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A jam submission

ConnivanceView game page

Procedural Whodunit
Submitted by Evigouroux — 9 hours, 3 minutes before the deadline
Rated by 57 people so far
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Connivance's itch.io page

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How does the game fit the theme?
The game is an investigation where most witnesses are omitting details or downright lying to the player. Any of them can be the culprit.

What code and assets did you not make from scratch during the jam (if any)?
The entire game was made from scratch except for the music and SFX (credits in description)

How many people worked on the game?
1

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Comments

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page
Submitted

Very well done, love the procedural generation of the game.

Developer

Thanks for stopping by !

Submitted

Combining a procedural manor generator with a Clue-style murder mystery deduction loop is brilliant! The cozy pixel art, manor generation animations, and procedural quirkiness (like guests wearing opposite-gender shoes or leaving canes everywhere) give this entry infinite replay value and incredible post-jam potential.

A few testimony logic, UI, and audio tweaks for your extended post-jam version:

- Testimony Detail & Parsing: Differentiate corridor names (e.g., "North Hallway" vs. "a corridor") so movement paths don't read as repetitive, and split testimonies into interactive dialogue choices to make interrogations feel less vague.

- Item & Vocabulary Sync: Fix minor item naming inconsistencies (like lighter vs. cigarette) so clue parsing stays completely clear for players tracking physical evidence.

- WebGL Audio Buffer: Address GameMaker's web audio cracking/buffering on slower browsers by optimizing SFX sample rates or pre-loading audio assets during generation.

Top-tier concept, charming art, and amazing execution for a solo dev! If you get a free minute, I'd really appreciate your thoughts and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523

Developer(+1)

Thanks for stopping by, I've already rated your game.

Submitted

Cute pixel art and interesting and well executed short murder mystery game. Enjoyed it and impressed. It being procedurally generated is also a big plus!

Developer

Thanks for playing !

Submitted

Really cool take on a murder mystery game! I liked piecing together the testimonies and clues, and having everything procedurally generated makes the concept way more interesting and replayable. The presentation is really charming too. Very impressive for a solo jam entry!

Developer

Thanks for the kind word ! I'm really happy about the way the game look 

Submitted

Nice gem of a game. 

Developer

Thanks for the kind word !

Submitted

Nice work doing this solo! I like the art work and the gameplay. The testimonies are kinda wacky sometimes but its not a big issue. The manor generation animation is very cool also!

Developer

Thanks for stopping by !

Submitted

Very simple, but I enjoyed the idea with a new manor every time and the cozy atmosphere. The suspects were vagueposting a bit about what they saw, but I think I've managed to learn how to deduct the culprits in the end. x) Oh and I think a lighter is called a cigarette too?

Developer(+1)

Thanks for playing ! Their vaguepost is a simple step-by-step of their movement before the murder. They'll just avoid mentioning the crime scene and the murderer as muche as possible (that's one of the main way to identify the culprit).

Good catch on the lighter, I completely missed that. 

Submitted

The details, the idea, and the sound design were all really amazing. Great job!

Developer(+1)

Ah another from the high-karma-club, I've had your game on my radar for a while. I'll have a look at it shortly.

Also, thanks for the kind word.

Submitted

🙏☺️

Submitted

Quite a funny little game. I was pleasantly surprised realizing it is procedually generated. Visuals are also stylish. Love it!

Developer

Thanks for stopping by !

Submitted

I really love the concept and the visuals of this game, the animations are well thought out and well executed. However, I had a bit of a problem with interrogating the witnesses, as I’d get information like "I moved to the corridor" repeated 3 times in a row, or half a sentence would be missing. Overall, I enjoyed searching for clues, but I felt the information was a bit too vague. For example, a character would tell me they were in 4 different places and saw another character along the way, but that doesn't really tell me where exactly along the way they saw (or didn't see) them. Other than that, the gameplay is really enjoyable, it's an interesting system, and it's great that you can replay it to solve new mysteries. I also like the brief backstory at the start. It's a nice, complete project that was a pleasure to play. Great job! ♥

Developer (1 edit)

The clunky testimonies are, as you probably guessed, a product of the time constraint. Guests do not make any distinction between different corridors so they'll always call it "a corridor" even if they've crossed three different ones. I plan on overhauling the whole testimony system in the extended version.

