Very well done, love the procedural generation of the game.
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Connivance's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #108 | 3.738 | 3.738 |
| Theme | #126 | 4.066 | 4.066 |
| Overall | #215 | 3.612 | 3.612 |
| Gameplay | #276 | 3.443 | 3.443 |
| Visuals | #385 | 3.803 | 3.803 |
| Enjoyment | #386 | 3.443 | 3.443 |
| Audio | #530 | 3.180 | 3.180 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is an investigation where most witnesses are omitting details or downright lying to the player. Any of them can be the culprit.
What code and assets did you not make from scratch during the jam (if any)?
The entire game was made from scratch except for the music and SFX (credits in description)
How many people worked on the game?1
Comments
Combining a procedural manor generator with a Clue-style murder mystery deduction loop is brilliant! The cozy pixel art, manor generation animations, and procedural quirkiness (like guests wearing opposite-gender shoes or leaving canes everywhere) give this entry infinite replay value and incredible post-jam potential.
A few testimony logic, UI, and audio tweaks for your extended post-jam version:
- Testimony Detail & Parsing: Differentiate corridor names (e.g., "North Hallway" vs. "a corridor") so movement paths don't read as repetitive, and split testimonies into interactive dialogue choices to make interrogations feel less vague.
- Item & Vocabulary Sync: Fix minor item naming inconsistencies (like lighter vs. cigarette) so clue parsing stays completely clear for players tracking physical evidence.
- WebGL Audio Buffer: Address GameMaker's web audio cracking/buffering on slower browsers by optimizing SFX sample rates or pre-loading audio assets during generation.
Top-tier concept, charming art, and amazing execution for a solo dev! If you get a free minute, I'd really appreciate your thoughts and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523
Cute pixel art and interesting and well executed short murder mystery game. Enjoyed it and impressed. It being procedurally generated is also a big plus!
Really cool take on a murder mystery game! I liked piecing together the testimonies and clues, and having everything procedurally generated makes the concept way more interesting and replayable. The presentation is really charming too. Very impressive for a solo jam entry!
Nice work doing this solo! I like the art work and the gameplay. The testimonies are kinda wacky sometimes but its not a big issue. The manor generation animation is very cool also!
The details, the idea, and the sound design were all really amazing. Great job!
Quite a funny little game. I was pleasantly surprised realizing it is procedually generated. Visuals are also stylish. Love it!
I really love the concept and the visuals of this game, the animations are well thought out and well executed. However, I had a bit of a problem with interrogating the witnesses, as I’d get information like "I moved to the corridor" repeated 3 times in a row, or half a sentence would be missing. Overall, I enjoyed searching for clues, but I felt the information was a bit too vague. For example, a character would tell me they were in 4 different places and saw another character along the way, but that doesn't really tell me where exactly along the way they saw (or didn't see) them. Other than that, the gameplay is really enjoyable, it's an interesting system, and it's great that you can replay it to solve new mysteries. I also like the brief backstory at the start. It's a nice, complete project that was a pleasure to play. Great job! ♥
The clunky testimonies are, as you probably guessed, a product of the time constraint. Guests do not make any distinction between different corridors so they'll always call it "a corridor" even if they've crossed three different ones. I plan on overhauling the whole testimony system in the extended version.
Thanks for playing and for the very detailed review ! I appreciate it.
Awesome! The procedural generation is a great touch and gives the game some nice replayability.
Followed! I hope there will be an update after the jam <3
rng made me laugh: in one large mansion, every bed had cigarettes, and of course the suspect was a smoker. In another, every bed had a cane, and the suspect was an old man ^-^
It does give some really funny results. Around 50% of guests are smokers, any guest over 50 may have a cane and about 5% of men loves wearing a cane even if they don't need it. You may have also seen than some guests likes to wear shoes of the opposite gender.
I'll be sure to create an extended version when the jam is over, thanks a lot for the kind word !
Great job on your game, doing proc gen for a jam seems like it would be a challenge but it worked well in my attempts. I do kind of wish we could ask for more info from the people in the house or maybe split up the information they give us into a small dialogue, though i’d guess this could get pretty complex for programming. Overall very good especially as solo dev!
I’d definitely recommend it to anyone who enjoys investigating and testing their deductive skills. I also love how dynamic the levels and the manor are. I like how the manor keeps changing, so players can’t just memorize the killers and have to actually investigate each time. Great job!
Quite intriguing gameplay, and I like the procedural generation of castle and testimonies! Well done!
Really top notch honestly; I played a few games, started understanding how the hints and clues worked, and the procedural generated levels is just wonderful!
Playing the game reminds me of one of my favorite lines from a TV show called Red Dwarf: You make love like a Japanese meal: small portions, but oh, so many courses. I just kept starting another quick small level, just for fun :) Congrats!
J'ai fait 2 parties et je les ai gagnées toutes les deux :) la difficulté était visiblement à ma portée !
Excellente idée de faire du procédural sur un cluedo-like. C'est vraiment très efficace. L'onboarding m'a paru suffisant pour nous mettre le pied à l'étrier.
Par contre, niveau audio (peut-être les SFX ?), j'avais un souci de craquement, je ne sais pas si ça venait de ma lecture dans le navigateur ou si c'était natif.
Bravo à vous !!
Awesome idea to make the levels procedurally generated, adds greatly to the replay value. A bit easy if you read carefully, but enjoyable nonetheless. It would be nice to see expanded version with more objects, rooms, and maybe some insights into characters motives or personalities.
This game is great!! Great deduction system, great artstyle, I love that is procedurally generated as well, this is a gem, great job with this one!!
Absolutely amazing game, me and my fiancee had such a good time playing it! It is so cool to see a procedurally generated murder mystery game!






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