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Garden of Terror's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #562 | 3.131 | 3.131 |
| Enjoyment | #804 | 3.016 | 3.016 |
| Gameplay | #862 | 2.787 | 2.787 |
| Overall | #929 | 2.904 | 2.904 |
| Visuals | #956 | 3.000 | 3.000 |
| Audio | #985 | 2.672 | 2.672 |
| Theme | #1120 | 2.820 | 2.820 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Friends become enemies
What code and assets did you not make from scratch during the jam (if any)?
font
enviromental 3d object
music
How many people worked on the game?3
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Comments
Genuinely a fun time! When my carrot turned alive and attacked me i actually got jump scared lol Really funny idea :) Btw i kept getting this bug where it would randomly whip my pov in a different direction from where i was looking, just letting you know in case you keep building the project
interesting how evil vegetables are. will eat more meat.
the gameplay and UI is great, I grew some cute carrots who chased me down and killed me. solid experience overall
This is a really unique take on the prompt! It took me a while to figure out the whole hunger mechanic, which I personally feel is a bit too tedious. It goes down really quickly and if you get focused in on the main mechanic and the other two bars, it can quickly become a hinderance. Which, I mean, in some cases is good, but it can get frustrating rather fast. And the food doesn't really help, because in the time you got out of the shop, a good chunk (depending on which food you got) is already gone. My genuine recommendation would be to slow down the rate at which the hunger decreases so there's a bit more leniency and/or buff the food a bit more. But then again, that's a personal opinion. I think the fighting mechanic is solid, and I like the style of the world. Overall, an interesting and unique concept that I think has a lot of potential!
The game is very good and polished I really like the character designs good job
I got stuck on the loading screen, but it worked fine after a refresh. Overall, it's a really cool game!
I love it! The 3D models are really good, and the gameplay loop is really addictive!
Solid work! I enjoyed it!
The core loop is fun, I got a bit startled when my fully grown carrot popped out of the ground and started running towards me.. are you friend or foe?? haha. Sadly I spent all my money on seeds so when my hunger bar went to 0 I wasn't able to purchase food and died. On that note, my health bar went down really fast, so felt a bit punishing especially for a first time player.
Thank you for playing and giving feedback. It's very valuable to us.
Game loop is solid. I like that I can see both of my hand but sometime it didn't update what I hold maybe because of animator. I hope there is player upgrade tho.
Nice first person gameplay. Liked the game!
Nice game submission! Hope it will be developed more! Love to have shotgun or katana to fight them! The lighting is a bit off though. Good animation and good visual style. Will play it when it is developed further.
Solid little experience! The gameplay loop is pretty fun, but also could be much better if fleshed out more. Fun game!
I like the premise of the core gameplay loop, especially the idea of growing and beating up your own food. Such an interesting concept that I can see easily being expanded upon into its own game or part of another game as its own leveling system. You have something genuinely unique here.
Thank you for you kind words. I really hope we can expand on this in the near future. I enjoyed working on this project a lot.
The game looks really good and it's fun. Great job! :)
HAHAHA, you caught me. I never thought a farmer's life could be so dangerous. I managed to score 205 points with 9 kills. Is that a normal score? Don't forget to rate our project, too.
Thank you for the comment. If you finish the game which triggers at 100 enemy kills you should have about 2000 score. But there is a glitch. The restart button isn't working. Time is frozen . The game lets you click Esc opening the pause menu and then press resume so you stop the time freeze. The win canvas stays on but you can theoretically go for infinite score at this point..
I would love to rate your project but I don't want to download . Maybe my teammate will rate it!
Nice 3D assets! I felt like I was fighting with the cute characters from cloudy with a chance of meatballs 😭😭😭 I think the attack needed a bit more feedback, and a bit faster cooldown with how fast the enemies sprinted towards me haha. Really unique concept of having to fight your food haha! Great work!
Hi, i played your game a bit. And i bought meat to eat and carrot seed to plant. but i can't seem to find the plant button. Can you help me? Also i scroll to the water can, but can't use it too.
First of all you should play Fullscreen. When you spawn behind you are the garden spots and infront the shop.
On the bottom of the screen you have your inventory slots. With the mousewhel or buttons 1,2,3,4,5,6 you can equip the seeds you bought from shop and Press E over the garden spots . Then you need to equip the watering can and press E again over the spot you already have a seed planted. If you need to fight for any reason equip the last item being the punches and left click to punch . Hope you have fun !
Oh this game was full of surprises! Especially the part I found out I am supposed to fist fight the farm product haha! Game is nicely done, I loved the core concept and visuals especially with fruit models. One suggestion is to slow down the starving process a little bit. Also the lighting could be a little better. Shadows were too dark and it made the atmosphere a little bit dull but still I found the visuals so lovely. Well done!
Really fun and original concept! I loved the idea of growing your own enemies, and the first time the vegetables came after me was pretty funny :D
The visuals and music also create a really nice atmosphere. I think the main thing that could improve the experience is clearer onboarding and a bit more feedback during combat, especially sounds or hit effects when attacking enemies. The stamina/hunger balance could also be slightly more forgiving.
Overall, a creative interpretation of the theme with a lot of potential. Great job
Thank you for sharing your experience . I appreciate your suggestions. I hope we can get around to improving the gameplay in the near future.