Thanks for playing and for the very detailed review ! I appreciate it. 

Submitted

Awesome! The procedural generation is a great touch and gives the game some nice replayability.
Followed! I hope there will be an update after the jam <3

rng made me laugh: in one large mansion, every bed had cigarettes, and of course the suspect was a smoker. In another, every bed had a cane, and the suspect was an old man  ^-^

Developer(+1)

It does give some really funny results. Around 50% of guests are smokers, any guest over 50 may have a cane and about 5% of men loves wearing a cane even if they don't need it. You may have also seen than some guests likes to wear shoes of the opposite gender.

I'll be sure to create an extended version when the jam is over, thanks a lot for the kind word !

Submitted

Huh! I am not quite sure why, but the shoe check was the first thing that caught my eye :D And I was waiting for that :D

Submitted

Great job on your game, doing proc gen for a jam seems like it would be a challenge but it worked well in my attempts. I do kind of wish we could ask for more info from the people in the house or maybe split up the information they give us into a small dialogue, though i’d guess this could get pretty complex for programming. Overall very good especially as solo dev!

Developer(+1)

You're absolutely right, I had planned a more extensive dialogue system and had to cut it down due to time constraints. The current Testimony/Inventory is all that's left of that. I'll probably add something meatier in the extended version.

Thanks for playing and for the feedback !

Submitted

I’d definitely recommend it to anyone who enjoys investigating and testing their deductive skills. I also love how dynamic the levels and the manor are. I like how the manor keeps changing, so players can’t just memorize the killers and have to actually investigate each time. Great job!

Developer

Thanks for playing !

Submitted

Quite intriguing gameplay, and I like the procedural generation of castle and testimonies! Well done!

Developer(+1)

Thanks for playing !

Submitted

Really top notch honestly; I played a few games, started understanding how the hints and clues worked, and the procedural generated levels is just wonderful! 

Playing the game reminds me of one of my favorite lines from a TV show called Red Dwarf: You make love like a Japanese meal: small portions, but oh, so many courses. I just kept starting another quick small level, just for fun :) Congrats!

Developer(+1)

Thanks a lot for the kind word ! 

Submitted

J'ai fait 2 parties et je les ai gagnées toutes les deux :) la difficulté était visiblement à ma portée !
Excellente idée de faire du procédural sur un cluedo-like. C'est vraiment très efficace. L'onboarding m'a paru suffisant pour nous mettre le pied à l'étrier. 
Par contre, niveau audio (peut-être les SFX ?), j'avais un souci de craquement, je ne sais pas si ça venait de ma lecture dans le navigateur ou si c'était natif. 
Bravo à vous !!

Developer

Aucun soucis de craquement de mon coté, mais ça peut arriver que Gamemaker ait du mal à lire ses fichiers audio sur les navigateurs lents, ça vient probablement de là. En espérant que ça n'ai pas été trop gênant.

Merci d'être passée en tout cas, ça fait toujours plaisir d'écrire en français.

Submitted

Non ça va, j'ai fini par m'y faire, et ça n'a pas empêché mes skills de détective de briller B)
Avec plaisir ! Entre francophones, autant en profiter ^_^ 

Submitted

Awesome idea to make the levels procedurally generated, adds greatly to the replay value. A bit easy if you read carefully, but enjoyable nonetheless. It would be nice to see expanded version with more objects, rooms, and maybe some insights into characters motives or personalities.

Developer

Thanks for stopping by, I plan to make an extended version as soon as the jam is over. 

Submitted

This game is fun, but extremely hard (probably just me honestly)!!! I played three rounds & was completely unsure of the killer each time. The procedural-generation thing is a cool idea too! Overall, very nice!❤️

Developer

Thanks for playing ! When the game clicks with you it's very easy, when it doesn't it's nearly impossible. 

I'll shoul dhave a look at your entry right about now.

Submitted

This game is great!! Great deduction system, great artstyle, I love that is procedurally generated as well, this is a gem, great job with this one!!

Developer

Thanks for the kind word ! Just checked your entry, nice job !

Submitted

Absolutely amazing game, me and my fiancee had such a good time playing it! It is so cool to see a procedurally generated murder mystery game!

Developer(+1)

Thanks for stoping by !

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page