There was an invisible wall that didn't let me to the final-final door on the last level, but overall LOVED the Alice in wonderland vibes and the word play riddles were fun! ☆ Very lovely project!
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How does the game fit the theme?
Trust No One isn't just the story of our game — it's the core mechanic. Every level's true exit is hidden behind a wordplay on "trust no one": one level asks you to trust the No.1 (but is that door really number one?), another to trust the one you know (Know One). Every other door lies. Trust a door by its face, and you fall deeper into the loop; read the words carefully, and the way out opens. The game never corrects you when you misread a clue — betrayal is the lesson. To escape, you must learn the one rule the theme teaches: trust the words, not the doors.
What code and assets did you not make from scratch during the jam (if any)?
Nothing
How many people worked on the game?6





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