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A jam submission

Shop KeeperView game page

Submitted by CheezyGoblin — 2 hours, 2 minutes before the deadline
Rated by 24 people so far
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Shop Keeper's itch.io page

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How does the game fit the theme?
You play a shop keeper with not so trustworthy customers

What code and assets did you not make from scratch during the jam (if any)?
I used some of my old game code as a reference for some areas of the game like camera zooms

How many people worked on the game?
2

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Comments

Submitted

I really liked how the customers themselves become part of the challenge instead of just being background characters. Having to keep an eye on everyone while trying to figure out who’s actually suspicious creates some nice tension, nice sound design and animation were great aswell. nice work

Submitted(+1)

Really nice game with music and theme that fits very well. However, you should remove the quit button because the game freezes when it's clicked, because there is no actual application to quit.

Developer

thanks for playing! I appreciate the advise, but I really like the aesthetic of a quit option regardless of it being useless on itch.
I feel like its relatively harmless since when a player clicks quit they are usually done playing

Submitted

Good game please rate my game

Submitted(+1)

I had a lot of fun playing this! I've seen a few games in this jam with a similar concept, but they tend to be very chaotic. I found that you struck a good balance here with just enough mild chaos with the number of characters and their muttering and the room size (not being able to see it all at once, forcing you to keep moving) to make things challenging, but not frustrating. I agree with some of the other comments that there could be more obvious feedback when you get something right or wrong, either a subtle visual or audio cue, but the lack of that didn't really bother me. Great job with what you were able to accomplish in the 7 days!

Developer

Thanks so much for playing! glad you had fun and found it to be fairly balanced (I didn't have a lot of time to fine tune that)
I'm planning to add some kinda cue to make it clear for people if it's a good or bad interaction

Submitted

This game was a bit confusing to get the hang of. I like that the customers ramble about different things in the store and even bother you while your in the middle of trying to find the thieves. Nice work!

Developer(+1)

Yeah. I explained how to play in the description, but I get that it's not easy to pickup without instructions.
Glad you liked the annoying customer (Carl) thanks for playin

Submitted(+1)

Fun game - I especially loved the background music! Thank you for putting the instructions in the description, & for making it!❤️

Developer(+1)

Thank you! I’m happy to hear you liked it! 

I think you’re the first one to read my description 

(*´∀`*)

Submitted(+1)

That's a very fun concept, loved the characters! x)

For some feedback, I felt it lacking a bit of visual feedback, at first I wasn't sure if I'm doing it right. Like, "so did I catch them? Did they return the goods?" Once I saw the first cross appear, it became much more clear though.

Developer (1 edit)

thank you!

Yeah, I didn’t have time to add a tutorial in game so I just threw all of that in the games description until I can update.

What kind of visual feedback do you think would have helped you most? Like a full tutorial or something else? 

Submitted(+1)

I think it doesn't really need a tutorial, more like visual hints that you've caught the guy. There was another entry with a similar concept and they've added the text that you've saved the goods and the customers were running away with a beat look - /jam/brackeys-16/rate/4944956

I think it's just that I was unlucky to get more vague reactions like "No touching, I'll sue!", which kinda made me unsure. Others were more obvious. So I'd either change the lines or add an extra indicator for catching the thieves.

Developer(+1)

ahh, I see.. thanks for the helpful feedback! I’ll definitely add some kinda more obvious visual after the game is unlocked 

Submitted(+1)

Fun game, I really like the character design but also the overall art style and UI, plus the background on the game page is also really cool and the music is also great. I was a bit bothered by the freeze when catching a thief. In normal mode it didn't bother me at all, but in hard mode, that zoom in was a significant obstacle and felt a bit unnecessary. When there are so many thieves, catching them meant I was pretty much stopping every second while half of them escaped, making it feel like the challenge was more about fighting the game than the thieves. But other than that, I really enjoyed playing in normal mode and Carl mode, I feel like the balance is just right there (perfect amount of Carl). Also, at the beginning near where the character spawns, there's a computer, were there plans to add a camera system? It zoomed in when I stood near it, but I don't think I could interact with anything and I think it would be really cool. Overall, the whole project looks really solid, the game is polished and it's very enjoyable to play and has a lovely vibe. Great take on the theme. Good job! ♥

Developer(+1)

thanks for such a kind and detailed comment!

I ran out of time to work on hardcore mode (it was kinda last second) but I think after reading your comment I’ll rework it for sure! 

The computer definitely has plans! In fact my vision for the game is that you have to manage a few tasks while also checking in on the customers

thank you for playing! Really glad to hear you liked it!!

Submitted(+1)

Cool game, nice and chill.

(+1)

Was just about to grab a thief when goddamn Carl got in the way:(

Developer

He's a little scamp like that! tbh I personally love how he can ruin the run

I beat normal mode and carl mode, and can confidently say this is cool. It kind of lacks gameplay but apparently it's unfinished so that's expected. It was also quite unclear if I had caught a thief or not sometimes. And the screen gets overwhelmed by dialogue when everyone runs into me. The music and art are pretty great. Overall solid game!

Submitted(+1)

Pretty good game! but some how i got stuck after i pressed E on a shifty costumer?

Developer(+1)

I mean.. You're supposed to get stuck for like 2 seconds.
I'd love to know more if you got stuck for the whole game (I wanna fix any bugs)
Thanks for playing anyway!

Submitted

it was definitely longer than 2 seconds, i just restarted the game it only happened one time tho

Developer

huh, it’s my first time with npc’s so I’m not sure what would be causing it, but I’ll test for it later and try to fix. Thanks!!

Submitted(+1)

before even playing the game, the “I’m batman” in the banner image got me XD

The art is really nice! I also liked the music, it was a great experience!

Developer

thank you! It took awhile to draw all the outfits and stuff! Glad you like the humor and game!

I also like the music! Wish I could take credit for that too

Submitted

I recently discovered my love for shop games, so this was right up my alley! ;-)

The visuals have a really nice retro vibe, and there is definitely genuine potential in this concept. That said, a few things left me a bit confused. Mainly why the screen aggressively zooms in on me when near the PC, and how on earth to mute the soundtrack :D

A really promising foundation with a fun premise!

Developer (2 edits)

The Pc was meant to be a feature of the game but I ran out of time :(

I may add a bar for audio, but I didn’t wanna be rude to my music guy. I liked it so, it hadn’t crossed my mind to add an option cut to it out

Thanks for playing!

Submitted

to me everyone seemed shifty but the theme asked for it. So well done on that part!

Developer

You gotta read the dialogs and watch em closely
That or you clicked hardmode... they are all shifty ther

Submitted

I think the customers locking you down when talking with no way out but to wait is too harsh. Makes its too easy to miss someone stealing. But nice job. 

Developer(+1)

Yeah maybe.. But without it you can just run to everyone and click at random...
that would flat out ruin the game, so this was my loophole to fix it

thanks for playing

Submitted(+1)

I Won! Great game, honestly. I feel like the dialogue shouldn't lock you in place because then by catching one guy you miss out on others. other than that the game is amazing, well done!

Developer

Glad you enjoyed it. Now try to beat carl mode! >:)
The locked dialogue  was meant to force the player to not click everyone at random