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In depth feedback x in depth feedback

A topic by eslune created 44 days ago Views: 648 Replies: 84
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Submitted (1 edit) (+1)

Hey! Some people have been leaving short, cute, and lovely comments, and we really appreciate them! 🄹

We’d just love to get some more in-depth feedback on the game too, what you liked, what you didn’t like, and anything you think we could improve. We’d be more than happy to return the favor! 😊

Thank you if you have the time to check it out!

/jam/brackeys-16/rate/4953032

I put all the games on my list and will play all of them this week. Thank you for sharing :D

Submitted

Hey,ill make sure to leave an in depth review of your game,  if you have time, your in depth feed back is welcome aswell :)

/jam/brackeys-16/rate/4952238

Thanks alot for your time ;)

Submitted

Thank you so so much for your feedback NoCymer. We will be happy to play and rate your game today. I promise you’ll hear from us :)

Submitted

Hey NoCymer, 

Promised I'd play, so here's my feedback on the game! I absolutely LOVED the audio in your game. I found it really immersive! The interface also worked really well and felt very professional, and I honestly find it incredible that you managed to make such a game in just one week.

I also loved the little introduction in the notebook at the beginning of the game. I really enjoyed discovering the game and playing through it, and I found it easy to get attached to the characters and their descriptions. The narrative is really well written, and I also really enjoyed the daily reports.

The concept really made me want to keep playing, especially the idea of figuring out who to trust in order to survive, as well as the way people's personalities affect their productivity. I think that makes the game feel much more original and fun!!!

However, I think the game could use a little more polishing, as I noticed a few typos here and there. I also noticed that the characters would sometimes carry items that weren't mentioned in their notebook profiles (although maybe that was intentional!). I'm also wondering if there's something I missed besides building more and more things and letting the days pass. Does the game end after a certain number of days?

Overall, the story is great! I had a lot of fun checking each notebook and reading through the characters' profiles to make the best choices. I'll definitely come back to this game!

/jam/brackeys-16/rate/4951288 ill review your game and point out any flaws and in turn may you do the same for mine

Submitted

Hi Re_Rad, thank you so much for your comment. We shared with you a better explanation on how to use the controls and the goal of the game, which is just a simple murder mystery point and click adventure game. We’re sorry if the controls were not clear and if you couldn’t enjoy the game as much as we hoped you would.

We would be happy if you could check it out again and give you your in-depth feedback.

We’ll gladly play your game too!

Thanks x

Submitted

 You are responsible for deciding who enters the bunker.
/jam/brackeys-16/rate/4936757

Submitted

Thank you so much for rating Sufahi.

I will definitely try your game :)

Submitted

Hi Suhafi,

Oh wow, okay, first of all, I definitely loved the POV and the visuals! Second, the narrative is really immersive and fun. I especially liked being guided by the operator over the walkie-talkie. I was a bit uncomfortable with the cursor at first, but I adapted pretty quickly, and I loved answering the phone, getting information from the tablet, and using the walkie-talkie.

The only thing I would point out is that sometimes, the dialogue feels a little incoherent, or it's not always clear how certain conversations serve the story. But maybe I missed a few things! I think the game could be polished a little more in that regard.

Also, sometimes the phone starts ringing before the man actually appears on the screen.

However, I really enjoyed playing this game and will definitely come back to it!

Submitted

I'll try to give detailed feedback on your game :)

Here is mine, I'd appreciate any in-depth feedback: Rate DOWNLOAD Ā«Free Cheese in a LovetrapĀ» FOR FREE, NO VIRUS TRUST ME by Nik Nik for Brackeys Game Jam 2026.2 - itch.io

Submitted

Thank you so much Nik Nik! I hope you have time to check our game out and let us know what you think and wether it could be a good idea to expand it and make it more difficult. We already have a few updates we will make for the comfort of the gameplay.

I will definitely try your game, I have a bunch to play so I’m adding it to my list. Everyone is so creative, I love it! 

Submitted

Done. I could write a couple more things, but the comment has already gotten pretty long, and some of those points have already been mentioned in other comments

Submitted

Nik Nik, my PC does not support your game, so I will try it on another PC this saturday or this sunday. I was so excited to play it by seeing the comments and other visuals, I saved it, and I promise you'll hear from me. I don't get why you only have 8 votes!!!

Submitted

Does the game not launch at all, or is there a loading screen?

Also, just in case, don't expect the game to be very long 

Submitted

Um, I downloaded it, but when I try to open the file, it says it can't be opened. I'm not sure why. I have a more powerful PC at home, so I'll try it out on that one!

And don't worry about the length of the game, I love visual novels. I'm sure I'll enjoy it ;D

Submitted

I played your game and gave some feedback, If you want to return the favor, here's mine

https://loknax.itch.io/the-heckrooms

Submitted

Thank you so much, Loknax. I am going to go see yours. Thank you so much!

