Insane that a 7-day game has animated portraits! Great art and a complete story. Adding some highlights to the interactable objects would make it 100% perfect :D
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How does the game fit the theme?
Murder Mystery
What code and assets did you not make from scratch during the jam (if any)?
Simply the game idea and got really lucky with the theme.
How many people worked on the game?5
Comments
That's such a cute game- I've gotta say I really love the art style and the characterization here.
The time mechanic is really interesting, love what y'all went for there and I can definitely see this being even better than it already is given more polish time. Cool game :)
Really cute game, I loved the characters and the art style a lot, and the time limit actually made me think more about which clues were worth checking. Sometimes it was a bit hard to understand what I could interact with and I got confused with the controls a few times, a dialogue/clue log would also help a lot. Still really fun and charming overall!
Hey, thank you so much for your comment! There’s a short tutorial at the beginning of the game to help you understand how to use the controls. The E key lets you skip dialogue, while ? or M lets you go back after clicking on a window or door to enter an apartment, the lobby, or the café, and return to the main map.
There was a murder in the residence, and your goal is simply to find the culprit by exploring and talking to the residents. We hope you’ll give it another try and let us know what you think! 🥰
I like the characters & their animations. They are so cute in this style. Dialogues are good too. I think the game needs a little bit of more UI elements. I would like to see characters names above on speech boxes and history log for to see past dialogues.. And maybe introduce characters in their apartments might help instead of introducing everyone at the same time. But i really loved the visuals!
Nice little murder mystery. First of all, the character portraits are totally adorable, really well done art, the spritework for the rooms and building is pretty nice as well.
I like the aspect of managing time, and the fake clues are a nice sprinkle of difficulty, it's true that some clues are more obvious than others but I think the game throws enough of a curveball as to not make it totally obvious on a first playthrough. I had suspicions on many of the characters and I actually had to think a little to figure the best spots to examine, that is really good.
The dialogue and the different characters are also quite well written with distinct personalities, it's really charming.
The music also sets the atmosphere quite well, like the antique shop guys song having the old timey filter or Malo's room having a more dramatic tune (a song in the map would have been nice though)
My only criticism would be, as many have pointed out, that it can be a bit hard knowing what to examine as the highlight is pretty lowkey
But overall? This game is great! I had quite a bit of fun playing, kudos to y'all!
It's a pretty good game. I like the character sprites in the dialogue window — they look really cool. However, during sprite animations, you can sometimes see the sprite getting slightly cut off, or, conversely, bits of neighboring sprites showing through.
Since the control buttons aren’t grouped together — and one of the hints opens with the mouse from the bottom left, not from the Tab — it’s sometimes easy to get confused about the controls. Also, there’s a serious lack of names indicating who’s speaking at any given moment, which makes it really hard to figure out who’s being referred to at the beginning of the game.
I also encountered a couple of bugs: sometimes clues I’d found didn’t appear in the clues menu, even though I could read them, or conversely, they appeared in the menu but displayed the text “this clue hasn’t been found yet.” Also, at the end, I couldn’t select a suspect, but pressing random control keys helped.
Just in case, I recorded part of my playthrough on video, so if you need it, I can find the moments with the bugs I mentioned.
I suppose it’s often harder to give feedback on what’s done well in a game, since a well-made game element is often one that players won’t notice.
I like how you’ve portrayed the characters’ personalities — each one feels unique. I didn’t have any trouble reading the text. I also liked that there are some objects to explore that don’t yield anything and just take up time. It really makes you think about what’s worth exploring and what probably isn’t worth your attention.
Spoilers:
I figured out who the killer was because they went back to their room during the party, and they were the only one with some kind of poison — and the victim had, in fact, been poisoned. (It’s strange, though, that the killer didn’t hide the poison.) Also, the window in the victim’s room was open. The killer could have climbed in through the window and poisoned the food in the victim’s room. It’s unlikely that no one would have noticed a huge portable ladder leading up to the third floor, so it’s much more likely that the killer actually came down from the floor above—and the killer happens to live right above the victim’s room (though I might just be reading into something that wasn’t intended, since I couldn’t inspect the window).
Also, I think it would be nice to add a bit more clues, but make them a bit less obvious, since right now it’s more of a vibe check based on how the characters talk, plus a matter of luck in stumbling upon one of the two clues about who has the poison.
And finally, the most important thing — the question on everyone’s mind: 
A nice murder mystery game, liked the character design and the narrative and I also noticed the meme where a guy letting bees flying around in a classroom on the newspaper lol. I wished the clues are more obvious to click on, and also logs to able to see past conversations. But overall a nice murder mystery game!
The art in this game is really sweet! I liked all the various characters, and it's always fun to have a murder mystery.
I think for me there were several issues with the game:
- You are immediatelly introduced to about 6 characters with densed text, and it was abit overwhelming.
- It was hard to understand what was interactable, and so I had to constantly click around
- More of a personal thing, but I'm not a fan of investigation with limited time, when you don't know which clue is important
I failed the task, and I would be interested for a tutorial to see your train of thought and see what I missed. I think with a little more clarity about the clues and more gradual introduction of the characters, this can be a really cool deduction game!
It was a short and sweet game! There are some suggestions I wanted to make:
- In my opinion, it would be better for the controls to be visible somewhere on the screen at all times
- I would like to see the names of the characters that are speaking, to be able to more easily keep track with them.
- It would be nice to have a log of clues and past conversations, to avoid wasting time investigating a clue that we already looked at.
Got the good ending, great game, but here are a few points that imo could have been improved :
- Some of the sprites are stretched especially in the menus, which make them look a tad weird
- The controls are kind of frustrating at times, when in a menu i think pressing escape could close it ? instead of having to repress on the same button
- It is kind of frustrating that the clues are "one shot" i didn't found out how to re-read a clue
- Art wise : i find it a bit weird to mix pixel art and vector art but that's just my opinion
Otherwise, great work for a week jam, i can see you guys put a lot of work and love in this game !
Great work!
Hey Re_Rad, thank you so much for your comment! There’s a short tutorial at the beginning of the game to help you understand how to use the controls. The E key lets you skip dialogue, while ? or M lets you go back after clicking on a window or door to enter an apartment, the lobby, or the café, and return to the main map.
There was a murder in the residence, and your goal is simply to find the culprit by exploring and talking to the residents. We hope you’ll give it another try and let us know what you think! 🥰






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