This game was short but sweet! I love the twist on the theme where its everyone else trusting you. This was a lot of fun. I think I encountered a few bugs. One bug where I phased through the right wall on the flower level when using the vines. Another where the vine was launching me too far in the first level over the gap. But none of those really affected the game too much! Good job!
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PARANOIAC's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #100 | 4.100 | 4.100 |
| Innovation | #188 | 3.567 | 3.567 |
| Enjoyment | #194 | 3.700 | 3.700 |
| Gameplay | #288 | 3.433 | 3.433 |
| Overall | #377 | 3.433 | 3.433 |
| Visuals | #792 | 3.233 | 3.233 |
| Audio | #1078 | 2.567 | 2.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This game is all about trustworthiness
What code and assets did you not make from scratch during the jam (if any)?
All sound effects
How many people worked on the game?1
Comments
Really nice puzzle game! The difficulty felt just right for the short runtime, and the UI is clean and intuitive. I got everyone out safely on my first run, then immediately replayed it just to see what happened if I lied to everyone instead. Unsurprisingly, that ended with me trapped. :-D
I really like the twist on the theme too. Being dishonest can directly sabotage your own chances of escaping, which is a neat interpretation of “Trust No One”. The core mechanic is simple, but I could easily see it supporting more levels and increasingly complicated situations.
Theme was incorporated to the gameplay and story so well! The pixel art was really good as well.
UI / buttons could use polish but it did not did affect my overall experience. If you have the time and plan use Godot in the future you could look into Godots theme templates. I learned to use them during this jam now I have plug and play UI element template ready to go for future projects.
Really great game dude!
The puzzles were actually really engaging, like I had to pause and really think about where to swing with the vines, super cool puzzle design. The spin on the concept is pretty sweet, I didn't trust anyone at first and the ending pleasantly surprised me.
The visuals are also really cute, my only criticism would be to be able to hold a direction for movement
Really liked your game, congrats!
Hey....cool game love the vine mechanics and the whole maze concept. I do believe the game could use a little work On audio a bit, and maybe some form of basic tutorial on movement...the vine Jumping is kinda challenging to get the hang of...especially with direction
But great game! love the art, and the fact that one person made this in 7 days is nothing but brilliant by itself :)
Thanks for the feedback, I appreciate it! A tutorial of some sort is a good shout - of course like you say, time is short, but it probably is a priority.
Audio definitely lacked, which is ironic, because I'm a musician & composer more than anything else - but that's kind of why I wanted to focus on the other aspects, where I learned more
Thanks for playing :)
I loved it. At the start seems kinda hard to figure out how to complete the level, I was confused and wondering how do you turn at the spot to swing in direction I need.. that was only "negative" thing. But overall I very liked your game, love the character art.
Didn't mean it in a negative way. There so much you can do in 7 days :D But in the end it made game more challenging since you need to figure out the exact path to go, for me that's a good thing. Not sure if got my message trough the right way but first time playing it I thought you could rotate in place and swing where you want.. although that would make levels shorter :D. Anyway very good game, love it.
I love the game! Gotta return to it later on because i got stuck on level 2 somehow and don't know how to get to level 3 XD
Ayyyy that was a fun little game! Got hit with some instant karma the moment the last stage pulled up-
Pretty neat idea and execution overall :)
A simple and intuitive puzzle game!
Trust no one (X) Someone trust you(O) haha
Really loved the ending:D
Genuinely loved this one. The whole first run I was thinking it's something generic where you shouldn't trust the characters and take the chance they'll betray you. Then realizing they fully trusted you and you're the reason for failing to escape. Plus the artstyle and gameplay are simple but effective.
Great work!
I liked the idea, and the art style is amazing too!
It’s just a shame the interface was glitchy—it occasionally wouldn't let me click the dialogue buttons, but otherwise, it’s cool. Great job!




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