite.
The game was created using Unity, with Rider. 80% or more of the code was written from scratch during the jam, with Copilot disabled. 15% was reusing my own existing code. 5% was generated code to solve a single bug fix that I could not solve on my own.
For text, I use Grammarly because I am dyslexic; it makes generative suggestions and corrections to make my writing at least readable.
Sound and music are from Pixabay. Some sounds were modified and cropped using Audacity.
How many people worked on the game?1







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