Somehow a 3$ uzi was NOT a scam, but then 19$ balls of steel made me unable to steel ball run.
Interesting game!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #212 | 3.676 | 3.676 |
| Audio | #267 | 3.471 | 3.471 |
| Gameplay | #326 | 3.382 | 3.382 |
| Overall | #415 | 3.377 | 3.377 |
| Theme | #633 | 3.412 | 3.412 |
| Visuals | #673 | 3.382 | 3.382 |
| Innovation | #767 | 2.941 | 2.941 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The merchants that sell you items don't tell you if the item has any debuffs, therefore, you can't trust them.
What code and assets did you not make from scratch during the jam (if any)?
Fonts: Salmon Typewriter by Phildjii and 5x5 Pixel by Daniel J. Smith
I used this stock photo of a gun for the title screen: https://www.freeiconspng.com/img/40737
How many people worked on the game?2
Somehow a 3$ uzi was NOT a scam, but then 19$ balls of steel made me unable to steel ball run.
Interesting game!
Very smart ideas in this game: gun kickback, scams in the store, shoot through layers, buffs and debuffs.
Well done!
The music is really cool, it really brings to mind goblins and guns. The game is great, I even stayed playing after the goblin died. Rate my game too
Very fun game. Like the concept of scummy goblin traders. Artstyle was also very solid
A pretty smooth experience with some neat items and a similarly neat general premise. One thing that stuck out is that the spikes didn't damage enemies at all, only the player, which felt strange in some scenarios. I wish there was a little more variation in level variety, and I also wish that enemies dying had a more immediate effect than fading out of the world since that makes it a little ambiguous what the specific moment you kill it is (matters a lot with the uzi) but the artstyle is fun and I'm a big fan of the variety of weapons, the recoil on the shotgun was a nice touch. Fun entry!
First of all, thanks a lot for the indept review, I loved reading through this. So for the first criticism, the reason the spikes don't hurt enemies is for balancing reasons and to put more pressure on the player to bring them to buy more items (they're primary reason for being included was because my brother told me that the player didn't really have a reason to jump lol). But for the second one, god you're so right. That's something we'll absolutely change when we get our hands back in this project, as long with much more polish. Thanks again for the review!
A really fun game, but it's worth noting that any weapon other than the starting pistol is crap.
this has some great potential for a full game, the artstyle is great and the idea itself is amazing, the debuffs of the goblins arent that insane so it doesnt feel as bad if you get scammed
Is my finger always supposed to shoot green blasts, or it is some sort of scam too?
Nice game. I'd make the dialogue text a bit smaller, but in other cases: Really good work!
The game is very fun. The gameplay is enjoyable but a bit too easy. I only saw the eyeball projectile attack like 3 times. And because it is on the easier side, I never felt the need to risk getting scammed, and just saved up to always buy the lowest scam chance items. Maybe make the enemies a little more aggressive to push the player to take risks. Other than, that great job!
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