Submitted

Where can I begin... That's such a fun and original game. Honestly, who would have thought chairs could be threatening? 😭

I started over many times, and I feel like I still need to get the hang of the controls, but I'm sure I'll get used to them. I loved the colors of the game, and the music made me sooo anxious, which definitely fit the horror genre really well!

However, I had some trouble understanding how the game fit the "Don't Trust Anyone" theme. It was really fun, but I would have loved to see more interactions in the Heckrooms, or maybe some weirder environments and decorations to make the place feel even more strange and unsettling

Submitted

Wrote a detailed feedback. You're welcome to try my game too:

/jam/brackeys-16/rate/4947443

Submitted

Thank you so so much, Atsh, I am going to go rate yours ;)

Submitted

I promised I would play and rate, so here I am. 

First of all, I could instantly tell it was a medieval game just from the way the words were displayed, kind of like they were written on parchment. I found that quite immersive (even on your presentation page)!

Something I do need to point out, though: the dialogue at the beginning isn't very easy to read, and it goes wayyy too fast. It would be great if you could update that and give players a little more time to read everything.

Secondly, I really enjoyed the music! The slightly unexpected mix of medieval music with kinda bouncy beats was actually really fun. It kept me really engaged throughout the game.

I had a bit of trouble figuring out how the game ties into the theme of the jam, but I really enjoyed discovering and playing your game nonetheless. I'm honestly usually not a big fan of combat games like this, but I really enjoyed the concept of the cards and having to think strategically about what to do and which tactics to use. I also realllyyyyy enjoyed the concept of the interactive map, that's definitely something I'd keep!

However, I also sometimes felt like I was clicking a bit randomly when choosing my cards, without fully understanding what my actions would do. Maybe I missed something, but if I clicked on one of the soldiers in my army, they would get killed, so it sometimes felt like I was making choices a bit blindly, even after going through the explanations at the beginning. I'd love to have a short explanation or controls/instructions section that summarizes what you're supposed to do and, most importantly, what will happen when you perform each action. I think that would make the gameplay much easier to understand! For example, it could also explain which specific type of soldier is more effective against which enemy type, etc.

Overall, though, I really enjoyed discovering your game, and I actually found it quite addictive, I can't wait to go back to it! The medieval atmosphere, the bouncy medieval/kinda hip-hop/rap music, and especially the interactive map made it a fun experience! Special shoutout to the ā€œMerde!ā€ and the surprised face every time, it genuinely made me laugh lmao 😭

Submitted

Dropped a review, loved the game!

If you wanna check out our game, here it is, would love some feedback!

https://mthem355.itch.io/critter-plaza

Submitted

Thank you so much MtheM, I will go rate yours shortly :D Thanks for sharing

Submitted

I love the whimsical writing on the presentation page! There are a few typos that could be reviewed to make both the presentation page and the game feel a little more polished and professional.

I actually loved the different crimes, like the stolen wallet, the drugs, etc. It made the game really fun and engaging! Thank you for introducing me to it.

I honestly think you could have expanded the concept by creating more cases and dividing them into different chapters. It feels almost impossible to catch everything in a single scene, especially when we don't really know what we're supposed to be looking for at first. I think separating the game into different sections or cases, with each one focusing on a different crime or situation, could make the concept even more interesting and give players more time to understand what they need to pay attention to.  Edit: after finishing the game, i kind of understand the mechanic of 3 cases per partie de jeu, pour aussi pouvoir augmenter la replayability. Nice lil game and I am such a fun of the artwork whattt???

Submitted

/jam/brackeys-16/rate/4953468

Submitted

Thank you! Let us know what you thought, I added your game to my list ;)

Submitted

Hi there,  I just rated your game and thought I'd leave a comment here :) I absolutely love the character designs, they are soo cute! Really enjoy playing, and it gave me a great challenge trying to figure out the culprit. I did want to share a few small quality-of-life thoughts and a potential bug I noticed during my playthrough:

  • Dialogue UI: It would be super helpful to have the character's name at the top of the dialogue box so it's always clear exactly who is speaking.
  • Detective Notepad: A built-in notes feature where players can keep track of found information, key evidence, and cross-check suspicions would be a fantastic addition to the mystery vibe.
  • Charlie's Journal: Adding a visible "Close" button to the journal would be great! It took me a little while to figure out how to close it on my own.
  • Menu Interaction (Possible Bug?): When the clues menu or inventory is open in the Main Lobby, I can't click to investigate the rooms. I have to press 'Tab' to close the menu first before I can interact with the environment again.

Aside from those minor nitpicks, this is a wonderfully put-together mystery. Fantastic job on this! 

