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How does the game fit the theme?
Your goal: unmask every guilty cat in the circle. But be careful some of them liel. Trust no one, not even the ones who seem to help.
What code and assets did you not make from scratch during the jam (if any)?
Music and sound effect are from pixabay
How many people worked on the game?1
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Comments
I like the visuals a lot, outside of the cats kind of blending into the background. I like the artstyle a lot and I'm impressed you made this in a week on your own!
I too play blood on the clocktower, and enjoyed the social deduction aspects of this, asking specific questions is an interesting take on the social deduction genre, but it adds a LOT of complexity VERY quickly. If you were to expand this, it could be worth keeping the deck really small at first with REALLY direct info, and adding cards that are more vague as you go.
But overall I liked it a lot!
The visuals were very nice, the game was perfectly polished, though it does get confusing and hard pretty quick.
But overall I loved it! I managed to save 31 cats which is pretty nice!
wow! very impressed that you made this in a week! it was really fun playing, my only feedback is that the cats themselves do blend into the ground visually. everything else seemd very well-thought out and fun
Very good game i used my brain for the second time 😊
First thing, I really loved the visuals when I first opened the game. The interface feels really smooth too. One concern, I think the cats blend in with the purple background, so I didn’t notice them right away. The gameplay is really fun, and I really enjoyed this deduction game!
I love the game and I also know the creators love their creation with all the polish poured into it.
Few improvements I would like to have:
I only have this many complaints cuz it's a genuinely well-made game. Well done!
Thank you so much for testing the game and taking the time to leave such detailed feedback! I really appreciate it.
To clear up your questions about the roles and mechanics:
Thanks again for this detailled feedback ! It means a lot.
Does the Messenger info change each round/each card usage or do they stay consistent?
I can think of assigning a different outline color for each cat and their UI, but idk if it looks good or not.
Thanks for the equivalent long reply lol.
Well polished and fun game. Just one thing to complain: I felt kind of overwhelmed by the copycat and the meow-mic classes because they open up so many possibilities
Thanks for your feedback and for taking the time to test it! You're completely right. I ran a playtest session with a friend after the jam and noticed some issues with specific roles like the Copycat, the Meowmic, and the Puppeteer. After thinking it over, I feel I should target the players affected by these roles based on relative positions, like "Copy the role of the neighbor two spots to your left." This would feel less completely random while still letting players read the game by controlling the randomness a bit more.
Really well done! The gameplay was engaging and I enjoyed the card questioning mechanic. I think this is a really solid concept that can definitely go places.
Thanks for playing!
I'm impressed that one person has made this in 7 days. The game has a very beautiful art style and the gameplay is polished. Well done!
Thanks for playing! Glad you like the art style :D
Very good i must say im impressed by how enjoyable it got with the questions. It was hard to figure out what to do but after that first initial struggle i got the hang of it. Nice job! id love to see more fleshed out version of this.
Thanks for playing!
Beautiful werewolf game. I'll admit that I struggled through the initial complexity of figuring out what's going on. But the art style is super great.
Thanks for testing and for your feedback!
To help me improve the game, I'm curious to know what wasn't clear to you.
Hi. The tutorial was just overwelming. Maybe make it with fewer cats and fewer options.
I've noted that; thanks for the feedback.
This reminds me a lot of Mafia/Werewolf - it was an extremely enjoyable game, & the lore behind it was cool!❤️
Glad you like it. Thanks you for playing !
It's fun game! I feel like there was a bit too much information for a tutorial, a round with maybe just three cats or something would have been useful. But overall, it's a great thing that the tutorial existed in this format at all. It was generally clear, but there was just too much information at once. Were you the creator of all art from scratch? The vibe of the game is really well built, you can feel the dreamlike atmosphere. Overall, it's an interesting approach to the topic. The 9 lives motif was used nicely, I think it fits the theme well. Good job! ♥
Thanks for testing and for your feedback! Yeah, I should definitely shorten the tutorial there's way too much information.
As for the art, all the 2D and 3D assets were made by me during the jam (except for one icon I used as a placeholder and forgot to replace). Glad you liked the vibe of the game.
That's cool, I was just asking because it looks really polished, which is really impressive for such a short time!
Real cute werewolf villager game. Good job!
Thanks you for playing !
I really enjoyed this game and loved the visuals! The sound effects were also quite pleasant. I didn't have as much issue as other players regarding the purple background so I suspect that maybe it's a display quality parity (I'm using a Macbook).
I did however encounter some bugs (or feature, I'm not sure!) where cards did not disappear/update despite my attempts in resetting or playing a second round (when I failed to guess on the first round and lost HP, the second round cards did not update on the cats and it still showed the old cards).
Otherwise, love the spin on it being werewolf but cats!
Thanks for playing!
Keeping the info between rounds was intentional. Roles don't change between lives, so the goal is to build on what you learned in previous rounds, making that info still valid. But yeah, the UI gets a bit chaotic when there are lots of characters!
This is great all around, well executed and good visuals. My only complaint is that the cats are kind of hard to see on the purple background, but it’s also not important gameplay-wise.
Thanks for playing! Yes, the low contrast between the background and the cats was intentional to heighten the game's mysterious vibe, but it might not be visible enough.
For years I though of turning the werewolf board game into a strategy game. Glad to see someone making such a solid attempt.
I really like what you did with this. Some cards are clearly a lot worse than other and roles are all other the place, but the core of the game has a lot of potential. What's there is pretty great.
Thanks for playing! Glad you enjoyed this Werewolf adaptation.
It’s the kind of game that, given its depth, requires a lot of rebalancing. But even at this stage, it’s a genuine game that makes you want to play again. The theme really shines through—kudos!
Thanks for playing ! :D
Awesome deduction game and nice visuals, though I feel too bad for that poor cat in the tutorial, and one innocent alley cat that knew nothing yet had to die just because of my mistake ;( I like how the difficulty increases and new roles are introduced gradually. Also insane amount of work for a game made in 1 week by a solo developer.
Thanks for playing !
very good game my brain hurts now so thanks for that i guess.
Thanks for playing !