Play game
INCREMENTARROW's itch.io pageHow does the game fit the theme?
It doesn't fit the theme
What code and assets did you not make from scratch during the jam (if any)?
none. all code and assets were made from scratch during the jam
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.






Comments
Chill incremental game, and a beautiful visual spectacle. A perfect example of how to add juice to a game to make something simple feel much more enjoyable.
The ambient music got a bit jarring after a while, and gave the game almost a creepy/spooky vibe. The sounds of the arrows hitting, combined with the sparks was super satisfying though!
The upgrade tree could use some more distinction between the different upgrades, maybe some more icons. And because of the bouncy physics its difficult to click on things.
I struggle to see what the ''trust no one'' element is in this though.
Not cool to participate in a game jam and not commit to the theme
nice visuals but it doesnt fit the theme the menu is one of the worst i have used of all time it looks like this was made not for the jam but u wanted attention
I think you made an amazing tech demo of your skills with shaders and lights. Like other people have mentioned it seems like you just had a game to show off and the jam happened to be here. Also I do think the menu is incredibly annoying. I want to be bale to quickly spend my money and get back to the flashy lights, but they bounce around and it takes so much longer to click things.
dont like how this doesnt fit the theme and during lategame felt like I was going to throw up. But, if this was another game jam this would be top tier for sure.
Looks beatiful but not making a game about "trust no one" is unacceptable for me
Very simple but fun incremental. The visuals are a bit to flashy for me but I must say in the end it is really satisfying to see just explosions on the screen. The update menu is just straight out of hell. Clicking something is really hard so I have to wait till everything is in place.
I would also recommend to let the player aim the arrows (with some random spread) with a trajectory shown. This gives the early game a bit more engagement. in mid it could be a fun way to max the output and in late game it doesn't matter :D
good work!
Very fun incremental game! It took a while to ramp up to where things got interesting, but once it did, I was hooked. After a while I realized tapping anywhere on the screen didn't affect the arrow targeting, but I still felt compelled to tap the boxes and the targets. The graphics and sounds were satisfying, though there was major speaker popping on high arrow count. Loved the shader work though. Great job and fantastic entry!
One of the most beautiful jam games I've ever played!
Super smooth visual, little bit fast to reach the end. Doesen't fit the theme, but you alredy know that. Keep up the smooth work! :)
Super smooth visual, little bit fast to reach the end. Doesen't fit the theme, but you alredy know that. Keep up the smooth work! :)
its pretty to look at and maybe there is a jam out here with the right theme for it ;)
This is a great game for another jam haha. Good job
The game feels smooth, effects are awesome and visuals are nice. Colors, atmosphere and shakes are very polished. However the game doesn't match the jam theme at all. Also the shop UI is not ideal. I understand the idea behind the shop UI, but it just doesn't feel nice in my opinion as after each run you have to wait a few seconds until the boxes stop moving, Overall the game is satisfying and well made.
That UI is... umm... frustrating
Unapologetically off theme is crazy. Nice juice though. Very satisfying endgame.
Addictive and ramps up in excitement quickly. Great game!
Trust no arrow
Very fun incremental game! Kinda sad that it isnt on theme but still impressive
Really cool game, unfortunately it doesn’t fit the theme at all :(