For our game  Sub Sonar, since we're currently working on a post-jam update, we'd be thrilled if you could give us your in-depth feedback when you have the time!

Submitted

Hey, thank you so much for your feedback! I am def going to play your game. Currently playing all of them today, since I am more available. Can't wait to give you in-depth feedback xx

Submitted

I loved the presentation page, it was really immersive! I also loved the music, which somehow made the whole game feel kinda cozy too. And I loved the artwork!

As for the critiques I have, I had quite a bit of difficulty understanding what I was supposed to do once the missiles started entering the screen. I would click on them, but some of them wouldn't get destroyed, and I would instantly lose health points. I feel like this mechanic could be explained a little more clearly so the player understands exactly what they're supposed to do.

I think the narrative is great and has a lot of potential, but it could have been developed a bit more. I also had some trouble understanding how the game fits the theme of the jam.

Another thing I noticed was the number of lives, it felt quite high, so maybe having fewer lives could make the game a little more challenging and engaging.

Overall, though, I really enjoyed the atmosphere, especially the artwork and music!

Submitted

I will go check out your game once I get home here is mine.

/jam/brackeys-16/rate/4946638

Submitted (1 edit)

Hey, thank you so much for sharing, I will take a look at it. I hope you will enjoy our point and click murder mystery adventure game! Let us know what you thought!!!

Submitted (1 edit)

Hey! I liked the narrative, even though I think it could be developed a little further, and I absolutely loved the immersive 2D pixel art and the overall atmosphere!

Just be careful with some of the typos. I also noticed that the dialogue sometimes goes way too fast, which makes it difficult to read everything in time.

I really liked the mechanic of being able to wander around and explore freely. It actually kinda reminded me of PokƩmon, which I really enjoyed! However, I sometimes got stuck, and it felt like there might have been a few bugs. There were also moments when I wasn't really sure where I was supposed to go next, especially when the characters started talking about the church.

One other thing I noticed was the scale of the church. It didn't really seem proportional to the other buildings and elements in the game, so it stood out a little compared to the rest of the environment.

After the church event, I had no idea where to go or what to do next, despite wandering around the map several times trying to figure it out. The girl was also still there even though she had supposedly been taken away, so I wasn't really sure what was happening there or whether it was a bug.

Overall, though, I really enjoyed the narrative, exploration, and pixel-art atmosphere!

Edit: I replayed it and loved the second ending I got too.

Submitted

Hello! This is my game: /jam/brackeys-16/rate/4942189

Hope you enjoy it! :)

Submitted

Hey, thank you so much for sharing, I will take a look at it. I hope you will enjoy our point and click murder mystery adventure game! Would you like to see an expanded & polished version of it too?

Submitted

First of all, the game definitely has a lot of potential! I just think the dialogue goes by too fast. Since you can't manually move on to the next line once you're done reading, having the dialogue progress automatically that quickly makes it quite difficult to follow. I found it hard to stay focused on what was being said and figure out who was actually telling the truth. I think letting players progress through the dialogue themselves would work much better!

I loved the artwork! The timer also felt way too fast, though. We barely have enough time to move around and explore for clues before it's already over. I think giving players a little more time would make the investigation aspect much more enjoyable.

I also think a few more indicators could be helpful. For example, the controls could be displayed somewhere, and instructions like ā€œExplore for cluesā€ could be bigger or more noticeable, as I didn't see them immediately.

I actually replayed the game twice, once and got the bad ending, then a second time and got the good ending! I liked having different outcomes, and it gave me a reason to try again.

Overall, this was a nice and short game! I think the narrative could be developed a little further and some additional context could help make everything clearer, but I enjoyed playing it. Thanks for sharing! :)

Submitted

Can you take your time and rate my game please.

/jam/brackeys-16/rate/4953537

Submitted

Hey Kuldeep, sure! Let me know how you find our game too ;)

Submitted

Thank you so much for your feedback, I will def play your game too. Just taking a break right now

Submitted

broo, I already rated your game, I would like you to also rate mine /jam/brackeys-16/rate/4953523

Submitted

Thank you, Cotera. Will do! Beside the rating, what did you think of it? We're looking for in-depth feedback :D

Submitted

The game interface is really cute, I loved the visuals! The game itself is quite simple, but I really enjoyed playing it. I actually restarted at least three times because I kept losing , so it definitely made me want to keep trying! It kinda reminded me of the Mario games on the DS, especially with the little flag at the very end.

I think the different enemies could be a bit more distinctive in terms of what they actually do, rather than mainly being differentiated by their colors. As a player, I didn't really understand how each type of enemy differed from the others or whether I was supposed to approach them differently. Giving them different behaviors, abilities, or mechanics could make that clearer and add a little more variety to the gameplay.

