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DeceitDungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #720 | 3.097 | 3.097 |
| Audio | #729 | 2.968 | 2.968 |
| Gameplay | #772 | 2.903 | 2.903 |
| Innovation | #774 | 2.935 | 2.935 |
| Visuals | #778 | 3.258 | 3.258 |
| Overall | #812 | 3.022 | 3.022 |
| Theme | #990 | 2.968 | 2.968 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
very much~
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?1
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Comments
Great game please rate my game
I like the game and idea, bonus points for making it alone, well done! But there are some things that bugged me a lot. 1st: there are now accuracy updates. What's the point in eagle shot or exploding shot, or basically anything, if I miss point-blank? 2nd: I found no way to heal outside of wasting precious upgrades on healing. In other games these things are usually separated. 3rd: you can shoot in menus and death screen. 4th: as Enryu Mirik correctly suggested, add manual reload, I had to shoot almost full clip in the wall before leaving room. 5th: enemies sometimes spawn in the walls, making killing them even more difficult, considering point-blank misses. 6th: orbiting arrow is a massive debuff.
Looks very good, but quite a lot of things to improve user experience. For example add manual reload, decrease spread or show its range, show some bar to know when will reload finish
I really enjoyed playing your game, it was fun and and the art style was really cute
I think there is an issue with the aiming though. my arrows kept going to the left of where I was aiming for. but apart of that a really cool game and concept. would definitely be interested to play it again
Great job!
The art looks cute. Maybe you could rework the hitboxes a bit and add an active reload button in the future :)
Overall game looks good. Still need some improvement in the gameplay and visual
i dont know if its skill issue or nah, but i feel like the game is really hard to aim
Your game was really fun to play. Good Job!
I hope you develop this game further. I would love to see a dashing mechanic in the future.
It's a little hard to aim, but other than that, this game is great. Good job! :)
The controls are a bit off, feels like the cursor's art isn't centered on where the cursor is? There's also some grammar that could use some rewording. Besides those, it's solid in design. Once you adjust aim for it being off, it plays pretty well. Loved the art and level design, and the minimap setup. Good job overall!
Nice game, i think the biggest issue is in aiming, the bullets often go to other places. I beilieve there is potential in here, so hope you keep working on it.
Beautiful game. Aiming is a bit off like others are saying, but using the theme as the inspiration for the upgrade system was nice. Good work all around!
Nice one cool idea with the mini game with the animals and the dungeon. I liked the enemy designs. One issue I had was with the aiming sometimes not going where it should. In my 3rd run I got the float + orbit updates to try them it was a bad combination . I enjoyed it well done !
Ditto what everyone said about the aiming feeling off. But I really liked the enemies movements, having them pause a little bit every now and then. Made them seem a bit more alive. I think the intro story should have used some font instead of being hand drawn. Good job though!
Loved the isaac-like gameplay. Pretty good job
Diverse enemy types, completely varied movement patterns, and upgrades tied to a clever little trust and deduction minigame, plus who knows what else I haven't even discovered yet. There is definitely enough potential here to develop into a full game!
My only real critique: the hitboxes on the tier 2 slimes feel too small. It feels strange when attacks pass right through them (though passing through feels very intentional and well handled on the jumping snakes).
Really promising work!
I loved the artwork ! Really fun game to play, well done :)
I'm super into this gameplay lol — the battle feel is really solid too.
What a little gem! I struggled a bit with aiming initially, but boy is this a good fit to the theme! Well done :)
Struggled to start it at first. not sure I trust your cursor...