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How does the game fit the theme?
The princess has been betrayed by everyone she once trusted! She must fight her way to the throne room with noone left on her side
What code and assets did you not make from scratch during the jam (if any)?
Font, NodeShaker2D (adapted from NodeShaker3D), mouse click icon
How many people worked on the game?9
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Comments
Loved the artwork and the narration of the game! I hope to have a health bar for the enemies, also I can't really do the parry when the enemy attacks? There is also a problem where fighting the chef would crash the game. But overall a well polished game!
Very fun game, I LOVE the art. The style is so nice to look at. The ui is incredible. My only complaint really is that its really hard to tell how to get the timing for your hits/dodges. Some kind of indicator for that would be nice. But seriously, fantastic job on this one.
Enjoyed this one.
Wasn't able to finish, I got all of the items but the 2nd and 3rd seemed to do nothing? Not sure if continuing after getting hardlocked at the start of some fights messed something up (winning a fight in the middle of a boosted string of attacks seemed to consistently trigger the hardlock).
An indicator of the timing needed for the timed hits would help, I eventually figured out everything but parrying the knight sword (unless it's impossible to fully parry that?)
The game looks pretty and wish I could’ve seen more but I was stuck fighting the knight. All my attacks missed except when blocking and even with doing that 6 times, I still lost :/
such a pretty game i love good art like this, very well made too polished in every aspect, I liked it good job u u guys!!
Man i loved this one haha. Crashed for some reason in the fight against the teacher after missing my first attack. Regardless, loved the combat system.
i'm so glad you enjoyed it!! i'm sorry to hear about the crash though, but thank you for playing!!
Visuals were insane. Probably some of my favorite of the jam. Really well done.
that's so kind of you, thank you!! they were so fun to work on (even if i had to pull some all nighters which my real job wasn't too happy about hshs) thank you for playing :DD
Very nice visuals, I really liked it!
thank you so much!! i'm glad you enjoyed it :DD <3
I absolutely love the art! The silly voice sound effects had me smiling too xD I ended up clicking through them since after a while it got pretty repetitive, but I really enjoyed myself! I couldn't get past the chef. I don't know if it's just me.. it took me a bit to figure out how to actually attack. I kept missing and dying until I realized I had to click on them when the hand icon was by wherever it was "punching", but even after I figured that out, I kept missing A LOT. I don't know if it's just the web build and timing issues since I know others was having that issue too with rhythm beat maps, but it wasn't registering my click even if I did it on time, a little bit before, or a little after.
thank you so much for playing and for your feedback!! :DD we can defo try and make the tutorial a lil more clear next time :3c i'm so glad to hear you had fun though! <33
Very stylish! I had a lot of trouble understanding where the hitbox is on the princess. But once I got it, it became fun!
Thank you so much for playing!! :DD I'm glad you had fun <33
i love the art style so much. interesting story. i'd like to see this game progress in the future!
thank you so much for playing!! :DD
love the artsyle here here, the portraits are very well drawn and expressive. The story premise is quite fun, i like that it allows you to replay the game and adds a little something on the 2nd run.
I really like rpgs with timed inputs. It took me quite a bit to get a grasp on when to block attacks, it felt like the timing window as rather unforgiving. eventually I got used to some of it but i still couldn't quite figure out the sword one
thank you so much for playing, and congrats on getting to a second run!! :DD don't worry about not getting the sword parry- seems that's actually a little bug that got overlooked on the final rush to complete everything hehe so your timing skills are safe o7
Really beautiful game! I especially loved the character designs, all the different poses and animations, and how well everything comes together with the story. It looks incredibly impressive for a jam game.
The combat system is interesting too, but it took me a while to understand the attack and parry timing. I think a small visual indicator, similar to the one used for healing, would make the fights much easier to read. Other than that, great work!
thank you so much!! designing the characters was such a blast and bouncing off silly personality ideas with the team was a treat :'] thanks for the feedback on the combat too!! we defo wanna try implementing something like that if we do something similar in the future :3
Truly incredible!!! It was a real pleasure playing it. I absolutely loved how the rose, the thorns, the flower to attack, and the leaf for the boost all fit so well! The only thing I couldn't master was the sword parry haha, but despite that, I was able to keep moving forward! I did run into a minor bug the 4th time fighting the prince (or maybe the 3rd) where my attack froze and I couldn't finish the fight.
thank you so much! coming up with the UI was a lot of fun, so i'm glad it was worth it!! <33 i believe there are some issues with the purple sword parry code- so that's not on any lack of skills haha :3c ty for letting us know about the bug too!! will try and iron it out :D
Amazing art style, really impressive, Bravo ! The final boss was too strong for me though I had to give up :')
thank you so much for trying!! :DD the final boss is definitely a toughie-- i've given it multiple tries and got v tilted hshshs thanks for the lovely review and for playing!!
Beautiful art style and some pretty engaging gameplay, even if I was kinda terrible at it. Great work overall, one of my favourites so far.
that's so lovely of you, thank you so much for playing and your kind review!!
If this was an anime i would watch it, you guys cooked! Ig the attack timing and parry timing is unclear, maybe there could be a meter similar to the heal. But other than that it was amazing, Loved it! (its kinda funny whenever you lose to one of them they just fight you again like theyre sorry for winning lol)
hehe thank you so much!! we defo had a lot of fun playing with the anime tropes :3c we defo agree on a visual indicator for the attacks and parries so will include that in the future :3c thank you for playing!!
This game is so good, but I am so bad at the timing! XD Art is THE BEST THING EVER and music is also extremely good! Amazing job!
Downright amazing! Super fun and would love to see this expanded!
This was seriously amazing! Super polished, and the art and music were an absolute treat. Took me a moment to get a hang of the combat, but I really enjoyed the timing elements, it made things feel a lot more involved. Although the timings could've probably been made a bit visually clearer. Great job everyone!
thank you so much for the feedback and for playing!! <33 we've definitely gotten some ideas on how to help make the timings clearer if we do try something like this again :D