Results
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I made the villagers and residents have quirky and riddle-based dialogue so you can't "trust anybody" based on what they say.. it's really just a visual novel kind of game with choices matter and you try to figure out the right thing to say. Everybody seems suspicious and you just moved into Pumpkin Hollow on Harvest Day and are learning their strange behaviors and quirky-ness. Your goal is to try to collect candies (mainly Signature candies which you can read in the Candy Pedia in the Village scene) and then you get a "Performance Title" based on your performance so there are multiple playthroughs.
What code and assets did you not make from scratch during the jam (if any)?
Some of the sound effects which I list on the page! Otherwise, we did everything! This game was primarily done by me since I am a solo developer, but my twin sister and husband helped with some artwork and the background music. But we did all the art and I'm SO excited for people to see it! I learned so much about buildings since I never draw them! I can't wait to learn 3D, but for now, I'm making a lot of 2D games so I can do the art myself :P
How many people worked on the game?
3
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