The only thing I didn't really understand was how the game fits the theme of the jam. I did enjoy the short introductory text, though, as it gave some nice context before starting the game.

Overall, simple but really fun to play. Great job! :)

Submitted

Would definitely appreciate a comment and rating! Im trying to improve :). Will do the same for you. Mine is https://weazel1.itch.io/lieght-the-way

Submitted

Thank you so so much, I am currently in the process of reviewing all the games here. Will definitely do so for you!

Submitted

Hey!!! That's a nice game! I feel like the color-based mechanic of figuring out who to trust and who not to trust could have been developed a little further, as it sometimes feels like a guessing game and you just have to rely on luck.

I restarted the game many times and never managed to find the exit. I feel like the first level could perhaps be a little shorter too, just so players can get an idea of what the exit looks like and understand what they're actually looking for before moving on to more difficult levels.

I also loved the stressful music when they start chasing you, it really added to the tension!

Thank you for sharing!!! :)

Submitted (1 edit)

In depth feedback! That's just exactly something we need now! We're thinking about updating our game to a post-jam version after the rating period, and your in depth feedback would be extremely helpful!

Our game: /jam/brackeys-16/rate/4924289

Submitted

Thank you so so much, I will make sure to post a review!!! Thank you for your time

Submitted

Hi Brie! First of all, wow, the artwork and visuals are simply amazing. This is absolutely the kind of game I usually love, and everything about the art style is right up my alley! The presentation page was also super cute, and I loved the animations too. I also really loved the adorable journal!

I think a short explanation at the beginning could be helpful, maybe as a little pop-up telling us which month we're starting in and explaining that we need to click on the journal to move forward in time. I sometimes had trouble understanding what I was supposed to do next, especially after the storm image and when ā€œUnlock Trait: Trust No Oneā€ appeared. I think those parts could be explained a little more clearly so the player knows how to progress.

Edit: I replayed it so many times. I GOT ONE FLOWER!!! I actually loved that I had to restart multiple times before finally getting one! I really enjoyed going through each season and having to experiment with different combinations to figure out what worked. I think it could also be nice to have the option to save our progress and keep the flowers we've successfully grown, then add more pots and try to grow different ones. It would give players a nice sense of progression while still keeping the trial-and-error aspect of the game.

I also noticed that some of the text in the journal can get a little repetitive. It could be nice to have different entries as time goes on, so each season or attempt feels a little different and players feel like they're discovering something new. It could also be a great opportunity to develop the narrative further and keep players engaged throughout each new attempt.

This is such a cozy and cute game. I'll definitely come back to it, since cozy games are totally my thing! šŸ’•

Submitted

I've just rated your game, Here is mine. Would be nice to hear your feedback as well!

https://diversi0n.itch.io/trust-no-wan

Submitted

Thanks for sharing, I will take a look at it ;)

Submitted
Deleted 39 days ago
Submitted

That's a really good game! I really enjoyed the replayability aspect and the fact that you have to think and stay focused the whole time to figure out how to get the ball to go in the direction you want.

I do think the narrative aspect could be developed a little further, though. I felt like it was quite simple, especially when it came to the characters opposing each other and giving you conflicting information. Why are they against each other? Why are they telling you different things? A little more context or backstory would have been great! I would have loved to feel more invested in the characters and entertained by that side of the game as well.

I made it to level 3, and I'm definitely going to keep playing because this one is a little more challenging! It would also be great to have some kind of indicator showing how many levels there are in total, so players have a better idea of their overall progression.

That being said, I really liked the game and had fun playing it! :)

Submitted

i will rate your game later! here's mine :)

https://antrulzguy64.itch.io/the-very-fun-and-super-interesting-game

Submitted (1 edit)

Thanks for sharing, I will take a look at it ;) What did you think of our game?

Submitted

I tried to give some feedback on QOL problems I had. I feel like if you fixed that i would enjoy the game alot more.

Check out my team's game /jam/brackeys-16/rate/4952355

Submitted

Thanks for sharing, you will hear from us soon ;)

Submitted

We'd love some honest feedback on our game! /jam/brackeys-16/rate/4953571
I'll try yours too!

Submitted
Deleted 41 days ago
Submitted

Thanks for sharing, I will take a look at it ;) Currently in the middle of reviewing all games

Submitted (1 edit)

I posted an in depth review on your game. I hope it helps :D
I'd appreciate some honest feedback on ours!
Here's the game incase you'd wanna try:
/jam/brackeys-16/rate/4953571

Submitted

Okay, I had a bit of trouble understanding what to do at first, but the visuals are great! I think the commands should be explained more clearly too. I also had some trouble understanding the overall point of the game, as I felt like I was shooting a bit randomly, and I wasn’t quite sure how the day/night mechanic worked or how the game connected to the theme. I’d love to play it again if you could explain it a little more!

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