Hehehe that's fun.
Great art style. I love eyeballs moving on shop vendors -- I've done that in a few jams now.
Good gameplay loop, but it needs a goal to work towards.
Obviously following the box becomes impossible, then it's just like gambling, and trying to build your deck to have more good things than bad. I think there's a lot of potential here.
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How does the game fit the theme?
Shell game with mimics
What code and assets did you not make from scratch during the jam (if any)?
Dotween, sounds and music from pixabay
How many people worked on the game?1
Comments
Great submission!
Overall a great polished entry, with nice details like the sound effects in the shop for the not buyable items and a unique and consistent art style. As far as points of feedback:
It took me a bit to notice the < button for the shop.
Second point, I don't know if it was meant to be free to reroll, but with the fake-gold ring i rerolled alot to gain infinite money without playing a single round with mimics.
That's all I'd add... so overall I had a blast playing your submission.
There's a point you hit where the chests are moving so fast I gave up trying to follow it, haha. It was fun getting to that point. Stocking up on as many + extra heart chances along-side being able to re-roll without a cost (as far as I could tell) really let you make a broken build, which is fun for a small game like this. I am biasedly in favour of the theme as well haha.
If you did want to push balance a bit, I'd imagine adding an escalating cost to the re-rolls + forcing the player to open at least x% of chests (where x is say, 1/4 of the number of non-mimic chests, rounded down) might force players to be a little less "I'm going to re-roll until I have more hearts showing up then mimics" as I was. But like I said, the broken-ness was fun.
All up, great work!
At first, I didn’t realize how important the shop was, but once I figured it out, it was hard to stop playing. The item combinations are really nice. Great game!
Really addicting small game. I ended up stacking so many perks that I became like an isekai protagonist and tanked all the mimic damage. I also stacked so many cursed coins that I kept getting like a billion coins per chest opened. Downside is that my coin count went into integer overflow and I went into the negatives. What a banger game. Would love to see more.
Fun game, nice visuals and I love the little details such as the eyes of the merchant following the cursor
this was seriously amazing. loved the game play, the art was spot on, and it really fit the theme. I played it for a really long time and was glad there wasn't a limit to the amount of stuff you could have (or if there was I didn't find it).
I really like the art, but I think the use of the theme is a bit basic, given the fact you know which chest to pick and the vendor does not lie. It becomes better the longer you go on, after you add more speed and chests, but I think the fact you can simply choose how many chests you can pick removes much of the risk reward. I think this type of game would fit better on a level-based system, but overall an enjoyable experience.
I'm really glad you didn't hold back and gave honest feedback - I love comments like that! In my defense, though, the theme was 'Trust No One', which doesn't necessarily mean lies. The theme kicks in when 50 chests are flying across your screen at high speed, making it physically impossible to track them, so you can't truly trust a single one 100%. I did think about doing a level-based progression, but decided to stick with the shop and items instead, as balancing linear levels to be neither too hard nor too boring for a jam would've been really tricky. This way, you can just craft whatever build you want at your own pace. Either way, thanks a lot for playing and leaving a review!
I actually dig the art! Come see my Mimic game if you can!
I realized too late that I couldn't get rid of the cursed item... the screenshot doesn't show this, but the chests are moving at light speed! I love this game - super addicting. Also love the art.
Was a bit bewildered to find a shell game, but I really like what you did with this. Very playful way to extend the original idea and amazing presentation.
Uprades were maybe too expensive and not impactful enough ? I felt like it took me a bit too long to get to the point where the game started becoming challenging.




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