Even though the game was simple, it was still enjoyable. The movement and the shooting was nice, and nothing felt too buggy. This is the first game I'm seeing in this game jam that has made a game with Pygame, so it's pretty nice.
I do have a few suggestions to improve the game:
- The enemy wave spawning is a bit messed up. They all just spawn in a circle, so the player gets surrounded, and always takes a lot of damage.
- The enemy health increases way too quickly. I'm not sure if it doubles or something, but a bit slower progression would be good.
- The rapid fire powerups should either stack and spawn less often, or just not be able to be picked up by the player when the powerup is active. It's kind of annoying when we accidently pick two up, and they basically go to waste.
- The later game becomes a bit boring. Usually, what happens is the enemies spawn, the player gets surrounded, has to take damage to escape, then the player just moves around in circles around the map to destroy all the enemies. This could probably be fixed by a more staggered enemy spawning, and more enemy types.
- The upgrades could be more satisfying by doing upgrades such as multi shot, or maybe piercing, or make things like when they hit an enemy, they split up. The current upgrades don't really feel much different.
- The game also doesn't fit very well into the theme as said by other people.
- The upgrades also start out wrong, but not much of a problem.
These are all the things I can think of right now. Even though it seems like a lot, I still think this is a great game for a game jam, especially since this is made in Pygame, which isn't like a game engine. I had lots of fun playing it even though it did get boring after some time, the first few minutes of playing it were good.
Overall, I think this is a great game, and you should definitely try to keep working on it after the game jam ends.
Play game
RogueLite's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #304 | 3.548 | 3.548 |
| Gameplay | #546 | 3.129 | 3.129 |
| Audio | #795 | 2.903 | 2.903 |
| Overall | #1221 | 2.543 | 2.543 |
| Visuals | #1474 | 2.258 | 2.258 |
| Innovation | #1622 | 1.871 | 1.871 |
| Theme | #1878 | 1.548 | 1.548 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can't trust the horde - they all must die!
What code and assets did you not make from scratch during the jam (if any)?
Everything was created from scratch other than the background music. Proper credit given on the game page for the music.
How many people worked on the game?1
Comments
Definetly did do a lot with less. As mentioned by others, wasn't on theme, and the game would definetly be helped by more content. Still, definetly had a lot of fun with it as is. My first survivors like game actually, and i didn't read the page so i was shooting with space and thought the direction was random which made it much more challenging(I did play it normal afterwards and had a lot of fun, just thought it was funny that it happened); Cool thing to try and find a way to slither out of the wave once they encompass all borders. And done on a selfmade engine makes it way cool. Good luck in the future!
Very fun loop, i can see this being a nice little game, off topic for the theme though, but sound design and player juice was nice, as other said enemy variety could've been better, but nice system for the roguelite progression, can see this being a fun incremental with the right art and twist to the gameplay
I liked the game’s music and sound effects. I don’t think the game really fits the theme. It would have been more fun if there’d been a greater variety of enemies. Still, overall, I enjoyed the game.
Fun game! You definitely need to add some enemies with less predictable movement to spice up the challenge. Also, the game starts with Damage Lv. 7 and Movement Lv. 6. Either that's a text bug, or you're really giving us some nice base progression :)
Seems like I started with some base progression, was that intentional? Definitely fun gameplay loop, very geometry wars vibes. I found after upgrading a bit I could just let the enemies come at me and stay in a spot, and I'd heal enough from their drops to not die. Would be nice post-jam to see some more variety in enemy types and such.
Great game. I don't like how the theme is incorperated though.
This game is SO addictive, congrats!
The gameplay is so good, I wish there were more powerup options, other than just rapid shots. Even though, it was amazing to play, and the sound+music felt incredible. Wonderful!
very addictive game. It could be even more satisfying if the enemies had a little knockback and hit feedback(flashing color) if i hit them with a bullet. Overall great submission!
Solid little game for a jam. I don’t get the trust no one theme, but it was fun.
Appreciated having a nice little survivorslike. The gameplay loop was solid, the sounds and visuals went well together. Also props for a non godot/unity/unreal engine. I didn't really feel the theme together with it. Maybe if some of the loot pick ups or something couldn't be trusted and would turn out to be enemies? Not sure, honestly. Still, a satisfying little game jam game.
Great game! Love how you made it all come together so well, which is not obvious with such minimal approach. And it keeps you in the loop, literally :) Audio and visuals are immersive and fit together with the gameplay. Does it end? I didn't find out, as on the 3rd run, with all purchases maxed, I got a power grid outage somewhere after 30th wave, but it seemed I could go on and on...
Very solid audio and very impressive for something built with Pygame! I would have loved some more gameplay variety and stronger connection to the theme, however.
I wasn't sure how this would go for me playing on a laptop trackpad without a proper mouse, but the controls still worked well once I got coordinated. I'm not really seeing the tie-in to the theme, and leveraging some of the great free assets out there could have given it some polish, but I had fun! The gold might be a bit too plentiful at the moment as I was able to max out 2 (nearly 3) of the categories after my 2nd run. I also liked that it became more important to selectively pick up drops as the levels get more chaotic to help get through the larger waves.


Leave a comment
Log in with itch.io to leave a comment.