Really well done no comments!
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How does the game fit the theme?
I spent a while sitting with the theme, Trust No One.
A few readings came up. Being deceived by everyone. Being deceived by the one thing you counted on. Deceiving everyone.
We built the game around the last one.
In Dress Code, what you wear is where you belong. Guards don't check faces — they check colors. So you take their armor, put it on, and walk through like you were always one of them.
Use your talent for deception to solve your way out.
What code and assets did you not make from scratch during the jam (if any)?
- Sound effects: Kenney's free CC0 packs (kenney.nl — RPG Audio, Music Jingles, Interface Sounds)
- Music & sword SFX: CyberWave Orchestra on Pixabay (Pixabay Content License)
- Engine: Unity 6 (URP, New Input System)
All art, levels and gameplay were made during the jam.
How many people worked on the game?3
Comments
the art and music are very cool. I LOVE the sound design of that game, and the puzzles where interesting!
I really like the idea and the different mechanics the player could use. Simple but cool.
This is by far the most polished game I've played yet-especially in the art department!
The only small issue I bumped into was on second level if I took off my red armour I lost it and it somewhat soft-locked me x) but that's probably my bad for randomly getting undressed.
Really cool concept, and beautiful animations & stings love love
A really cool puzzle game! I'd love to see more of that. My only complaint is that the majority of the levels felt like a very long tutorial with how straightforward they were and only the last few were challenging (and the last one felt like rocket science haha).
Great work!









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