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Steal Tycoon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #646 | 3.394 | 3.394 |
| Innovation | #677 | 3.000 | 3.000 |
| Audio | #680 | 3.000 | 3.000 |
| Visuals | #785 | 3.242 | 3.242 |
| Overall | #862 | 2.975 | 2.975 |
| Gameplay | #1054 | 2.606 | 2.606 |
| Enjoyment | #1143 | 2.606 | 2.606 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Steal Tycoon is a steal-or-no-steal game about making money while continuously checking your allies' and your opponents' trustworthiness.
Your allies and your opponents cannot be trusted and will betray you.
What code and assets did you not make from scratch during the jam (if any)?
Art + music: From Ninja Adventure Asset Pack by Pixel-Boy and AAA
How many people worked on the game?1
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Comments
Neat concept!! i like the incorporation of the prisoners dilemma sort thing
To steal or not to steal, that is the question
I love how you mixed incremental tycoon with a trust game
Sadly I don't have much time to experience it fully
Very fun so far tho ^ ^
The game seems cool, but I was completely lost (might be a me problem, but I felt like some extra tips would've helped), I like the upgrade tree and the other mechanics, they do look like a lot of work was put into the game, but I couldn't really get into it. It was still interesting. Good job!
Nice game, looks like a loooot of work!
The music is good and the graphics are GREAT. Really a cute little game :)
I like the music and the art style! Sounds cute hehe. Its a bit hard to see the text over the hand cause the contrast is a bit low. The little guy was so cute I didn’t want to steal from him haha. I think the increment rate was a bit slow, took too long to get new upgrades, and the upgrades i did get didn’t feel like much. The UI for the upgrade screen is very nice though! Overall good job!
I really like the idea and found the game to be attractive and fun to interact with. Being able to select where to put characters was a fun mechanic.
I had some trouble really getting things rolling though. I played for forty minutes I think, and never really got far in the upgrades. The characters I bought left after a while so I had to buy new ones.
guess there probably was some strategy to making lots of money fast but I never found it. I'm guessing it was related to the upgrades that multiplied coins after winning rounds/games? There was a risk/reward element to that, in that your opponents could steal it. I enjoyed that element!
It was a well made and clever game, but I would have need some more guidance on tactics for to really play it well.
Good take on the theme. Incremental upgrades are implemented nicely.
Oh no, this is the kinda game that steals hours from me. Very well done and cute. Good implementation of the incremental loop and theme
The art style was nice, and the gameplay was pretty fun once I got the hang of it. Good job!
Little confused in the beginning, seems like a tutorial would help a lot. But I like the style and the premise.
I really love the concept of your story and the artistic style... The character animations are just so cute! It's so much fun! 🥺 🥺 Welcome to come and play our game!
Kinda hard to stat playing, I was confused. Love the concept for the game.
nice game , i liked the art , it did take a while o know how to play , nonetheless great game
Little rough to get started. Would be fun seeing a game of game theories resolve in front of me as an incremental, alas I never get there because I'm unlucky or just bad at the game :( Played a bit on stream:
Took me a while to get going, but it got there. I like the nodebuster-like skill tree, and the art style of this. I do feel like given a steal-or-no-steal, the best practice is to just hammer steal every time :P Nice job.
Nice and cozy game, nostalgic for my old head.
I am so confused. Can you please explain how the game works? I really want to give it a try.
Of course,
It seems like I really needed to put together a small tutorial :)
I will also add the explanation to the game page.
In this game, you have multiple boards (you start with one), and in each of them there is a game of steal or no steal. You choose which action to take (The score will work like this: (o - opponent, p - you)
o - steal, p - steal => 0
o - steal, p - share => -1
o - share, p - share => 2
o - share, p - steal => 3
and you get coins equal to your score at the end of the rounds)
There is the upgrade skill tree that will help you make more.
And there is the room panel; there you choose which opponent to face and which one to use as your allies (they will click for you but might betray you and steal from you)
To choose, you can view their stats in the rooms panel. They have multiple stats:
chance to steal from the uncollected money at the end of a round, and the money percentage that will be stolen
chance to steal all from the uncollected money at the end of the rounds.
Chance to play random instead of playstyle
Chance to leave (and once they leave, you will just buy a new one).
Thanks, it became so much clear now. Maybe with more visual feedback it may become easier to play. I liked the idea, there were similar TV contest shows. It might be an inspiration for you.
As previous Comment mentioned before, there is a time investment to be made to get the basic rules, which could probably easily explained by a short text or tutorial level. Besides that I really like the UIs, they feel intuitive.
What I'm not sure about, after using the share or steal action, you show a overall countdown in the map. Is that meant as a cooldown for the next action ?
"Strongest" Category (in my opinion): Gameplay / Theme
"Biggest room for growth" Category (in my opinion): Enjoyment
I was a little confused at the start as to how the game worked. Once I figured it out it was really cool. Maybe some kind of natural in game tutorial could do the trick. Overall a fun experience.
Sharing isn’t always the best option. Really liked the idea though, pretty creative and fun to play.