Very satisfying pond click and very fun incremental! Well done
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How does the game fit the theme?
The little blotches you hire to help you finish your painting sometimes turn on you. It could be any one of them. It could be all of them. I wouldn't trust any of them, honestly.
What code and assets did you not make from scratch during the jam (if any)?
MADE WITH GODOT ENGINE
godotengine.org
engine license (MIT)
M6X11 + M6X11PLUS FONTS - DANIEL LINSSEN
managore.itch.io/m6x11
PIXELOID FONT - GGBOTNET (SIL OFL 1.1)
ggbot.net/fonts
MUSIC + SOUNDS - OVANI SOUND
ovanisound.com
How many people worked on the game?1
Comments
super cool incremental game! one small thing I noticed but I'm not 100% sure in the late game it felt like holding down to upgrade wasn't working anymorea
also a neat audio trick is randomizing the pitch slightly so repetitive "drops" sfx is more satisfying!
I think making it easier to read the dialog without it clearing before the player can read it would be the only critique. Everything else about this game is great and I'm really impressed. Also really cool work with the shaders!
I love incremental games! Perfect execution , aligned with the theme and enjoyable. Congrats!
The art and gameplay are both great and enjoyable. I didn’t like having to click so much at the very beginning, though. I think being able to construct faster and achieve more satisfying results earlier would make for a better experience.
It's just a clicker. There are some weak moments: dialogue windows are too big, and there is no option to skip them (the town records really freaked me out). The guide is TOO ANNOYING. I think it would be good to add a setting to disable him. Rogues are too hard to find, it would be good to add some sound effect when they appear, or something else (No, the guide is not enough. It's a casual clicker anyway).
The tavern upgrade highlights them with a circle of pigments on a regular period, and the painting dims a bit when one's trying to drain a building. But I'll see about adding more to it, I definitely should have added sound. Thanks for the idea! I'm also brainstorming better ways to handle chat bubbles, so hopefully that helps it out., Thanks for playing.
I really like the painting style, and the little paint characters are cute. Felt very satisfying to see the color come back into everything. The story is interesting, although I had a hard time following it because there was so much other stuff going on while I was trying to read the text. Overall, I had a great time!
Clearly this is a contender for jam winner. I don't know how you managed it but you made a game that was fun, cute, engaging, complete, well-polished, fit the theme, and just generally is a good game. This is the first one so far that I found myself wanting to continue playing because I found it genuinely enjoyable. Make this into something more. You have a great basis, and I think you could make a genuine full release on steam. I have literally no critiques. I can't even believe that you managed to fit in lore along the way. Bravo!







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